RayCrisis
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RayStorm | |
---|---|
Developer(s) | Taito Corporation |
Publisher(s) | Taito Corporation (Japan) Working Designs (North America) |
Release date(s) | 04/20/00 (Japan) 10/25/00 (North America) |
Genre(s) | Scrolling shooter |
Mode(s) | Single player |
Platform(s) | Arcade, PlayStation |
Input | 8-way Joystick, 4 Buttons |
Arcade cabinet | Upright |
Arcade system(s) | Taito G-Net system |
Arcade display | Raster (Horizontal) |
RayCrisis (RayCrisis: Series Termination in North America) is the third iteration released in the "Ray" series of shooting games. However, cronologically, it is considered a prequel to the first game's plot, RayForce. It was generally considered inferior to the RayStorm installment by its fanbase. It is the only game in the series to lack co-op mode for two-players for the ported PlayStation version, even though it featured this option for the arcade version.
[edit] Story
RayCrisis, being a prequel to RayForce, details the events during the timeframe of the supercomputer called the Neuro-Computer Con-Human rebelling against its human creators. Now against the computer's massive attack forces laying siege to the earth, a mecha-neurologist jacks in to the Con-Human system in an attempt to regain control of the rogue machine by means of the Wave-Rider Cybernetics Link, engaging Operation Raycrisis to cease the supercomputer's destructive actions.
[edit] Gameplay
The gameplay of RayCrisis is essentially unchanged from is predecessors. It features a viewpoint given to the player with an overhead perspective. The player is now given three ships in a category called Waveriders to choose from at the start of the game:
- WR-01 - a ship resembling the R-Gray 1 from RayStorm in terms of firepower. It features a wide laser attack and can lock onto 8 targets at a time.
- WR-02 - a ship resembling the R-Gray 2. Uses a narrow-angled focused laser for its' main gun and it has a max capacity of 16 lock-ons available to the player and uses a weapon called the "thunder laser".
- WR-03 - An unlockable ship that removes the lock-on feature and forces the player to use a powerful photon chain gun. Its primary weapons are small guided missiles that swarms the enemies but weak in terms of hitting power.
- Additionally, the two original ships (R-Gray 1 and R-Gray 2) from RayStorm can be unlocked on the PlayStation version.
[edit] Trivia
- RayCrisis is the only game in the series to include a customization feature that allows the player to choose between multiple colors for their selected ship. The arcade version did not include this feature, electing to give 1P a red color scheme and 2P blue.
- The game supported a downloadable game called "Pocket-Ray" for the pocketstation system.