Rocky's Boots
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Rocky's Boots | |
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Developer(s) | Warren Robinett and Leslie Grimm |
Publisher(s) | The Learning Company |
Release date(s) | 1982 |
Genre(s) | Educational game |
Mode(s) | Single player |
Platform(s) | Apple 2, CoCo, IBM PC |
Rocky's Boots is a logic puzzle adventure game by Warren Robinett and Leslie Grimm, published by The Learning Company in 1982. It was released for the Apple II, the CoCo, and the IBM PC. It was followed by a more difficult sequel, Robot Odyssey.
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[edit] Gameplay
The object of Rocky's Boots is to use a mechanical boot to kick a series of objects (purple or green squares, diamonds, circles, or crosses) off of a conveyor belt; each object will score some number of points, possibly negative. To ensure that the boot only kicks the positive objects, the player must connect a series of logic gates to the boot.
The player is represented by a brown square, and picks up devices (the boot, logic gates, clackers, etc.) by moving their square over them and hitting the joystick button. When the boot has kicked all of the positive objects and none of the negative objects (obtaining a score of 24 points), Rocky (a raccoon) will appear and do a beeping dance.
[edit] Playing Rocky's Boots
This game can be played in an emulator (there are disk images available at the link below).
[edit] Similar games
The engine for the game was used in several other games by The Learning Company, including the sequel Robot Odyssey, and a still later game called Gertrude's Secrets (with a different premise). The distinctive style of the game was modeled after Robinett's earlier Atari game Adventure.