Prince of Persia
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Prince of Persia | |
---|---|
Developer(s) | Brøderbund, Red Orb, Ubisoft |
Publisher(s) | Brøderbund, Red Orb, Ubisoft |
Designer(s) | Jordan Mechner |
Release date(s) | Between 1989 and 2005 (see article) |
Genre(s) | Platform |
Mode(s) | Single player |
Platform(s) | MS-DOS, Apple II, Apple Macintosh, Amiga, Atari ST, Master System, Genesis, Mega-CD), Sega Game Gear, TurboGrafx CD, NES, SNES, GB/GBC, SAM Coupé, Sharp X68000, Amstrad CPC, Mobile phone, ZX Spectrum (complete but unofficial port by Nicodim) |
Input | Keyboard, Joystick (PC) |
Prince of Persia (Persian: شاهپور ایران) is a platform game, originally developed by Jordan Mechner in 1989 for the Apple II, that was widely seen as a great leap forward in the quality of animation seen in computer games. Mechner used a process called rotoscoping, in which he studied many hours of films of his younger brother David running and jumping in white clothes, to ensure that all the movements looked just right. Also unusual was the method of combat: protagonist and enemies fought with swords, not some sort of projectile weapons, as was the case in most contemporary games.
After the original release on the Apple II, Prince of Persia was ported to a wide range of platforms, including the Amiga, Apple Macintosh, DOS, NES, Game Boy, Game Gear, SNES, Sharp X68000, Atari ST, and Sega Mega Drive/Sega Genesis. The game managed to surprise and captivate the player despite being at first glance, repetitive. This was achieved by interspersing intelligent puzzles and deadly traps all along the path the Prince had to take to complete the game—all this packaged in fluid, life-like motion.
Prince of Persia also influenced a very fertile sub-genre, which imitated the sprawling non-scrolling levels, fluid animation, and control style pioneered by Prince.
Contents |
[edit] Plot
As the title suggests, the game is set in Persia (the current Iran). As a child, Jordan Mechner had enjoyed the tales from the Arabian Nights and thus the settings for this game are Persian/Arabian. The Prince is an orphan, living of the streets of Persia. One day, he scales the palace walls to catch a glimpse of the Princess, whose beauty is like "moonrise in the heavens". His feelings are reciprocated by the Princess as well, commoner though he is.
The game starts with the Sultan of Persia being called away for a war in a foreign land. Sensing opportunity, the evil Vizier Jaffar seizes the throne for himself. The Prince, our hero, is imprisoned, since Jaffar has designs on the Princess. The Princess is also imprisoned and is given an hour to decide: she would have to either marry Jaffar or else, die. The Prince therefore has 60 minutes to complete the game by saving the Princess and destroying Jaffar.
The twist is that the game is played in real time, so the Prince must quickly complete the quest without breaks. On some platforms it is possible to save the game at the start of each level, though the time limit still applies. The only way to lose the game is by letting the time expire. If the Prince is killed, the game will restart from the beginning of the level, or in some levels, at a mid-way checkpoint. The game also includes a power bar, another "first" for games of that time period. Medium falls, blue potions, being hit by falling platforms, and sword hits take one bottle off the power bar, while major falls, being hit unarmed, falling or running on spikes and blades, kill the Prince instantly. The Prince can increase the number of bottles in his power bar by drinking larger red potions, usually hidden or in dangerous places, while the regular-sized Red magic potions restore one life each time they are consumed. There is also a green potion that made the Prince light-weight and one that made the screen flip around, depending on the level.
In the game's last level, the Prince has to fight and defeat Jaffar, himself a master swordsman. The Prince is re-united with the Princess and all is well again.
