Resident (Second Life)

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For other uses of the term "Resident", see the Resident disambiguation page

In the context of Second Life, the term Resident is applied to "people who have a stake in the world"[1]:

   
“
It was pretty early in the development of Second Life. One of my jobs was to come up with the different words we wanted to use, including the name! The naming discussions were usually between me, Philip, Hunter and Peter (both of whom aren't here any more) with feedback from everyone else.

When it came to what to call the people in the world, we knew we didn't want to call them 'users', although that would be the most typical thing for software. However, the word 'users' doesn't do a very good job of describing the two-way nature of Second Life, where the people involved are providing content and contributing to the experience.

We also thought about 'members' (boring!), 'citizens' (too political!), and 'players' (too game-y).

'Residents', however, seems most descriptive of people who have a stake in the world and how it grows.

   
”

—Robin Harper (aka Robin Linden), [1]

The term is not generally applied under the following conditions:

  • People who have only created an account, but never logged in
  • People who have had accounts created on their behalf for promotional events
  • People who have created an account, and logged in a few times then stopped using the account

A slight exception to the application of the term would be when referring to a person who holds multiple accounts. In this case, their primary account is referred to normally with the others interchangeably referred to as Resident or Alt. No exceptions are made for those with Basic or Premium accounts, however Residents who have held active accounts since the beta or periods and have purchased Lifetime subscriptions for US$225 can be optionally referred to as Charter Members.

Contents

[edit] Activities of Residents in Second Life

[edit] Subcultures and countercultures

Second Life is composed of rich, diverse, user-driven subcultures and countercultures.

Some Second Life cultures revolve around established "groups." Groups can be created by Residents for a fee of L$100. Residents are then given 3 days to recruit an additional member, or their investment is lost and the group is deleted. A group must then maintain a membership of at least 2 members at all times in order to remain active. The groups that each Resident belongs to are displayed in that user's profile.

Each group comprises officers and members, with titles determined by group leadership. The Owner, Member (referred to by the client as Everyone [citation needed]) or the title for any custom roles may appear superimposed above the name of the Resident's avatar. Residents may participate in up to 25 groups, and may choose which group's title to display at any given time. Group activity is usually centered on a particular interest, so creating groups can give people a common ground for discussion and provide an easy way to break the ice. Some groups maintain websites to bridge the gap between real-life (referred to as "first life", or abbreviated to "RL" for "real-life") and Second Life (commonly abbreviated as SL, but 2L is also used) interests.

Groups are allowed ownership of land and resources, so they comprise the closest thing to a corporation within the Second Life environment.

Aside from groups, many of the subcultures found in Second Life revolve around events. Events include many activities related to arts, culture, charity, support groups, commerce, discussion, education, games, contests, nightlife, entertainment, pageants and sports.

Second Life is also being influenced by many Internet phenomena which include the Moskau Dance, Ulae, and Captain Jean-Luc Picard. Many of these memes are in the form of gestures, which are animations that the avatar uses. These gestures are a cause of Internet culture spread in Second Life.

Second Life blogs are also appearing where Residents detail their second lives, sometimes more extensively than their first:[2] [3]

[edit] Resident Created Content

The majority of the content in the Second Life world is Resident-created. Linden Lab actively promotes the concept that Residents retain the intellectual property rights to objects they create (although they are required to offer Linden Lab a limited license for the purposes of promotion and marketing.[4]

Only LSL scripts and the basic 3D objects can be created solely with the client (although a future release will enable animations to be created within the client).

Animations can be made with the free program Avimator that is made specifically for SL, Poser, or they can be acquired via motion capture using a third-party application. Animations can be triggered by scripts and used in hot-keyed gestures.

Textures can be uploaded as TGA, Bitmap or JPEG, and are made in applications such as Adobe Photoshop, Corel Paint Shop Pro, or The GNU Image Manipulation Program (GIMP)). Textures can be applied to the surface of any 3D object, land, clothing, an avatar's skin (including tatoos) and can be used as scripted particles.[5]

Sounds can be made using any piece of software capable of creating WAV files, ranging from an Operating System's basic sound recorder, media players such as foobar2000, as well as dedicated audio editing packages such as Audacity and Pro Tools.

