User:Quoth/InDevelopment
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- The last pages I created were Internet Sacred Text Archive, A Vampyre Story, Dominion (computer game), Todd Porter and The Adventures of Sam & Max: Freelance Police.
[edit] Wikisource Header concept
Cream Cheese Innovators by P.H. Hodgers |
Notes: Minor revisions were made throughout the text between 1905 and 2002, updating lists of cheese and replacing archaic English with their modern-day equivalents. A new introduction replaced the original however, and an appendix was added, including the Cheese Index values for a wide variety of cheeses. The original introduction can also be found below.
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Original publication: P.H. Hodgers. "Cream Cheese Innovators", The World of Cheese (1905). vol. 1, pp. 23-67. ISBN 0128837599. |
Wikisource text: P.H. Hodgers. "Cream Cheese Innovators", The New World of Cheese edited by J.R. Gruffison (2002). pp. 68-112. ISBN 012885767. |
[edit] Autumn Moon Entertainment
Autumn Moon Entertainment | |
Image:Autumn Moon Entertainment logo.jpg | |
Type of Company | Private |
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Founded | Encinitas, California (2002) |
Headquarters | Petaluma, California |
Key people | Bill Tiller |
Industry | Computer and video games |
Products | A Vampyre Story |
Website | www.amegames.com |
Autumn Moon Entertainment is a computer game developer with a specific interest in the adventure genre of computer games. The company was founded by Bill Tiller in 2002, a former LucasArts employee — a heritage he shares with the majority of staff at Autumn Moon, notable for having their hands in the development process of many of LucasArts classic adventure games.
As of mid 2006, Autumn Moon Entertainment has yet to release a commercial product, although development has started on their first adventure game — A Vampyre Story. This new game promises to be a nostalgic trip for adventure gamers back to the classics which initiated their love for games centred around narrative, puzzles and a good dose of humour. With the team of experienced staff at Autumn Moon, there is a chance to alter the view held by many that adventure games as a profitable medium are dead.[1]