[edit] Ports
Prince of Persia was originally released for the Apple II in 1989. One year later it was ported to other personal computers such as the Amiga, the Atari ST, and the IBM PC Compatible. In 1992, when the home console market was growing steadily, versions for the Master System, Sega Mega-CD, NES, and Game Boy were released, as well as a version with enhanced artwork for the Apple Macintosh. A version for the SNES was released in 1992. A Mega Drive/Genesis version followed in 1993. A port for the Turbo Duo also appeared in 1993, using the Super CD-ROM format. Another port was for the Game Boy Color six years later, in 1999. Java versions for mobile devices appeared in the early 2000s. For the revival title, Prince of Persia: The Sands of Time, the Macintosh version was put in to be unlocked by finding a secret area (The GameCube version of the game also has a second method of unlocking the original game by finding 3 switches in the Game Boy Advance game, with the GBA being connected to the GameCube). The game also turned into a secret minigame in The Sands of Time.
The SAM Coupé version, released in 1992, is unique because it was programmed unofficially using graphics painstakingly copied pixel by pixel from paused frames of the Amiga version and only shown to Domark (the UK distributors of Prince of Persia) for potential release near completion. Although the computer had a very small user base and no other mainstream support, the release was allowed because of the very high quality of the conversion and the fact that it would incur almost no further development costs. Due to its independently produced status and the fact that the work was done almost entirely by one individual, Chris White, this version of Prince of Persia has several unique bugs.
The Sega Mega-CD and Turbo Duo versions used the CD format to incorporate animated cutscenes with voice tracks and CD Audio soundtracks. The games both had graphics that seem to be based on the Macintosh version, where the Prince had a turban and colored clothing.
The Super NES version is also unique. Aside from graphic and aural enhancements, the game has 20 levels instead of the original's 13; the original levels that remained had some extra rooms or different routes. Also, there are boss battles, some of which are not the typical swordfighters, and that involves not only swordfighting but dodging as well. The player was also given two hours to rescue the Princess (all other versions only gave you one). This version was ported and developed by NCS and published by Konami in America.
[edit] Legacy
The Prince of Persia series has the following official titles:
In 1993, a level editor for the Mac called PoPMap was released, and can be found in the Info-Mac HyperArchive. In 1994, an unofficial sequel called 4D Prince Of Persia was produced by a fan of the game. In 2003, another group of fans created a level editor for this game called Princed and a graphic and sound editor called Princed Resources, opening the door to numerous homebrew level sets such as Prince of Persia: Shadow of Castle and Prince of Persia: Revolutions.
Some clones with gamesplay and animation similar to Prince of Persia have been released, like Makh-Shevet's Cruel World or (more loosely) Delphine's Flashback, relying on realistic running, crouching and platform jumping. Tomb Raider is considered a 3D incarnation of this kind of gaming.
[edit] Prince of Persia: The Shadow and the Flame (1993, Brøderbund)
Although 4 years elapsed between the making of Prince of Persia and Prince of Persia: The Shadow and the Flame, the world of the Prince goes through a few days alone. During these days, the Prince has a lot going for him. At first, he is hailed as the Hero who defeated the evil Jaffar. When he spurns all riches and asks for the Princess' hand in marriage as his reward, the Sultan rants and raves, but eventually he is moved by his dear daughter’s tears and pleadings, finally giving in to her wishes. The Prince and Princess are married and live happily – for eleven days.
In Prince of Persia: The Shadow and the Flame, Jaffar is brought back into action by an evil Witch who, for reasons not mentioned, hates the Prince. As the Prince enters the Palace gates on the eleventh day, he feels a strange, cold feeling seep through himself. His royal robes turn into that of the beggar he was, before he saved Persia. Even the Princess does not recognize him when he tries to speak to her – she orders her guards to treat him well, for he was "just a poor mad beggar!". And, out from the shadows, steps out the Prince – Jaffar who has taken over the Prince’s countenance as well as his role. With the Palace guards rushing him with drawn swords, the Prince has only one option – to jump through a large glass and flee the city by sea.
