FIRST Frenzy: Raising the Bar
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First Frenzy: Raising the Bar is the game for the 2004 FIRST Robotics competition.
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[edit] Overview
FIRST Frenzy was a sort of culmination of the previous few years of FIRST competitions. There were elements from several previous games included, such as mobile goals, 'capping' goals with large inflateable balls, and others. In Raising the Bar, teams could score by having their human player score purple balls in any of the goals, capping the goals with a multiplier ball, or hanging their robot suspended off of the 10 foot high 'chin up bar'. Teams competed in 2-member randomly generated alliances during qualifying matches, and as 3-member alliances with one team sitting out each match.
[edit] Scoring
Teams were given 5 points for every small purple ball contained within any of the goals. Teams could double the score of any given goal by placing a large yellow ball on top of it. Finally, teams could end the match hanging off of the chin-up bar for a 50 point bonus at the end of the match.
[edit] Field
The field was dominated by the large area surrounding the chin up bar. The raised area included two non-mobile goals at each end, and another 6 inch raised area directly below the chin up bar. At the beginning of the match, two mobile goals were placed at each end of the field with the multiplier balls sitting on top of them. Above each player station were racks holding 18 purple balls. These racks would release during the game, showering the field with balls.
[edit] Gameplay
[edit] Autonomous Mode
Autonomous mode involved knocking a small yellow ball off of a pole just outside of the game area. If accomplished, the team would win a small bonus and all the balls above that team's station would be released. Winning autonomous was advantageous for teams as it released balls on their side 40 seconds earlier than the balls would be released otherwise. This allowed that side to immediately begin collecting and scoring balls.
[edit] Main Game
The game proceeded as both teams attempted to score as many points as possible. Teams needed to push balls into the ball chutes in the corner in order to deliver them to their human players. Once the human player received the balls, they would throw them, basketball style, into the mobile or stationary goals for 5 points each. As the end of the game neared, teams would begin capping the goals with the multiplier balls, then attempt to hang off the bar.
[edit] Designs
Many teams opted to build one articulated arm that performed all game tasks. A single arm would cap goals and hang off the bar. Because the bonus for hanging off the bar was so substantial, some teams would design their robot entirely around quickly hanging off the bar. Further, some teams would incorporate denial systems so that once their robot hung off the bar, they would block or even actively push off other robots that were already there. A final design was a robot that collected balls off the floor and dumped them in the corner ball chutes.
FIRST Robotics Competition Games | ||
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Maize Craze | Rug Rage | Tower Power | Ramp 'n Roll | Hexagon Havoc | Torroid Terror | Ladder Logic | Double Trouble | Co-Opertition FIRST | Diabolical Dynamics | Zone Zeal | Stack Attack | FIRST Frenzy | Triple Play | Aim High |