Raymond E. Feist

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Raymond Elias Feist
Raymond E. Feist in 2002
Born December 1945
Los Angeles, California
Occupation Writer

Raymond Elias Feist (born 1945, Los Angeles, California) is an American author, mostly specialising in fantasy fiction.

Contents

[edit] Biography

Raymond E. Feist was born in 1945 in Los Angeles, and was raised in Southern California. He was born with the surname Gonzales, before being adopted by Felix E. Feist.

He graduated with a B.A. in Communication Arts with Honors in 1977. During that year Feist had some ideas for a novel about a boy who would be a magician; he wrote the novel two years later, and it was published in 1982 by Doubleday.

Feist currently lives in San Diego with his children, where he collects fine wine, DVDs, and books on a variety of topics of personal interest: wine, biographies, history, and, especially, the history of American Professional Football.

[edit] Bibliography

[edit] Midkemia and Kelewan

Many of his works have been set in the interconnected worlds of Midkemia and Kelewan.

Midkemia was originally created as an alternative to the Dungeons and Dragons (D&D) role-playing game. When Feist studied at the University of California, San Diego, he and his friends created a new role-playing game based on the world of Midkemia. They called themselves the Thursday Nighters, because they played the Midkemia role-playing game every Thursday evening. After some time, when the group changed and began meeting on Fridays, they became known as the Friday Nighters. The original group have since formed a company called Midkemia Press, which has continued publishing campaigns set in Midkemia.

[edit] The Riftwar Saga

Main article: Riftwar

The Riftwar Saga was the first trilogy written by Raymond E. Feist. The books take place on the worlds of Midkemia and Kelewan.

Cover Title Year ISBN
Magician 1982 ISBN 0-586-21783-5 (UK paperback, 1993 reprint)

At Crydee, a frontier outpost in the tranquil Kingdom of the Isles, an orphan boy, Pug, is apprenticed to a master magician - and the destinies of two worlds are changed forever. Suddenly the peace of a Kingdom is destroyed as mysterious alien invaders swarm through the land. Pug is swept up into the conflict but for him and his warrior friend, Tomas, an odyssey into the unknown has only just begun. Tomas wil inherit a legacy of savage power from an ancient civilisation. Pug's destiny is to lead him through a rift in the fabric of space and time to the mastery of the unimaginable powers of a strange new magic.
—Book cover of Magician, Author's Preferred Edition

Also formerly published under the title 'Pug and Tomas'. An "Author's Preferred Edition" was published (in 1992) with about 15,000 words of previously omitted text restored. Also published in two parts in 1982:

  1. Magician: Apprentice (ISBN 0-553-56494-3)
  2. Magician: Master (ISBN 0-553-56493-5)
Silverthorn 1985 ISBN 0-586-06417-6 (UK paperback)
ISBN 0-553-27054-0 (UK mass market paperback)
ISBN 0-00-722942-9 (UK paperback reprint)

For nearly a year peace reigned in the enchanted kingdom of Rillanon. But new challenges awaited Arutha the Prince of Krondor when Jimmy the Hand - youngest thief in the Guild of Mockers - came upon a sinister Nighthawk poised to assassinate him.
What evil power raises the dead and makes corpses do battle with the living at the behest of the Guild of Death? And what magic can defeat it? The new King of Midkemia is threatened - and a life-or-death quest must be undertaken for an antidote to a poison that fells a beautiful Princess on her wedding day...

—Book cover of Silverthorn

A Darkness at Sethanon 24 July 1986 ISBN 0-586-06688-8 (UK paperback)
ISBN 0-00-722943-7 (UK paperback reprint)

As Prince Arutha and his companions rally their forces for the final battle with an ancient and mysterious evil, the dread sorcerer Macros the Black has once again unleashed his dark sorcery.
Now the fate of two worlds will be decided in a titanic struggle beneath the walls of Sethanon, as the link between Kelewan and Midkemia is revived.

—Book cover of A Darkness at Sethanon

[edit] The Empire Trilogy

Main article: Empire Trilogy

The Empire Trilogy (co-authored by Janny Wurts) are set entirely in Kelewan at around the same time as the Riftwar trilogy. One major Riftwar character ('Pug'/'Milamber') appears briefly. The series has a much stronger focus on intrigue and political maneuvering than the former series.

