Reactor (Havok)
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- The correct title of this article is reactor (Havok). The initial letter is shown capitalized due to technical restrictions.
reactor is a physics engine from Havok software for use in discreet 3D Studio Max.
[edit] Overview
reactor ships with 3D Studio Max, fully integrated, in Max versions 5 and up. reactor is often used for realistic physics simulation that would otherwise be unrealistic and take a large amount of time if animated by hand.
[edit] Dynamics types
reactor is capable of computing rigid body, soft body, cloth and rope collisions, and even all four types interacting with each other. A robust physics engine, reactor can handle several hundred rigid bodies interacting with each other without a problem on most computers. reactor can also simulate dynamics of any supported type interacting with a water volume, including adjustable viscosity and depth, among other things.
[edit] Forces and constraints
reactor includes a large number of forces that can be used in simulation, apart from the default gravity: springs, dashpots, motors, wind, fractures (breakable objects), even a "toy car" type, with definable body/axis/wheels. reactor also has many constraints available, including hinges, point-to-point constraints, prismatic constraints, car-wheel constraints, point-to-path constraints, and even ragdoll constraints to realistically simulate a lifeless body. In addition, reactor is compatible with Warp-Space modifiers in 3D Studio Max.