Quake II missions

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Quake II
Quake II PC box cover
Developer(s) id Software
Publisher(s) Activision
Engine Quake II
Latest version 3.20
Release date(s) December 6, 1997 (NA)
Genre(s) FPS
Mode(s) Single player, multiplayer
Rating(s) ESRB: Mature (M)
OFLC: MA 15+
Platform(s) Amiga, Macintosh, N64, PC (BeOS/Linux/Windows), PlayStation, Xbox 360 (free with Quake 4)
Media CD (1)
System requirements 90 MHz processor, 16 MB RAM
Input Keyboard, mouse, Joysticks

[edit] Missions for PC version of Quake 2

The player takes on the role of a Marine known only as (code name) 'Bitterman'. The game is composed of nine units, each with its own set of objectives. Within each unit, players may be required to move back and forth between individual levels.

  • Unit 1: Base Unit - The drop-pod you travelled in crash landed in a base some distance from your primary objective, the capital of Stroggos. Your mission is to establish a communications uplink to command by reaching the Comm Base.
    • Levels:
    1. Outer Base
    2. Installation
    3. Comm Center
    4. Lost Station - Secret Level
  • Unit 2: Warehouse Unit - In this area, the Strogg are receiving supplies from their ammo depot. You must shut down the key components of the depot, and destroy the logistical train responsible for supply shipment. This unit was omitted from the PlayStation version.
    • Levels:
    1. Ammo Depot
    2. Supply Station
    3. Warehouse
  • Unit 3: Jail Unit - This is made up of the detention centers, torture chambers, and jailhouses of the Stroggos mainland, where captive humans are subjected to horrific punishments. It also houses the core of the laser security grid protecting the industrial region, which you are required to shut down. You will encounter the first boss as you reach the end of this unit.
    • Levels:
    1. Main Gate
    2. Dentention Center
    3. Security Complex
    4. Torture Chambers
    5. Guard House
    6. Grid Control
  • Unit 4: Mines Unit - The only way to reach the industrial area is through the nearby mines. You must navigate through the mines and gain entrance to the factory. Be careful; they are very unstable, and prone to earthquakes. You will also need to lower the toxicity level of the mines before you can penetrate them.
    • Levels:
    1. Mine Entrance
    2. Upper Mines
    3. Bore Hole
    4. Drilling Area
    5. Lower Mines
  • Unit 5: Factory Unit - The industrial area contains a processing fusion plant that serves as a key component for the construction of the Strogg army, using unlucky humans as a catalyst. As long as this remains in operation, the Strogg army will keep rebuilding itself. Your mission is to shut down the plant.
    • Levels:
    1. Receiving Center
    2. Sudden Death - Secret Level
    3. Processing Plant
  • Unit 6: Power Unit/Big Gun - In this area is the nuclear power plant for the Strogg capital. Visible in the distance is the Big Gun, the Strogg defensive weapon preventing a larger human invasion, and you have to shut it down. Destroy the power plant's core by lowering the coolant, and pumping toxic waste in as a "substitute". You must lock down the Big Gun's systems and leave swiftly before the plant explodes, causing devastation for miles around.
    • Levels:
    1. Power Plant
    2. The Reactor
    3. Cooling Facility
    4. Toxic Waste Dump
    5. Pumping Station 1
    6. Pumping Station 2
    7. Big Gun
  • Unit 7: Hangar Unit - The Black Hole Generator provides gateways for the Strogg army to invade different sectors of the galaxy. You must destroy it. Obtain the Tank Commander's Head inside the Research Lab to gain further access into the facility. Then you must close the main hangar door, destroy the launch control computers, and plant an airstrike marker at the Black Hole Generator, allowing bombers to take the generator out.
    • Levels:
    1. Outer Hanger
    2. Comm Satellite- Secret Level
    3. Research Lab
    4. Inner Hanger
    5. Launch Command
    6. Outlands
  • Unit 8: City Unit - The Communications Laser in the palace serves as the final means of keeping the Strogg forces in array. Unfortunately, it happens to be guarded by four layers of airtight security. Only the finest of the Makron's warriors guard this palace, including the imposing 'Tank Commanders'. No one prior has even been close to getting inside this maze. Your mission is to shut down this laser and terminate the Makron "with extreme prejudice".
    • Levels:
    1. Outer Courts
    2. Lower Palace
    3. Upper Palace
  • Unit 9: Boss Levels - The Makron seeks refuge in his astral chambers, located on an asteroid orbiting Stroggos. Only when he dies will the Strogg be crippled. Your mission is simply to kill him outright.
    • Levels:
    1. Inner Chamber
    2. Final Showdown


[edit] Sources