Unfortunately for the Prince, the ship in which he is a stowaway crashes and he finds himself on the beautiful shore of a foreign land. But not before a strange woman appears in his dreams and tells him to avenge his father. The strange woman keeps saying "Come to me!" throughout the game.
Halfway through Prince of Persia: The Shadow and the Flame, it is revealed to the Prince that he is really of Royal lineage. His father was killed and his mother had to cast him off, just before she was herself killed. The time to take revenge had come. Although not stated explicitly, the evil Witch appears to have been the one behind the Prince’s loss as well.
The rest of the game is vintage Prince of Persia: lilting background music, fluid animation, breath-taking graphics and environments, a Flying Carpet, a Flying Horse, Magic and Magic Potions.
The end of the game is when the Prince needs to shed his physical body and kill Jaffar as he plays hide-and-seek. A single bolt of the magical blue flame finishes Jaffar off, but the trick is to get it right – one has at most two attempts, before the blue flame sputters out... The Prince and Princess are once again united and the day is saved – for now.
[edit] Prince of Persia 3D (Red Orb)
While the first two versions of the game were released quickly one after the other, the third game in the series, Prince of Persia 3D was released only in 1999, took almost 6 years to produce. This was the first 3D version of Prince of Persia, but continued in the same vein as the original two games. To illustrate, it had the same lilting Persian/ Arabic music, the same smooth animation (but in 3D), excellent graphics, a romantic storyline and the same action-adventure-puzzles-traps.
Prince of Persia 3D starts with a belly dance: the Prince and his father-in-law have been invited by Assan, the brother of the Prince's father-in-law. The dance ends with the belly dancer killing the Prince's personal bodyguards and the Prince himself being imprisoned in Assan's dungeons. Apparently, the Princess' father, the Sultan, had promised long ago that the Princess would be given away in marriage to Assan's son, Rugnor...
Rugnor is an interesting creature: half man and half tiger, he is ruthless, cruel to the teeth and covets the Princess. He is also very powerful and a master Swordsman as well. The Prince has to escape from the dungeons and chase Rugnor, as he carries the Princess away. The Prince has to fight his way through several beautiful levels including the unique Dirigible levels. The game is also unique in the Prince of Persia series, in that the Prince has a choice of 4 weapons: the good old Sword, a long Staff for long-range combat, Double Blades for close combat and the Bow and Arrow (with various magical arrows).
The Prince almost manages to outwit Rugnor a few times too. In the final level, Rugnor sets a huge piece of machinery, a mechanical Gear as big as a room, to which he ties the Princess up. The Prince has about one-and-a-half minutes to fight and defeat Rugnor. If he is successful, the two are re-united and it is a happy ending. If not, the Princess is crushed by the Gears and the Prince lets himself be killed by Rugnor.
[edit] The development story
It was released by Red Orb, which was hived off from Broderbund. However, due to financial difficulties, Red Orb was forced to release the game even before it went 'Gold' – the bug detection and correction stage. Moreover, it was sold and re-sold, first to Mattel, then to The Learning Company.
The developers of Prince of Persia 3D chose 3dfx as the graphics engine. The result was that the game ran slow. 3dfx was bought over by nVidia within a year of Prince of Persia's release.
[edit] The Sands of Time trilogy (Ubisoft)
In 2003, gaming giant Ubisoft announced a new Prince of Persia, produced along with Jordan Mechner[1]. Prince of Persia: The Sands of Time was released in that year for most gaming platforms, and received critical acclaim. It was voted IGN's 'Game of the Year' for 2003 and is now considered a great step forward in game design and development. The Sands of Time introduces some interesting new moves to the Prince's repertoire, including the "wall run". Additionally, the Prince would acquire powers of controlling time, as he progressed through the levels of the game.