There are a limited variety of textures, animations, sounds and objects available in every Resident's inventory (this stock content is found in the Library folder).[citation needed] Textures, animations and sounds cost L$10 to upload.[citation needed] JPEGs, although smaller in file size, are not recommended since they will be converted to JPEG2000 file format on upload regardless of original file format. TGA files have the added advantage of alpha channel transparency.

[edit] Avatars

Residents of Second Life are represented in the environment by an avatar. The basic avatar is humanoid in shape which may be customized in a variety of ways:

  • A series of GUI controls, modifying every aspect of the basic mesh (body shape, skin, hair style etc)
  • Creating clothing or buying clothes made by other Residents
  • Attachments - 3D objects intended to supplement or replace body structure, clothes or hair
  • Animation Overriders (intended to supplement or replace the stock set of animations) using LSL to trigger BVH format animations.
  • Sonic Overriders- using LSL to trigger sounds such as footsteps, or emotive cues such as laughing, crying and orgasms.

The result can either be faithful to the original humanoid avatar, or can result in a completely non-humanoid representation of the character. These customizations can be packaged up into a single outfit, with common applications of outfits including animals, robots, mechs, furries, Clone Troopers and "tinies", which are just "folded up" (via a static animation--a "pose") regular avatars.

[edit] Objects

Second Life includes a built-in 3D Modeler that allows Residents to create complex objects out of a set of basic building blocks known as prims (short for "primitives")- parametric models supporting dynamic scalar level of detail. Second Life uses Havok for simulated physics, though not all objects in the world respond to physics. A future update will include Havok 2 support, an improvement that Second Life Residents have awaited since its announcement by Linden Lab before June, 2002. All objects and 3D information are streamed in real-time to all clients. This allows for real-time editing of 3D objects so any Resident can view what is being created as it is being created.

The 3D objects can be used to make avatar attachments, vehicles, buildings, furniture, sculpture or anything else the user can think of. Attachments can be something as simple as a pair of glasses, or a complex series of objects in order to make the avatar look like something else entirely. Vehicles can range from a small pair of roller skates to a car[6], to large and full scale replica of fictional vehicles from Sci-Fi and Anime [7] [8] [9] [10]

[edit] Scripting

Residents can apply scripts to created objects, thereby controlling the behavior of the objects within the environment. Second Life uses its own scripting language, called Linden Scripting Language (LSL). LSL has a syntax similar to C, Java, and, to a lesser extent, Python, and allows objects to interact with the Second Life world, as well as the Internet via email, XML-RPC and HTTP.[11]

LSL is used to drive all interactivity in Second Life that isn't provided by the interface. For instance, while it is possible to sell an object by leaving the object out with the correct attributes set via the interface, but it becomes increasingly difficult the larger a single object is, the more numerous a collection of objects are, or for objects that are updated on a regular basis. Textures, scripts, animations, gestures and notecards cannot be sold by themselves (although they can be transferred between Residents in such a manner), requiring them to be held within a containing object. Games, doors, flashing lights, and basically anything that is seen in Second Life that is interactive is scripted.

[edit] Favoritism

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The Second Life resident Prokofy Neva achieved significant notoriety on the grid with his theory that a particular group of residents received preferential treatment from Linden Lab. The group in question was supposedly composed of early adopters who had created impressive objects or areas and gained the attention of Linden staff and gained benefits through contact with these staff - in particular, placement in the publicity used to advertise Second Life to the real world. This position, he argued, then further resulted in residents tending to preferentially associate with these people, because of their celebrity status and the potential favours they could provide. Although it was not essentially unreasonable that users achieving good things should be rewarded in this way, Prokofy argued that granting these great rewards to early adopters would leave no rewards left for future adopters; and that a situation where a society went straight from lacking the technical foundations to support certain social interactions, directly to having the "leaders" of the interacting groups established as those who created those technical foundations, left no openings for users specialising in social or leadership skills [12] and would thus lead to the formation of dysfunctional groups. Prokofy coined the term Feted Inner Core, or FIC, to refer to the "favoured" users.