Cover Title Year ISBN
Daughter of the Empire 20 August 1987 ISBN 0-586-07481-3 (UK paperback)

Enter the mysterious world of Kelewan, where Mara of the Acoma must protect her honour and her people in the ruthless Game of the Council.
—Book cover of Daughter of the Empire

Servant of the Empire 1990 ISBN 0-586-20381-8 (UK paperback)

Nobody knows how to play the Game of the Council better than Mara of the Acoma. But when you're surrounded by deadly rivals intent on toppling you at every turn, you need to be the best simply to survive.
—Book cover of Servant of the Empire

Mistress of the Empire 7 May 1992 ISBN 0-246-13355-4 (UK hardback)
ISBN 0-586-20379-6 (UK paperback)

The final play of the game. Surrounded on all sides by warring factions, assassins and spies, Mara of the Acoma must draw on her deepest resources to secure her position once and for all.
—Book cover of Mistress of the Empire

[edit] Legends of the Riftwar

The Legends of the Riftwar is set during the Riftwar, and occasionally feature "cameo appearances" by favourite characters belonging to the co-author (except for Murder in LaMut where the "guest" characters are in the thick of the action).

Cover Title Coauthor Year ISBN
Honoured Enemy William R. Forstchen 6 August 2001 (UK)
27 June 2006 (US)
ISBN 0-00-224718-6 (UK hardback)
ISBN 0-00-648388-7 (UK paperback)
ISBN 0-06-079283-3 (US paperback)

Hartraft's Marauders, a crack band of Kingdom raiders, are a special unit designed to infiltrate and fight behind enemy lines. They are currently heading for a frontier garrison, after a disastrous encounter with the Tsurani.
Meanwhile a Tsurani patrol is sent to support an assault on the same garrison. Both sides arrive at the same time and discover the garrison has been overrun by a migrating horde of moredhel (dark elves) and they are forced by circumstances to band together and fight as one to survive.
The only problem is, who do they hate the most - their mutual enemy, or each other? As they make their way across the unknown Northlands to freedom, they have to struggle not only with the elements and their enemies, but also their conscience. For what is more important - one's life or one's honour?

—Book cover of Honoured Enemy

Murder in LaMut Joel Rosenberg 5 June 2002 (UK) ISBN 0-00-224720-8 (hardback)
ISBN 0-00-648389-5 (UK paperback)

On the surface, the assignment seemed like cushy work - to protect a lady and her husband and deliver them safely to the city of LaMut.
Durine, Kethol and Pirojil are three mercenaries who have spent the past 20 years fighting other people's battles: against the Tsurani and the Bugs and the goblins, and now it seems they've run out of Tsurani, Bugs and goblins to kill. Durine wasn't worried, though, because Kethol was the clever one and always came up with something. So after the welcome respite of a few months of garrison duty, a gentle journey to LaMut should have been completely straightforward...

—Book cover of Murder in LaMut

Jimmy the Hand S. M. Stirling 8 August 2003 (UK) ISBN 0-00-224722-4 (UK hardback)
ISBN 0-00-648390-9 (UK paperback)

Gifted beyond his peers, Jimmy was but a nimble street urchin in Krondor; a thief with potential. Until the Day he met Prince Arutha.
Aiding the Prince's rescue of Princess Anita from Duke Guy du Bas-Tyra, Jimmy ran afoul of Black Guy's secret police. Fearing reprisal and seeking an opportunity to advance his place in life, Jimmy fled Krondor and ventured north to Sarth. Suspecting the rural villagers had never encountered a lad with his talent and nose for finding wealth - other people's wealth.
But Jimmy was unprepared for what greeted him. For sleepy Sarth was home to others who trod the crooked path, and more, to a darker secret, a dangerous presence that is unknown to even the local thieves and smugglers. This time Jimmy's youthful bravado and courage will plunge him deep into the maw of chaos and death.

—Book cover of Jimmy the Hand

[edit] Riftwar Legacy

The Riftwar Legacy is set a few years after the Riftwar trilogy but before Prince of the Blood.

