Talk:Quartz 2D

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The original content of this article was on a page named "Mac OS X/Quartz". However, slashes are not to be used in article names (see Wikipedia:Naming conventions). As for the new name, I thought "Quartz (Macintosh)" was better than "Quartz (Mac OS X)" as Quartz is the technology while OS X is just one possible delivery mechanism. There is also System 7 (Macintosh) as another disambiguation page so using Macintosh here standardizes on the convention. RedWolf 03:55, Apr 12, 2004 (UTC)

Can people provide any sources for the claims in this article? It is my understanding that the imaging model is implemented in the higher layers (Cocoa), while Quartz only provides raw access to bitmaps and compositing primitives. Unless an authoritative source can be provided, this article needs a full rewrite.--Jec 03:07, 9 February 2006 (UTC)

Depends what you mean by 'imaging model'. Quartz is actually implemented in Core Foundation, which is a library accessible to all APIs, including Carbon (API). CF provides all the really low level imaging stuff such as handling rasterisation of vectors, compositing and so forth. However, there is enough there to draw pretty much anything - bezier curves, lines, text... Some of these are wrapped up by higher level Cocoa classes such as NSBezierPath, which makes Quartz easier to use, but you aren't required to use these. Carbon for example, uses CF directly, and QuickDraw maps down onto it at a very low level as well. Graham 03:14, 9 February 2006 (UTC)

[edit] Remove "See Also"?

The "See Also" section seems redundant considering the current layout. I think it should be removed.--69.61.168.129 17:54, 4 June 2006 (UTC)