In 2004, a sequel, Prince of Persia: Warrior Within was released. Warrior Within expanded the Sands of Time gameplay and had a lengthier play time, as well as a deeper storyline. However, it ended up getting an inferior reception due to a darker theme, which included more violence and gore, giving the Prince a "bad attitude", and exchanging most of the Arabian-based soundtrack to heavy metal music. Warrior Within was later ported to the PlayStation Portable as Prince of Persia: Revelations. Although the game received lukewarm reviews by old fans and critics, it sold well, and put a spotlight on the new Prince of Persia series. Eventually it was outsold by Sands of Time.
In 2005, the trilogy was ended with Prince of Persia: The Two Thrones. Mixing most aspects of Sands of Time and some from Warrior Within, The Two Thrones also got good critical reception. The game was criticised for a shorter campaign and some unpolished finishing touches that had originally made Sands of Time and Warrior Within so well received. However it sold well, much like Warrior Within.
Ubisoft also produced a spin-off for the Nintendo DS, called Battles of Prince of Persia (2005). It takes place between Sands of Time and Warrior Within and was different from all three games as it introduced card-based combat. It received a lukewarm reception by critics and fans.
[edit] Character confusion
There is some confusion over the identity of the "new" Prince. Originally, when Jordan Mechner wrote the story for The Sands of Time, it was clearly implied this trilogy was a sequel to the older Prince of Persia games. Thus the Prince was the same character players originally controlled in the 1989 Prince of Persia game (and its sequels). 'However, after the release of Warrior Within and The Two Thrones, the Ubisoft developers insisted that this Prince was a new character in a new trilogy, and the two trilogies were completely unrelated, with the only possible chronological connection being that the Sands of Time trilogy took place before the original games.
[edit] Storyline
The story begins when the Prince, his father, King Sharaman, and the Persian army, passing through India on their way back to Persia. They are promised by the Indian Maharaja's Vizier great treasures, if they attack his Kingdom. While the Persians attack the Indian kingdom, the Prince sets off on a mission to recover a suitable treasure as a souvenir from his first battle. He decides very early on in the game, that he is not built for waging wars. His mission to recover a fitting treasure would help him win his father's esteem, even if he did not fight and kill.
During his trip through the Maharajah's palace, the Prince finds the legendary Dagger of Time. Right after he finds the dagger, he finds out its properties: he is able to control time with it, either slow it down, or even reverse it. The Dagger, although not known to the Prince or his father, is part of the Hourglass of Time. Both the Dagger and the Hourglass are the two treasures coveted by the Vizier, and much to his displeasure, King Sharaman denies him both, since he feels that those are the better left as a battle prize for the prince and a gift for the Sultan of Azad on their way back to Persia.
The Maharaja's daughter, Princess Farah, is taken prisoner during the Princes time in India. She is eventually taken to Azad as a harem girl. The Vizier, now in service of King Sharaman, also accompanies them willingly to Azad.
Once in Azad, King Sharaman gifts the Hourglass of Time to the Sultan. Curious to know why the Sands of Time inside the Hourglass glow, the Prince is tricked by the Vizier into using his Dagger to open it up. Princess Farah tries to stop the Prince, but her attempt to do this fails and the Hourglass is opened. Once the Sands of Time are free, they contaminate everyone except the Prince (protected by his Dagger), the Vizier (protected by a spell) and Princess Farah (protected by her Amulet) by dehydrating the moisture from their bodies and turning them into undead sand creatures, who have only one basic instinctual purpose, which is to kill.
Through the rest of the game the Prince battles through a sea of sand creatures (including his own father, whom he has to kill). He is aided in his mission by Farah, who he is hesitant to trust at first. As the game progresses, the Prince's skill as a warrior increases. His relationship with Farah develops as well into something more romantic.
Once near the end of the game, the Prince hesitates into following Farah's instructions to plunge the Dagger into the top of the Hourglass and they are confronted by the Vizier, hindered once more. However, further on, Farah dies trying to save the Prince. The Vizier, promising the Prince treasures and power, is almost killed by the Prince. But the Prince eventually learns that killing did not solve all problems, and remembering Farah, plunges the Dagger into the Hourglass once more, causing everything played up till now to go through a massive rewind, and making it such that India is never invaded in the first place.