Cover Title Year ISBN
Krondor: The Betrayal 2 November 1998 (UK and US) ISBN 0-00-224694-5 (UK hardback)
ISBN 0-00-648334-8 (UK paperback)
ISBN 0-380-97715-X (US)

It is nine years on from the aftermath of Sethanon and news is feeding through to the people of the Kingdom of the Isles that deadly forces are stirring on the horizon. The bringer of the latest grim tidings is Gorath, a moredhel (dark elf).
The bloodletting has started. Nighthawks are murdering again. Politics is a dangerous, cut-throat game once more. At the root of all this unrest lie the mysterious machinations of a group of magicians known as The Six.
Meanwhile, renegade Tsurani gem smugglers, a rival criminal gang to the Mockers led by someone known only as The Crawler, and traitors to the crown, are all conspiring to bring the Kingdom of the Isles to its knees.

—Book cover of Krondor: The Betrayal

Krondor: The Betrayal is a novelization of the computer game Betrayal at Krondor.

Krondor: The Assassins 6 September 1999 (UK and US) ISBN 0-00-224695-3 (UK hardback)
ISBN 0-00-648335-6 (UK paperback)
ISBN 0-380-97707-9 (US)

The Assassin's Guild returns to Krondor, seemingly killing without pattern or purpose. Squire James and newly commissioned Lieutenant William conDoin are plummeted into a dark world of murder and politics as war threatens to engulf the Kingdom, for among those murdered is a noble from a neighbouring state.
Time is short and the city is gripped in terror as the two young men race to find the man responsible for this act of war, a mysterious figure known only as The Crawler.

—Book cover of Krondor: The Assassins

Krondor: Tear of the Gods 20 November 2000 (UK & US) ISBN 0-00-224680-5 (hardback)
ISBN 0-00-648356-9 (UK paperback)
ISBN 0-380-97800-8 (US)

A raid upon the high seas signals an attack of unprecidented magnitude by the forces of darkness.
But the daring assault upon the Temple of Ishap goes dramatically wrong and the prize, the Tear of the Gods, sinks beneath the waves of the Bitter Sea. The most powerful artefact known to the Temples of Midkemia, this colossal gem allows the priests to speak with their gods. Without it they are lost for a decade, until another is formed in the distant mountains.
Squire James, William, and Jazhara must seek out the location of this gem, with Brother Soln, a warrior priest of Ishap, and Kendaric, the sole member of the Wrecker's Guild with the power to raise the ship. But they are opposed by the minions of the Dark God, who seeks to possess the Tear for his own ends.
A breathless race for a priceless treasure, against time, myriad sinister and competing evil forces, and ultimately against the fundamentals of nature, which in Midkemia can be as formidable as the Gods themselves...

—Book cover of Krondor: Tear of the Gods

Krondor: Tear of the Gods is a novelization of the computer game Return to Krondor.

Krondor: The Crawler TBA
Krondor: The Dark Mage TBA

[edit] Krondor's Sons

Main article: Krondor's Sons

Krondor's Sons feature many of the characters from the Riftwar trilogy and are set some years later. They revolve around the sons of Arutha, the prince of Krondor, and set the stage for The Serpentwar Saga.

Cover Title Year ISBN
Prince of the Blood 1 December 1989 ISBN 0-246-13077-6 (hardback)
ISBN 0-00-717616-3 (UK paperback)

Set twenty years after the events in The Riftwar Saga, Prince of the Blood follows the intrigues and adventures that erupt when a group of powerful nobles attempts to overthrow the Empress of Kesh, bitterly dividing the court. In the centre of the conflict are the two princes of Krondor, Boric and Erland. When Boric is kidnapped and overhears a plot to assassinate them both, he escapes and makes a desperate journey back to the court to warn of the traitor's plans - which, if they were to succeed, would start a war that would tear the Empire apart.
—Book cover of Prince of the Blood

The King's Buccaneer 7 December 1992 (UK and US) ISBN 0-246-13328-7 (UK hardback)
ISBN 0-586-20322-2 (UK paperback)
ISBN 0-385-23625-5 (US)

Nicolas, third son of Prince Arutha of Krondor, is a bright and gifted youngster, but sheltered by the restrictive life of his father's court. To learn more of the world outside the palace walls, Nicholas and his squire, Harry, set sail for pastoral Crydee. Thus begins an adventure that will place the fate of his nation on his unsure shoulders.
Shortly after their arrival, Crydee is brutally attacked by unknown forces. The castle is reduced to ruins, the townspeople slaughtered and two young noblewomen - friends of Nicholas - abducted. More than a simple raid for slaves, the invaders serve dark forces intent upon the wholesale destruction of the Kingdom of the Isles.
As brother to the future King, Nicholas must undertake a long and dangerous journey. And as he ventures further from the familiar landmarks of his home, Nicholas learns that more than the fate of two girls is at stake, even more than the fate of the Kingdom, for behind the murderous pirates stands a force that menaces the entire world of Midkemia, and he is destined to confront this terrifying threat.

