Robocop versus The Terminator
From Wikipedia, the free encyclopedia
- For the comic book, see RoboCop versus The Terminator (comic book)
Robocop versus The Terminator | |
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Cover art of Sega Mega Drive version |
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Developer(s) | Interplay Entertainment, Virgin Games |
Publisher(s) | Virgin Games |
Designer(s) | Timothy Williams (lead designer), Noah Tool (assistant designer), John Botti (programming) |
Release date(s) | 1993 |
Genre(s) | Action |
Mode(s) | Single player |
Platform(s) | Game Boy, Sega Game Gear, Sega Master System, Sega Mega Drive/Genesis, Super NES |
Media | 16-megabit cartridge |
Input | Game controller |
Robocop versus The Terminator is a video game released for a number of platforms and based on the Robocop and Terminator franchises.
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[edit] Synopsis
In the future, human soldiers of John Connor's resistance force against the machines are fighting a losing war against Skynet and its robot forces. Discovering that one of the foundation technologies for Skynet is the cybernetics technology used in the creation of Robocop, Flo, a resistance soldier, is sent back in time to destroy Robocop and stop Skynet from being built. However Skynet learns of the time travel attempt and sends Terminators to stop Flo.
In the game you control Robocop who may move across the screen, jump, fire and exchange weapons. Robocop starts with the Auto-9 which has unlimited ammunition. Other weapons may be more powerful and also carry unlimited ammunition as well. Beginning the game on a mission of law enforcement, you soon meet up with Flo and must engage in battle against Terminators, the forces of OCP and several obstacles.
[edit] Levels (Genesis)
- Trainer Level
- Streets Of Detroit
- Delta City Under Construction
- The Toxic Farm
- OCP Office Complex
- Terminator Outpost
- Underground Complex
- Underground Bunker
- The Wall To Skynet
- Skynet
[edit] Differences between the Super NES and Genesis versions
- In the Genesis version, RoboCop has a larger arsenal of weapons and can carry two types of weapons. In the Super NES version, RoboCop equips the Auto 9 handgun and can only carry one other weapon.
- The Auto 9 handgun and laser guns were two different items in the Genesis version. In the Super NES version, the laser gun was an upgrade for the Auto 9 handgun, and it becomes standard issue in the Future Detroit levels.
- In the Genesis version, RoboCop fights RoboCop 2 and ED-209. In the SNES version, RoboCop fights an ED-209 unit reprogrammed by the Terminators.
- The Super NES version has actual story narrative cutscenes while the Genesis version only tells the story in the introduction to the game.
- The Genesis version has blood and gore, rendering the game MA-13 at the time. However, a cheat code was made by the developers to make full use of the rating, which included fire-related attacks (like Molotov cocktails and fire traps) setting RoboCop on fire, RoboCop's body partially disassembled upon death, a new game-over message, and leather leotard-clad female human enemies.
- The Genesis version purely has the side-scrolling action game while the SNES version has the side-scrolling and one first-person-shooter sequence.
- Enemies constantly respawn in the Super NES version.
- In the Genesis version, RoboCop loses the weapon he carries when he loses a life, and continues on from where he died, with the Auto 9 and the other weapon he didn't equip himself with. In the Super NES version, RoboCop starts over from the beginning of the level armed with only his Auto 9.
- It is also known that there was a NES version developed, but it was never released. [1]
[edit] External links
RoboCop |
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TV: RoboCop: The Series | RoboCop: The Animated Series | RoboCop: Alpha Commando | |
Video Games: RoboCop | RoboCop 2 | RoboCop 3 | Robocop versus The Terminator |
Comics: RoboCop versus The Terminator | Frank Miller's RoboCop |
Organizations: Omni Consumer Products |