Talk:Queue area
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[edit] Opening comment
I admit that it was tough to NPOV this entry, given that I don't like waiting in line (and I doubt the next guy does, either). However, I tried to NPOV as much as I could. Even with this NPOVing, there is still much advice to give on queue areas, given that (in my personal opinion) many amusement parks improperly design their queue areas, often putting too little shade over people's heads, not putting up enough props to satisfy wandering eyes of bored parkgoers, or not providing enough benches or exit points where folks can sit down or leave the line, respectively. "Batman and Robin: Chiller" at Six Flags Great Adventure is notable for having a poorly designed queue area (at least on the Robin side). While much of it is in the shade, the part in the shade is in, for all intents and purposes, an indoor location, without windows, without a proper exit at one end (in spite of the existence of an "Exit" sign), and lit solely with what appeared to be incandescent light bulbs, which are notoriously quick to burn out (indeed, the three bulbs at the turnaround end of the corridor in question were burnt out when I was there, in around the middle of this month (June 2003), plunging aforementioned end into darkness). The makers of the ride, in keeping with the theme, had apparently wanted an industrial setting. However, an industrial setting could as easily have been accomplished with fluorescent lighting - which has long been used in factories - and/or windows, another item common to industrial America. Fluorescent lights, moreover, have been commonly used in factories due to their energy efficiency and their tendency to stay lit longer than incandescent light bulbs. Given the tendency of riders of roller coasters (such as the Chiller) to be rather young folks, plunging the crowd into utter darkness seems a bad idea, as adolescent hormones may come into play in unwanted ways, pickpockets might take others' belongings, etc. That being said, the ride itself is a fine roller coaster, powered by magnetic induction (?) devices, allowing it to accelerate right out of the station rather than having to be hoisted up on a rack in the normal fashion and forced by gravity to roll all over the place. The acceleration is a tad quick for my taste, though. Rickyrab 19:16 23 Jun 2003 (UTC)
- I really like this article, it's fantastic. -- user:zanimum
[edit] Multi-cultural approach needed
The article is good, but it needs at least one addition: the fact that, if we assume a global perspective, there are enormous differences. Let me give just three examples:
(1) When you board a bus in England or America (and also elsewhere I guess) you have to queue because there is just one door in front, and you have to squeeze past the driver to buy or show them your ticket. In other countries you may board the bus also at the rear, so there is no queueing at bus stops.
(2) Enter any busy sandwich bar in England at 1 p.m. and everyone there (customers and staff alike) will know who is next, mainly due to the fact that there is a queue. In a similar outlet in a country such as Austria, complete chaos will rule. The whole layout of the shop will not encourage customers to form a queue (or queues), and the staff will be happily unaware of who they should serve next, smiling, shrugging their shoulders and saying, "Well I don't know who's next". The fittest will survive.
(3) Leave any railway station in England and there will be a taxi queue. Again, this is unknown in many European countries, with people hailing taxis anywhere. Survival of the fittest again.
These cultural differences should be mentioned somewhere. I'm not enough of a cosmopolitan myself, so I'd rather someone else did it. And I'm afraid I can't add anything on rollercoaster rides. <KF> 16:34, 24 Mar 2004 (UTC)
[edit] misleading picture
The picture of US troops 'in line' is a bit misleading. Those at the front are actually all being processed in a serial processing system. So they are not actually queueing. The other picture is fine. Vignaux 22:24, 2005 Jan 25 (UTC)
- That's what I thought too.. and that is why I added the other pic here. Halibutt 00:34, Jan 26, 2005 (UTC)
[edit] Solution to Queueing
I want to add this article, but I'm not sure if it belongs here and if it meets the quality standards of Wikipedia. I hope someone will paste it...
The problem is defined as followed: if too many people want to reach one place, a queue place will occur. People have no other choice than to wait their turn to be served.
The only thing that can be managed is the time that person needs to wait in the queue area.
- The time residing in the queue can be prolonged. This is for example done in certain airport terminals. In most airports people need to wait a long time before they get their luggage. Certain airports just expand the queue area. They 'make' the people to take a longer route to reach their luggage. The perception is that people think they never had to wait, although it took longer to reach their luggage.
- The time residing in the queue can be shortened. This is for example done by opening a new box-office during peak-times at theatres. Although this has sometimes a retroactive effect. More and more people will go to that theatre and you need to open more box-offices. Perhaps another real-life example is found in traffic jams, where the construction of more roads to prevent traffic jams does not work. If there is a "fast route" and a "slow route" to reach a destination, this can change in a second. Other cars try to take the "fast route" and the "fast route" is congested, then it takes even a longer time to reach the destination.
- The following discussion is an archived debate of the proposal. Please do not modify it. Subsequent comments should be made in a new section on the talk page. No further edits should be made to this section.
The result of the debate was no move. -- tariqabjotu 22:40, 26 August 2006 (UTC)
[edit] Requested move
A "queue area" is secondary to the queue itself. This article talks about how people queue up, not about the hallways, parking lots, waiting rooms, etc. where they do so. --Smack (talk) 21:59, 20 August 2006 (UTC)
- Hm. Upon rereading this article, it seems that the first section (Queuing) is the only part that isn't true to the title of the page. The rest is relevant to the "area" specification, although the virtual queuing part may need to be clarified to focus more on the queue area than the queue itself. --Perimosocordiae 07:09, 21 August 2006 (UTC)
- Oppose. At least for now. The article needs a big cleanup to focus on the queue area. There seems to be a lot of material, like other waiting areas, that have nothing to do with a queue area. Vegaswikian 17:48, 21 August 2006 (UTC)
- The above discussion is preserved as an archive of the debate. Please do not modify it. Subsequent comments should be made in a new section on this talk page. No further edits should be made to this section.