ROAM

From Wikipedia, the free encyclopedia

ROAM, or Real Time Optimally Adapting Mesh, is a continuous level of detail algorithm that optimizes terrain meshes. On modern computers, sometimes it is more effective to send a small amount of unneeded polygons to the GPU, rather than burden the CPU with LOD calculations -- making algorithms like geomipmapping more effective than ROAM.

[edit] Authors

  • Mark Duchaineau
  • Murray Wolinsky
  • David E. Sigeti
  • Mark C. Miller
  • Charles Aldrich
  • Mark B. Mineev-Weinstein

[edit] External links