The Prince wakes up at the Persian Army camp, and realises what has happened. He still has the Dagger, and he runs to Farah's palace to return it to her, and recount the story of their adventure in Azad.
While the Prince and Farah converse, the Vizier steps in and the final battle begins. At the end, the Prince wins the battle, but due to his actions in reversing the timeline, Farah has no memory of the adventure that took place in Azad, or the growing relationship the two had. He returns the Dagger of Time to Farah, asking that she guard it well.
In the sequel to Sands of Time, Warrior Within, seven years have passed. During this time, the Prince has been chased by the Dahaka, the Keeper of the Timeline. In Sands of Time, the Prince had visions of his own death, and these are a precursor to the Dahaka's quest for the Prince, who must eliminate the Prince from the Timeline, as he is an anomaly.
With advice from the Old Man who raised the Prince or at least filled a mentor role, the Prince learns that he has an outside chance of getting rid of the Dahaka forever. If he were to travel to the Island of Time and use mystical time portals there to go back in the Timeline and stop the creation of the Sands of Time themselves by confronting the Empress of Time, he could convince her to stop their creation and save his fate. Although warned by the Old Man that no man can change his fate – and that even if he does, the results would not be good, the Prince sets sail to the Island where the Sands of Time were created.
The game is characterized by sudden chases by the Dahaka – the only thing which stops it is water. These chases are extremely fast, there is very little to no margin for error. Even with the enhanced powers of slowing down and reversing time, the Prince is hard-pressed to keep himself out of the tentacles of the beast. In addition the Prince's footsteps are dogged by a mysterious blue-eyed black figure. To manipulate time, the Prince uses the Amulet that Farah leaves him in Sands of Time.
While Farah is conspicuous by her absence in Warrior Within, two other female characters are introduced – Shahdee, who is at first sent by The Empress to prevent the Prince from reaching the Island, and Kaileena, a mysterious young woman the Prince assumes to be a servant of the Empress. The Prince first meets Kaileena when Shadhee is attempting to kill her. The Prince saves her, but instead of being grateful, Kaileena walks off, warning the Prince to leave and never return. She re-appears later on and even helps the Prince to some extent. As time goes on, he learns more of the Empress from her, that the Empress has seen the timeline and knows of her fate, just as the Prince does. But instead of trying to change her fate like the Prince, she has accepted it.
The Prince learns later on that Kaileena is the Empress of Time herself. After revealing her true identity to the Prince, a fierce battle goes underway, during which it is revealed that Kaileena has been trying to kill the Prince all along in order to save her from her own fate, which is to die at the hands of the Prince. But to no avail, and the Prince ultimately kills her.
The Prince thinks it's finally over. He returns to the present thinking of a way to get back home to Babylon, but then is confronted by the Dahaka who seems no less determined to kill him. After a frantic chase which leads to a door separating the two, the Prince thinks back to his fight with Kaileena and realises that he did not stop the Sands from being created – in killing the Empress, the Sands spawned from her dead body and thus still exist. The Prince loses hope, but then discovers that the Mask of the Wraith exists, which allows the wearer to travel back in time and change their fate, thus giving the Prince another chance. He finds the mask, and promptly transforms into the blue-eyed creature that has been following him; the Sand Wraith. This new form gives a new angle of fighting to the game – the Wraith constantly loses health but the Sands of Time which grant him his time-bending abilities replenish automatically.