— Book cover of The King's Buccaneer

[edit] The Serpentwar Saga

The Serpentwar Saga is set three decades after the Riftwar trilogy.

Cover Title Year ISBN
Shadow of a Dark Queen 1994 (UK and US) ISBN 0-00-648026-8 (UK paperback)
ISBN 0-688-12408-9 (US)

Something dark is moving in distant nations, and ancient powers are readying themselves for a final confrontation. A Dark Queen has raised a standard in remote lands and is gathering armies of unmatched might.
Into this battleground of good and evil come a band of desperate men whose only hope for survival is to travel to face this ancient power and discover its true nature. Their quest is at best dangerous and at worst suicidal.
And with these men travel the mysterious Miranda upon whom all must wager their lives. She appears to be an ally but knows much more than she is willing to tell. Does she prove ally or even more deadly foe when the final confrontation is at hand?

—Book cover of Shadow of a Dark Queen

Rise of a Merchant Prince 19 October 1995 (UK and US) ISBN 0-00-224148-X (UK hardback)
ISBN 0-00-649701-2 (UK paperback)
ISBN 0-688-12409-7 (US)

Roo Avery, recently returned from a harrowing brush with the armies of the Emerald Queen, is now free to choose his own destiny and his ultimate ambition is to become one of the richest and most powerful merchants in Midkemia.
But nothing can prepare him for the dangers of the new life he has chosen where the demand for repayment of a depbt can be as deadly as a knife in the shadows. Even those closest to him are suspect and as Roo struggles to build his financial empire, betrayal is forever close at hand. His instinctive cunning will serve him will, but he will soon realise that the road to success is far from smooth.
And while Roo works towards achieving his goal, the memory of the distant forces of darkness are never far away. For the war with the Emerald Queen is far from over and the inevitable confrontation will pose the biggest threat yet to his new found wealth and power.

—Book cover of Rise of a Merchant Prince

Rage of a Demon King 11 August 1997 (UK)
1997 (US)
ISBN 0-00-224659-7 (UK hardback)
ISBN 0-00-648298-8 (UK paperback)
ISBN 0-380-97473-8 (US)

Midkemia once again lies under the terrible shadow of the Emerald Queen. Her dark forces are ready to launch a devastating invasion against the Kingdom of the Isles. Come the battle's dawn the magician Pug and his life-long warrior friend Tomas discover that something far worse than the Queen's mere sorcery is afoot. For elemental, malevolent forces are being unleashed...forces that threaten to tear Midkemia apart unless Pug and his band of supporters can track down the long-missing sorcerer Macros the Black and confront his formidable powers.
—Book cover of Rage of a Demon King

Shards of a Broken Crown 1 June 1998 (UK and US) ISBN 0-00-224654-6 (UK hardback)
ISBN 0-00-648348-8 (UK paperback)
ISBN 0-380-97399-5 (US)

The enemy has been routed, yet peace still eludes the Kingdom. Midkemia lies in smouldering ruins following the Demon King's siege. Many lives have been lost, including that of the brave James, Duke of Krondor.
As the people turn their hands to rebuilding their once great nation, a new threat arises from the ashes of war: the fearsome Fadawah, former Commanding General of the Army of the Emerald Queen. He has grasped the fallen reins of command and seeks to forge a personal empire out of the wreckage of the Western Realm.
And so it falls to two young men - Jimmy and Dash - grandsons of the late Duke, to gather together the shards of the broken crown and resurrect the Kingdom to its former glory.

—Book cover of Shards of a Broken Crown

[edit] Conclave of Shadows

The Conclave of Shadows, while set in Midkemia, is geographically separated from the earlier books and connect only peripherally as yet. Additionally, they are set approximately 30-50 years past the time of the Serpentwar.

