Revenge of the Mutant Camels

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Revenge of the Mutant Camels
Screenshot from the Amiga version of Revenge of the Mutant Camels.
Developer(s) Llamasoft
Publisher(s) Llamasoft
Designer(s) Jeff Minter
Release date(s) 1984
Genre(s) Shoot-em-up
Mode(s) Single player, Two player
Rating(s) N/A
Platform(s) Amiga, Atari ST, Commodore 64, DOS
Media Floppy disk, cassette tape
Screenshot from the C64 version of Revenge of the Mutant Camels.
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Screenshot from the C64 version of Revenge of the Mutant Camels.

Revenge of the Mutant Camels is a surreal horizontally-scrolling shooter computer game, designed and programmed by Jeff Minter and released on the Amiga, Atari ST, Commodore 64 and IBM PC. The Commodore 64 version of the game was commercially released; the versions for other platforms, which had significant gameplay and graphical enhancements and were released several years afterwards, were distributed as shareware.

A sequel of sorts to Attack of the Mutant Camels (also known as Advance of the Mega-Camels), this time the player controls a camel (hence, presumably, the 'Revenge' in the title). The camel is armed by default with small blue shots, but can obtain other weapons and weapon upgrades by collecting power-ups during the game.

In all but the Commodore 64 version, the camel is teamed up with a bipedal goat, who can be controlled either by the computer or by a second player. If the camel crouches down, the goat can mount it and ride on its back, enabling them to focus their firepower.

The game features a host of bizarre enemies, including: British telephone boxes, Polo mints, exploding sheep, skiing kangaroos, guys sitting on flying toilets and even the jetplane controlled by the player in Attack of the Mutant Camels. In versions other than the Commodore 64 version, a variety of power-ups are available, including ecstasy tablets (for a turn of speed), spliffs (to fly over life's troubles) and apples (because they're good for you).

Unlike Attack of the Mutant Camels, it was possible for the player to win Revenge; after a certain number of waves of enemies were defeated the player was declared the winner. In the Commodore 64 version, this was indicated simply by the message "WELL DONE! YOU HAVE SAVED CAMELKIND!" being briefly flashed over the playfield before the game restarted on the first level.

The theme music for the Commodore 64 version was arranged by James Lisney and was based on Ballet Egyptien by Alexandre Luigini.

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