Talk:Quake III engine
From Wikipedia, the free encyclopedia
- There's really no such thing as the "Team Arena" engine, Team Arena didn't really enhance the Q3A engine in any way, the "notable" enhancement was just a new menu QVM, which is NOT engine-side, and also many games do not use Team Arena's menu code. I think uniting the list would be a good idea. CheapAlert 16:26, 11 November 2005 (UTC)
- I'd agree with that as well and would be happy to do the actual change unless someone objects to that. Ayavaron 2:44 November 13th
- "Recently released games using the Team Arena engine (Return to Castle Wolfenstein, Jedi Knight 2, Soldier of Fortune 2, Medal of Honor) all have unique graphical upgrades (e.g. skeletal animation, weather effects). Use of the Team Arena code also means larger maps, outdoor areas, and a greater demand on your video card." [1]
In short, the Team Arena engine is an enhanced version of the Q3 engine with support for outdoor terrain, like the aforementioned titles. 24.195.73.167 04:51, 14 November 2005 (UTC)
- The 'Team Arena' game, as boxed, runs the same executable as the stock Quake 3 Arena program, and runs the same code-paths. There is no technical difference except for replacement QVM files that change how numerous features work, and dramatically re-write how the UI is handled to support a fairly obtuse and primitive 'scripting' language. WolfWings
- Should there be an entry for the cancelled PS2 The World Is Not Enough video game? Wouldn't it be wiser to just alter the entry so that it's for Agent Under Fire? -TonicBH 21:22, 23 April 2006 (UTC)
I was informed that 007: Nightfire for PC was based off Quake III, true?
[edit] Arena vs Team Arena engines
- Same engine or not, if it's mentioned in the article as some different entity it should be explained what is it and how it enhances over the previous engine OR be removed, full stop. I have no clue about them, and reading the article I was confused after seeing the list of Team Arena-powered games with no previous mention to it.
- BTW, if someone prevoides the clarifications and mentions QVM it should also be explained.--Outlyer 19:41, 24 June 2006 (UTC)
[edit] "Powered by"
- Powered by sounds too much like a marketing term to me, and hurts MY perceived NPOV. I've replaced it to "games using ...", just like the previous Quakes engines' entries.--Outlyer 19:41, 24 June 2006 (UTC)