Cover Title Year ISBN
Talon of the Silver Hawk 6 September 2002 (UK)
2003 (US)
ISBN 0-00-224681-3 (UK hardback)
ISBN 0-00-716185-9 (UK paperback)
ISBN 0-380-80324-0 (UK mass market paperback)
ISBN 0-380-97708-7 (US)

Among the Orosini tribe, every boy must undergo the traditional manhood ritual in order to understand his place in the universe and discover his manhood name. Kielianapuna must survive on the remote mountain peak of Shatana Higo until the gods grant him his vision. But Kieli has already waited for four days and nights, and now he is cold, lonely, despairing, and very, very tired...
When he is woken by the terrifying sensation of sharp claws piercing his skin, and finds a rare silver hawk upon his arm, it is such a disorientating moment that he is not sure whether it has even happened, or whether it was a vision.
Returning to his home, nameless and still a child, Kieli stumbles upon devastation. His village is being burned, his people slaughtered. Although it means certain death, Kieli throws himself into the battle...
Against all the odds, he survives, alone of all the Orosini, who have been cut down where they stand: every last man, woman and child.
A distant voice echoes in his mind: Rise up and be a talon for your people...
The visitation of the bird on Shatana Higo was indeed his naming vision. He is a boy called Kielianapuna no more. Now he is Talon of the Silver Hawk, a man who must avenge the murder of his people, whatever that may take...

—Book cover of Talon of the Silver Hawk

King of Foxes 21 November 2003 (UK)
2004 (US)
ISBN 0-00-224682-1 (UK hardback)
ISBN 0-00-648358-5 (UK paperback)
ISBN 0-380-97709-5 (US)

Talon, last of the Orosini tribe, has been transformed by the Conclave of Shadows from a trusting boy to a dashing nobleman. He is now Talwin Hawkins, Roldem's premier swordsman, and he has one desire - to avenge the massacre of his family.
Two of the culprits are already dead by his hand, but Tal will not rest until he uncovers the reason for the murders and punishes their architect. But the Conclave demands its membership price: he must investigate Leso Varen, a magician of terrible power. To do this means service with the sourcerer's master, Duke Kaspar of Olasko. He must swear loyalty to the very man he suspects of slaughtering his family, even if it means tracking down the Duke's enemies - the members of the Conclave and Talon's own friends.

—Book cover of King of Foxes

Exile's Return 30 August 2004 (UK)
2005 (US)
ISBN 0-00-224683-X (UK hardback)
ISBN 0-00-648359-3 (UK paperback)
ISBN 0-380-97710-9 (US hardback)

Once absolute ruler of his nation Kaspar, former Duke of Olasko, is cast into exile. Abandoned in the wilds of a nation on the other side of the world and left with nothing but his wits and determination, he must fight merely to survive the next day. Armed with guile and cunning, strength of purpose and an iron will, he starts his odyssey with a single goal: to return to his home and revenge himself on the man who cast him down, Talwin Hawkins.
But fate has other plans for Kaspar, and as he struggles against nearly overwhelming adversity, he encounters dangers and threats far greater than any he had imaginet, compelling him to seek unlikely allies. Far more is at stake than Kaspar realises. He is but a single player in a deadly game, for pitted against the Conclave of Shadows are the agents of the Dark Empire, a looming menace that threatens not only Kaspar's homeland of Olasko, but the entire world of Midkemia in a struggle that would make the Riftwar and the Serpentwar seem trivial.
—Book cover of
Exile's Return

[edit] Darkwar Saga

Main article: Darkwar Saga

The Darkwar Saga will be one of the final sagas about Midkemia, covering the 3rd Riftwar. Future series will be set in Midkemia between this series and the 4th Riftwar (which will only be one or two books long), depending partly on interest from publishers.

Cover Title Year ISBN
Flight Of The Nighthawks 5 September 2005 (UK)
1 April 2006 (US)
ISBN 0-00-713374-X (UK hardback)
ISBN 0-00-713375-8 (UK large-format paperback)
ISBN 0-00-713376-6 (UK paperback)
ISBN 0-06-079278-7 (US hardback)

The Conclave of Shadows faces two challenges, finding and destroying the evil magician Leso Varen, and neutralizing an army of ten thousand magical warriors hidden in a cave on the other side of the world.
On the world of Kelewan, Pug's son, Magnus, and the master magicians of Kelewan study one of the warriors, called a Talnoy, and discover that it is acting as a beacon for a vast army of alien invaders, one so formidable that even the might of the Tsurani Empire could fall before its fury.
Three other agents of the Conclave - Kaspar, Talwin, and Caleb - are sent deep into the heart of the Empire of Great Kesh charged with uncovering a new nest of Night Hawks who are plotting to overthrow the imperial government; a scheme so dark and twisted it implicates even the highest ranking nobles of the Empire and members of the royal family itself.

