ROAM
From Wikipedia, the free encyclopedia
ROAM, or Real Time Optimally Adapting Mesh, is a continuous level of detail algorithm that optimizes terrain meshes. On modern computers, sometimes it is more effective to send a small amount of unneeded polygons to the GPU, rather than burden the CPU with LOD calculations -- making algorithms like geomipmapping more effective than ROAM.
[edit] Authors
- Mark Duchaineau
- Murray Wolinsky
- David E. Sigeti
- Mark C. Miller
- Charles Aldrich
- Mark B. Mineev-Weinstein