The FIC theory caused a serious split in the Second Life community at the time, being supported by some but widely derided by others, and became the cause of much emotive discussion on the Second Life Forums. The current Second Life community now uses the term FIC as a satirical term for an imaginary conspiracy that supposedly controls the world, but instances of favouritism (such as the InfoNet example above) have arisen on occasion.[13] [14] It has also been alleged by some residents that the FIC theory itself damaged Second Life by making Linden Labs afraid of supporting residents creating good content for fear of claims of FICdom.[citation needed]

In addition, users who own large amounts of land (and thus pay larger subscriptions) are generally seen to have greater influence on Linden Lab due to the financial loss that would be incurred by removing them. With the growth of the Second Life world, the financial loss is lowered due to more Residents contributing.


[edit] Residents of Second Life

[edit] Residents who achieved fame or notoriety through Second Life

The following is a list of Residents who have become well known outside of Second Life to varying degrees, either due to a significant accomplishment in-world - generally being featured in a Linden Lab press release or news source primarily focusing on Second Life or gaming in general (e.g. Anshe Chung and Tateru Nino) or have been featured in major news sources outside of the scope of Second Life or their in-world accomplishment has carried on the "real" world (e.g. Laukosargas Svarog and Kermitt Qurik )

[edit] A - E

  • Alex Harbinger - Alex Harbinger is the owner of Eden, and as of November 19, 2006 is the resident with the most registered land.[verification needed] Alex is one of the largest land-resellers, owner and operator of Hyperion City, Mega-Mall Cascade, Mega-Mall Eden, and Eden itself. He also owns Harbinger Productions, the largest Gadget/Scripted Objects store on Teen SecondLife [verification needed]
  • Alpha Zaius - Alpha Zaius is a developer of libsecondlife, and an Estate Manager of Eden - Teen Second Life's second registered teen-owned Private Island. Alpha is also the founder of AZTech. [verification needed]
  • Anshe Chung - Ailin and Guntram Graef, entrepreneurs/virtual land speculators
  • Bailey Ganache was a highly respected designer on the Teen Grid specializing in avatar customization (clothing, shoes, jewelry, skins). Bailey has since left the Teen Grid. [verification needed]

[edit] F - J

[edit] K - O

  • Kermitt Qurik - Nathan Keir, developer of the game Tringo. Keir licensed the game to Donnerwood Media, however retains rights to the game inside Second Life.
  • Laukosargas Svarog was the subject of an article featured on Slashdot that focused on their work in creating Svarga, an artificial eco-system for SecondLife [19]

[edit] P - T

[edit] U - Z

  • Wagner James Au- contracted from April 2003 to February 2006 by Linden Lab as an embedded journalist as Hamlet Linden, Au is now known in-world as Hamlet Au[34] [35]
    • Both the archives of Au's work as Hamlet Linden, as well his current work as Hamlet Au can be found on New World Notes[36]

[edit] Notable people who joined Second Life

Listed alphabetically by first name. Individuals on this list may or may not be currently active in Second Life. The following is a list of people who became well known prior to creating an account. Individuals on this list may not currently be active or even found in Second Life, as some of these people may have only entered Second Life for the purposes of a promotional event, may no longer hold account, might not actively use it or they may have been permantly banned from Second Life.

[edit] A - E

  • Adam Curry, former DJ and MTV VJ and currently host of Daily Source Code Second Life name: Adam Neumann.[37]
  • Adam Pasick, veteran technology and media journalist, Second Life name: Adam Reuters[38]
  • Bhante Kusaladharma, a real life buddhist monk who chose Second Life as another medium to spread the word of the Buddha, Second Life name: Kusaladharma Demar.[39]
  • Duran Duran, members of the popular band announced they would perform live concerts on a Second Life island being built for them.[40]
  • Drew Domkus, of The Dawn and Drew Show, Second Life name: Droobles Knopfli.[41]

[edit] F - J

[edit] K - O

[edit] P - T

  • Peter Ludlow, college professor, Second Life name: Urizenus Sklar.[46]
  • Philip Rosedale, founder and CEO of Linden Lab. Second Life name: Philip Linden
  • Rudolph Joseph Rummel, politicial scientist and Nobel prize nominee. Second Life name: Rudy Ruml.[47]
  • Tod Maffin, national broadcaster (CBC Radio / CBC Television) and podcaster, Second Life name: Davo Nabob.[48]
  • Torley Wong, classically trained musician and composer (mostly electronic music), joined as Torley Torgeson, later to become an employee of Linden Lab as Torley Linden[49]