The Prince returns to the Throne Room to battle with Kaileena once again. This time the plan is to force her into a time portal and bring her to the present, thus making sure that the Sands are not created in the Past. Though the game offers two different endings, only one is canon storywise. This depends on whether the player had managed to attain all nine life upgrades in the game. If those conditions are not met by the time the Prince enters the throne room, he ultimately battles Kaileena, killing her once again but this time saving the Prince's life. If the nine upgrades are found, then the room where the hourglass rests will contain a new sword (dubbed the Water Sword). With the new sword in hand, the Prince makes his way to the present where he sent Kaileena, but refuses to battle her, resulting in the Dahaka appearing, but this time, trying to kill Kaileena for the sands of time should no longer exist. It is at this time that the Prince realizes that his new weapon can actually harm the beast. The Prince defeats the Dahaka at last, finally freeing himself and the Empress of their doomed futures. They return to Babylon together, but discover a city unlike what the Prince remembered and expected...
In The Two Thrones, the Prince returns to Babylon with the Empress of Time, Kaileena, whose fate, like the Prince, has been changed. Kaileena, the narrator of the story this time, tells us that unlike the widely believed myth that she was killed, the true version of events was different, with the Prince killing the Dahaka and saving her. The Prince, thinking that his problems are over, throws the Amulet of Time away.
However, once in Babylon, the Prince sees his city not at all as he remembered. It is under attack by a mysterious army. The Princes vessel is destroyed and him and Kaileena are washed ashore. Kaileena is promptly captured by the enemy soldiers, and the Prince follows them.
The Prince learns that the one responsible for the attack is the Vizier from the Sands of Time. As the Prince changed his fate in Warrior Within and the story of Sands of Time never happened, the Vizier still lived. He also managed to find magical items that extended his life and strength. The Vizier killed the Maharajah of India and came to Babylon. He also discovered the Dagger of Time along the way, which was defunct until Kaileena left the Island of Time.
The Vizier kills Kaileena with the Dagger and plunges the Dagger into himself, making him immortal. The Prince during this time gets contaminated by the Sands and saves himself at the last minute by taking the Dagger of Time that the Vizier throws away.
During the game, the Prince discovers that his contamination has lead to the creation of the Dark Prince. The main weapon for the Dark Prince is the daggertail. Also, during his adventure, the Prince once again meets up with Princess Farah, who was brought to Babylon as a slave.
During their adventure, Farah is captured by the Vizier and the Prince has to battle the Vizier one last time, who has turned into a massive creature now. Eventually, the Vizier is killed and the Sands are taken away once more. Kaileena accepts her fate and frees the Prince from the contamination of the Sands.
The Prince however, has one last battle ahead of him, and this takes place inside his memory. He battles the Dark Prince, eventually leaving him and accepting that not killing eventually leads to his own happiness.
And once more, for the last time, the Prince retells his adventure to Farah, thus ending the Sands of Time trilogy.
[edit] The development story
Ubisoft worked hard on delivering a quick sequel to the successful Sands of Time. In fact, development work for Warrior Within had begun before the release of Sands of Time.
Ubisoft tweaked better performance from the same graphics engine, with Warrior Within. They also put in a brand-new fighting combo system with more than 60 moves. This went well with the new image of the Prince. Also thrown in for good measure was Heavy Metal Rock – Godsmack (of The Scorpion King fame) was roped in for the title song "I Stand Alone".
[edit] Racial concepts
Mostly in the first part of the series, there is a notable racial distinction. The positive characters (the prince, the princess) are portrayed as White and fair haired, while on the other hand, all the enemies are dark-skinned and are of clearly non-white or mixed racial origin. This is reversed in the Sands Trilogy, having a darker skinned Prince constantly fighting pale, emaciated ghouls.
Whether such racial contrast is deliberate, is not known, but it probably has to do with the concept of beauty in general: all the characters in the game are either absolutely good (highly idealised and beautiful) or absolutely bad (utterly evil and physically ugly).
[edit] Prince of Persia: The Two Thrones (2005, Ubisoft)
[edit] The development story
Again developed within a year, the Two Thrones is an attempt to please both old-time fans as well as the new ones. Thus, several aspects of both Sands of Time, and Warrior Within were put together within this closure of the trilogy.