—Book cover of Flight of the Nighthawks

Into a Dark Realm 4 September 2006 (UK)
1 April 2007 (US)
ISBN 0-00-713377-4 (UK hardback)
ISBN 0-00-713378-2 (UK paperback)
ISBN 0-06-079280-9 (US hardback)

Chaos threatens to overwhelm two worlds as the most dangerous force ever encountered threatens to invade Midkemia, while the most treacherous magician in history - the madman Leso Varen - begins to wreak havoc on the world of Kelewan. Pug and the Conclave of Shadows are determined to find Varen, only to discover that he has usurped the body of one of the most powerful men in the Empire of Tsuranuani - a Black Robe and member of the Assembly of Magicians. Pug has the almost impossible task of uncovering the true identity of the fiendish magician in an entire city full of Black Robes. Murder, mayhem, horror, and the darkest evil await Pug's son, Magnus, and his companions as they attempt to discover the ultimate source of the terrible threat that hovers over Midkemia and Kelewan. Leading a desperate expedition into the realm of the Dasati, the vast and malevolent empire which is threatening his homeworld, Magnus hopes to find the key to defeating this enemy who is capable of overwhelming the combined might of two worlds.But even if he does, the companions will have a desperate struggle to return home with their vital information. Three worlds will teeter on the brink of destruction as the third Riftwar: the Darkwar, is unleashed.

Wrath of a Mad God TBA

[edit] Other works

Cover Title Year ISBN
Image:0553277839.jpg Faerie Tale 6 October 1988 ISBN 0-586-07139-3 (UK paperback)
The Wood Boy 2005 ISBN 0-9764011-1-8 (UK paperback, with Tad Williams' The Burning Man)
Jigsaw Lady TBA

[edit] Computer games

[edit] Betrayal at Krondor

The computer game company Dynamix, a division of Sierra On-line, released a critically acclaimed computer game based on Feist's Riftwar series: Betrayal at Krondor. There are no real "quests" in a traditional way - the featured characters in the story do not gain experience to "level" up, but instead they are awarded by equipment, money, information, spell books. They enhance their abilities by using them, and as time passes. The events in Betrayal at Krondor are told in the book Krondor: The Betrayal.

The game was released in 1993 and was re-released as freeware by Sierra when Return to Krondor was published.

[edit] Return to Krondor

Sierra On-Line released another computer game set in Raymond E. Feist's Midkemia. Return to Krondor occurs a few years after the previous game, Betrayal at Krondor. It was released in 1998. The story focuses around Squire James and his journey to save the Tear of the Gods from the murderous villain Bear and the evil mage Sidi. The events in the game are retold in the novel Krondor: Tear of the Gods.

[edit] Midkemia Online

Most recently, Iron Realms Entertainment have announced their plans to make a MUD based in Midkemia. The project, dubbed "Midkemia Online" has no official release date, however it is hoped to be released in 2007.

[edit] Comic book adaptations

In 2005, A comic book adaptation of The Wood Boy, a short story Feist had written for the anthology Legends was produced by Dabel Brothers Productions. It was in two parts, the second of which was never published. (Though it was later produced in trade paperback form with another adaptation from Legends, Tad Wiiliams' The Burning Man.) Soon afterwards, an adaptation of Magician was announced, with the first issue released in March of 2006.

[edit] External links

  • The Hall of Worlds Raymond E. Feist Fansite with encyclopedia & community
  • Crydee.com - Semi-official Raymond E. Feist homepage
  • Elvandar.com - Home of the official online atlas to the worlds of Raymond E. Feist and the Midkemian Gazeteer
  • The Midkemian Archives A Midkemia wiki set up to assist Iron Realms Entertainment in creating the forthcoming MMORPG.
  • Interview - This is an interview between people from The Hall of Worlds forums and Raymond E. Feist.

[edit] Writing

[edit] Games