[edit] U - Z

[edit] Notable people whose Second Life names are identical to their own

[edit] A - E

[edit] F - J

[edit] K - O

[edit] P - T

[edit] U - Z

[edit] See also

[edit] References

  1. ^ a b Linden, Robin (July 31, 2006). Who coined the term "Resident". Linden Lab. Retrieved on 2006-11-28.
  2. ^ del.icio.us results. del.icio.us. Retrieved on 2006-11-28.
  3. ^ a b World of SL- A Resident operated aggregator of Resident blogs. World of SL/Tao Takashi. Retrieved on 2006-11-28.
  4. ^ Second Life Terms of Service. Linden Lab. Retrieved on 2006-11-28.
  5. ^ llParticleSystem(). LSL Wiki. Retrieved on 2006-11-28.
  6. ^ Linden, Harry (June 10, 2006). I'm completely invisible with my camouflaged hogger!. Snapzilla. Retrieved on 2006-11-28.
  7. ^ Singer, Scarlet (July 13, 2006). pssstt...can I drive you?. Snapzilla. Retrieved on 2006-11-28.
  8. ^ Wu, Jauani (November 17, 2006). Star Trek Immersion. Snapzilla. Retrieved on 2006-11-28.
  9. ^ Montale, Molly (January 28, 2006). Enterprise above Mauve sandbox. Snapzilla. Retrieved on 2006-11-28.
  10. ^ Nordberg, MILENKO (September 14, 2006). Captains Log. Snapzilla. Retrieved on 2006-11-28.
  11. ^ Communications. LSL Wiki. Retrieved on 2006-11-28.
  12. ^ Au, Wagner James (June 29, 2005). Feted Inner Chomsky. New World Notes. Retrieved on 2006-11-18.
  13. ^ Neva, Prokofy (March 21, 2006). FIC-o-pedia. Retrieved on 2006-11-18.
  14. ^ Neva, Prokofy (January 31, 2006). Fox TV. Retrieved on 2006-11-18.
  15. ^ Au, Wagner James (May 22, 2006). The Uncanny X-Men (and News Corp) Come To Second Life. New World Notes. Retrieved on 2006-11-25.
  16. ^ Au, Wagner James (April 17, 2006). Hitchhiker's Guide to Avalon. New World Notes. Retrieved on 2006-11-25.
  17. ^ Au, Wagner James (April 17, 2006). The Hitchhiker of Avalon. New World Notes. Retrieved on 2006-11-25.
  18. ^ SecondCast Episode 45 (MP3). SecondCast (November 29, 2006). Retrieved on 2006-12-01.
  19. ^ Zonk (May 31, 2006). Playing God in Second Life. Slashdot. Retrieved on 2006-11-24.
  20. ^ Neva, Prokofy. Google results for Linden Lab on Prokofy's personal blog. Google. Retrieved on 2006-11-28.
  21. ^ Neva, Prokofy. Google results for "By Prokofy Neva" on the Second Life Herald. Google. Retrieved on 2006-11-28.
  22. ^ Neva, Prokofy (November 16, 2006). Prokofy Neva's announcement of resignation. Second Life Herald. Retrieved on 2006-11-28.
  23. ^ Neva, Prokofy (November 16, 2006). Fleeced [CORRECTED]. Second Life Herald. Retrieved on 2006-11-28.
  24. ^ Neva, Prokofy (December 8, 2006). Resident Government?. Second Life Herald. Retrieved on 2006-12-09.
  25. ^ Granberry, Michael (November 4, 2006). UTD hosts Second Life cyber-exhibit. Retrieved on 2006-11-28.
  26. ^ Takashi, Tao (May 29, 2006). Tao Takashi on Air: Episode 3 (X-Men Premiere and Slim). YouTube. Retrieved on 2006-11-28.
  27. ^ Au, Wagner James (May 15, 2006). The Heart of Tateru. New World Notes. Retrieved on 2006-11-28.
  28. ^ Articles on Second Life Insider by Tateru Nino. Second Life Insider. Retrieved on 2006-11-28.
  29. ^ Tateru Nino. Dwell On It: The Comic. Retrieved on 2006-11-28.
  30. ^ Nino, Tateru (October 24, 2006). New World Numbers: The Meaning of 1 Million. New World Notes. Retrieved on 2006-11-28.
  31. ^ Nino, Tateru (November 16, 2006). New World Numbers: The Trouble With 2 Million. New World Notes. Retrieved on 2006-11-28.
