Risk Your Life

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Risk Your Life
Developer(s) Youxiland
Gamasoft
Publisher(s) CiB Net Station (Asia)
Planetwide Games (North America)
Release date(s) Q2 2004 (Asia)
20 July 2005 (North America)
Genre(s) MMORPG
Mode(s)
Rating(s) Teen (ESRB)
Platform(s) PC

Risk Your Life (RYL) is a real time MMORPG geared towards the PvP style of play with a fair amount of PVE (Player Versus Environment) involved. The game consists of two races who meet each other as they progress. There are two safe maps or islands for each race.

Currently the server limit for players is 300,000, pretty high for MMORPG games.

Contents

[edit] General information

RYL is based primarily on a war between Humans (similar to traditional medieval humans) and Ak'Kans (resembling demonic depictions of Orcs), a mysterious species of evolved humanoids that humans meet when expanding their territory to a new island. This encompasses both PvP wars between both sides, as well as simple PvE. Another major objective in the game is the takeover of every one of five towers in the game, granting the leader of the guild the rank of Emperor.

[edit] Classes and Leveling

The two races, Humans and Akkans, each have different class systems. However, once a player reaches level 35 and above, his/her strength and weakness is comparable to the opposing race.

[edit] Human Classes

The four basic Human classes are the Rogue, Mage, Fighter, and Acolyte. Each of these classes has two sub-classes associated with it accessible from Level 10 onwards. Choice of gender in the case of human characters has no bearing on the classes and sub-classes available. Rogue classes aim to attack their Opponents using stealth skills and one-hit kills. Mage classes use a variety of spells to damage, immobilize, and weaken their foes, as well as making their similars strength. Fighter classes wield mighty swords, axes, and hammers with which to pound their enemies into the ground. Acolytes generally stay out of battle while healing and buffing (adding bonuses to stats) thus they are very bad in hand to hand combat and should not be played as a player vs. player character in most situations. They are generally dependent on having a party (depending on the build) and some of the game may mean a certain amount off soloing for some characters if they cannot find a party, this makes training an Acolyte hard if players fails find players willing to party them as they have a very low attack and bad solo fighters, thus, they are dependent on parties.

[edit] Akkan Classes

The two basic Akkan classes are the Combatant and Officiator. Unlike Humans, Akkan classes are gender specific: male Akkans can only be Combatans, while female Akkans are only allowed to be Officiators. The Combatant class is much like the Human Fighter class as the classes specialize in melee combat and skills. It is also a basic class for an archer-like class that uses gun-type weapons for ranged fire. However their range is significantely lesser than that of archers but they inflicts more overall damage and can fire while moving, unlike human archers. Branches of the Officiator-class includes a mage-like class, an acolyte-like class, and a rogue-like class. They are similar to the human counterparts but uses different skills and items.

[edit] Progressing of character-building

Every player starts as one of two to four basic classes (depending on the race they chose). Upon reaching level ten, they can either choose to return to town and visit their class trainer or choose via a pop-up window the preferred specializing class after attaining level 10.

The player can now choose from 2 specialist classes from each basic class if they are of the Human race or 3 if they are of the Akkan race. Each classes have different skills which gives of variety to the game while the two races have unique skills, items, looks, and even separate islands, although in later part of the game, islands are shared by both races. When a player first creates a character on each server, they are required choose a race which other characters created will be of that race.

RYL uses a different skill-learning system which is commonly seen in other popularly played MMORPG games in which players are given skill points for them to spend on skill trees designed for the particular class. In RYL, instead of skill points, players are given skill slots and players are required to buy books from their class trainers with no fixed skill trees paths. While skill-leveling system in common MMORPGs have the skills up-leveled when skill points are repeatedly spent on them, RYL requires players to buy similar book as with previous sub-level for additional 5 times before attaining the next level of the skill. For example, a player upgrading the skill of Dagger Mastery starting at Level 1 will have the sub-level at 1 at the beginning. Mastering of Dagger Mastery Level 2 will require the player to buy Dagger Master Level 1 book 5 more time before attaining Dagger Mastery Level 2-0, with sub-level 0 as Level 1-6. Thus in order to attain level 3, the player will have to buy 6 Dagger Mastery Level 2 books, with each book using one skill slot.

As mentioned above, the game is centered around PvP, real-time combat, and intense fighting when characters joins guilds (one guild per character). Players who joined guilds will automatically have PvP enabled in certain parts of the world unless they have formed ally relationship with other guilds. Guild leaders can command their guild member to invade territory of other guilds during Guild War time. Battles of 100 verse 100 players have occurred.

[edit] External links

The Malaysian version is "Free to Play" currently. It is in English.


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