[edit] Storyline
Kaileena is promised protection by the Prince and the game begins with she and the Prince returning to Babylon, what they expect would be a grand welcome. Instead, what greets them is burning arrows and missiles and the sight of Babylon up in smoke. By erasing his actions in Warrior Within, the Prince has undone everything that happened in the Sands of Time, including killing the Vizier. The Vizier journied to the Island of Time, failed to find the Sands but recovered the Dagger of Time and books. The knowledge contained gave him great insight into his dream to live forever.
With the destruction of the boat, the Prince and Kaileena wash ashore separately. The latter is captured, with the former in hot pursuit. The Prince follows Kaileena to the palace, and arrives just in time for the Vizier to stab her with the Dagger of Time, thus turning himself into a God. The Prince recovers the dagger, but is forced to flee the Palace and make his way back to kill the Vizier.
The unique feature of the Two Thrones is the alter-ego of the Prince, named the Dark Prince. While the Prince does not relish killing sand creatures, the Dark Prince has to – his very life drains out, unless he kills sand creature-after-sand creature. The dialogue between the Prince and the Dark Prince is sardonic and scathing. The Dark Prince is what the Prince is not – selfish, almost evil, lying and untrustworthy. Also he gives you tips on how to defeat enemies, tells you where to go, etc. He also comments on your fighting style after you dispatch a crowd of enemies, with praise ranging from "Interesting" to "What was that?"
The rest of the game is about how the Prince defeats the Vizier (the Prince claims that if the Dagger of Time made the Vizier into what he is, then it can unmake him as well) aided by the Dark Prince and a much-improved Farah (of the Sands of Time) Her sharp-shooting gets the Prince out of the more difficult situations, she also serves a role in contrast to the Dark Prince's; one who wishes for the defeat of the Vizier and the reclaiming of the throne as fast as possible, whereas Farah believes it best for the Prince to protect his people from the Vizier's army first.
In the last level, the Prince has to battle the Dark Prince, resist the temptations thrown at him by the latter. Farah’s coming in helps him in this ordeal.
In the end, The Prince mentally defeats his darker side, fully evolving from the young naive and arrogant man of The Sands of Time, to a cold ruthless anti-hero, and finally to a mature and noble man, a king.
The Prince and Farah step out to the edge of the balcony and look over the ruined city. Curious, Farah questions him, "Prince, There's Still something I don't understand. How did you really know my name?" Causing him to respond with a small laugh and tucking a strand of hair behind her ear. "Most people think time is like a river, that flows swift and sure in one direction, but I have seen the face of time, and I can tell you...they are wrong", The monologue identical to the one that introduced and concluded the first game in the trilogy.
[edit] Prince of Persia Next-Gen
On August 7, 2006 IGN.com reported that Ubisoft will be producing, among six other titles, a game that "based on the popular Prince of Persia franchise" for Nintendo's Wii. – [2]
[edit] External links
- The Official Prince of Persia Website
- Prince of Persia Unofficial Website
- Prince of Persia Forum
- Princed: Prince of Persia editors Official Website
- Prince of Persia at MobyGames
- Prince of Persia Flash free game
- Background information, including Mechners' brother video
- Prince of Persia Page a single page where you can watch or download the videos used to animate the prince.
- Prince of Persia Legacy A fansite dedicated to the Prince of Persia series.
Prince of Persia series | |
---|---|
Original series | Prince of Persia | The Shadow and the Flame | Prince of Persia 3D |
Sands of Time trilogy | The Sands of Time | Warrior Within (Revelations) | The Two Thrones (Rival Swords) |
Sands of Time spin-offs | Battles of Prince of Persia | Sands of Time (Film) | Prince of Persia Wii |
Characters | The Prince | Farah | Kaileena | Allies | Enemies |
Items | Sands of Time | Dagger of Time | Medallion | Mask of the Wraith | Water Sword |
Locations | The Island of Time | Babylon |
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