  32. ^ Third Birthday Event. SL History Wiki. Retrieved on 2006-11-28.
  33. ^ Nino, Tateru (November 27, 2006). Toy LaFollette returns to Second Life. Second Life Insider. Retrieved on 2006-11-28.
  34. ^ Au, Wagner James. W. James Au. Retrieved on 2006-11-28.
  35. ^ Au, Wagner James (March 1, 2006). Hamlet Reborn. New World Notes. Retrieved on 2006-11-28.
  36. ^ Au, Wagner James. New World Notes. New World Notes. Retrieved on 2006-11-28.
  37. ^ Sekiya, Baron (May 3, 2006). Adam Curry discovers Second Life. MediaBaron.com. Retrieved on 2006-11-28.
  38. ^ Reuters/Second Life. Reuters. Retrieved on 2006-11-28.
  39. ^ Metaverse Messenger: Tuesday, July 11, 2006. Metaverse Messenger. Retrieved on 2006-11-28.
  40. ^ Duran Duran to give virtual gigs. BBC News (August 8, 2006). Retrieved on 2006-11-28.
  41. ^ Domkus, Drew (May 26, 2006). Second Life Minions. The Dawn and Drew Show. Retrieved on 2006-11-28.
  42. ^ Howe, Jeff (November 13, 2006). Upcoming Events. Crowdsourcing. Retrieved on 2006-11-28.
  43. ^ Gwyneth Llewelyn on “Crowdsourcing” (November 21, 2006). Retrieved on 2006-11-28.
  44. ^ The Infinite Mind. LC Media. Retrieved on 2006-11-28.
  45. ^ TWiT 49: Mind the Lag. This Week in Tech (April 10, 2006). Retrieved on 2006-11-28.
  46. ^ Jerry Paffendorf (June 23, 2006). The Second Life Herald's Peter Ludlow @ the June 30th Second Life Future Salon. Second Life Future Salon. Retrieved on 2006-11-28.
  47. ^ Rummel, Rudolph Joseph (August 28, 2006). DP Seminar in Second Life. Democratic Peace. Retrieved on 2006-11-28.
  48. ^ Maffin, Tod (July 4, 2006). Subcultures interview request sparks real drama in virtual world. Canadian Broadcasting Corporation. Retrieved on 2006-11-28.
  49. ^ Wong, Torley (January 12, 2006). A Biography of Torley. Torley Linden. Retrieved on 2006-11-28.
  50. ^ Au, Wagner James (July 26, 2006). Day Of The Doctorow. New World Notes. Retrieved on 2006-11-28.
  51. ^ Linden, Torley (October 22, 2006). Do you know what kind of hat Howard Rheingold wears?. Torley Linden. Retrieved on 2006-11-28.
  52. ^ Terdiman, Daniel (December 2, 2004). Gamers Eye Open Virtual Worlds. Wired Magazine. Retrieved on 2006-12-5.
  53. ^ Au, Wagner James (July 31, 2006). The Second Life Of Julian Dibbell. New World Notes. Retrieved on 2006-11-28.
  54. ^ Au, Wagner James (August 2, 2006). SL Vonnegut, Or Lonesome In-World No More!. New World Notes. Retrieved on 2006-11-28.
  55. ^ Au, Wagner James (January 24, 2006). The Second Life Of Lawrence Lessig. New World Notes. Retrieved on 2006-11-28.
  56. ^ Au, Wagner James (August 31, 2006). The Second Life Of Governor Mark Warner. New World Notes. Retrieved on 2006-11-28.
  57. ^ Mason, Paul (January 5, 2006). Do avatars dream of electric racoons?. BBC News. Retrieved on 2006-11-28.
  58. ^ Au, Wagner James (November 28, 2006). Judge Richard Posner Comes To Second Life (Updated). New World Notes. Retrieved on 2006-11-29.
  59. ^ Au, Wagner James (August 4, 2006). Suzanne Vega And The Second Life Of Live Music. New World Notes. Retrieved on 2006-11-28.
  60. ^ The Second Life Of Thomas P.M. Barnett (October 27, 2006). Retrieved on 2006-11-28.
  61. ^ Metaverse Messenger:Tuesday, September 26, 2006. Metaverse Messenger (September 26, 2006). Retrieved on 2006-11-28.