Mega Man: Powered Up

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Mega Man: Powered Up
Developer(s) Capcom
Publisher(s) Capcom
Designer(s) Keiji Inafune
Release date(s) Japan March 2, 2006
North America March 14, 2006
European Union March 24, 2006
Genre(s) Platformer
Mode(s) Single player
Rating(s) ESRB: Everyone
Platform(s) PlayStation Portable
Media UMD

Mega Man: Powered Up (known as Rockman Rockman in Japan) is a 2006 PlayStation Portable remake of the original Mega Man game released in 1987. It features a new super deformed art style in addition to two new Robot Masters, Time Man and Oil Man. Also, like in Mega Man 7, Mega Man 8, and the Mega Man X series, there is also a new introductory level that comes before the main level selection screen, complete with a new boss at the end. The game offers two ways to play each level. "New Style" takes advantage of the wide PSP screen and features altered level design with brand-new remixed music. There are actually 468 New Style stages in this mode, 13 for each difficulty (Easy, Normal, and Hard), and 39 for each character (see list of playable characters below). "Old Style" recreates the original aspect ratio and level design of the original Mega Man for NES, and features the original NES game music. The game also contains a challenge mode, a level editor, and an online infrastructure mode to distribute fan-made levels online. Mega Man: Powered Up's storyline uses the original Japanese storyline of the original Mega Man, like how Dr. Wily has never worked together with Dr. Light, but instead just wanted to conquer the world. Refer to this section for more details.

Contents

[edit] Story

In the year 20XX, master robot designer Dr. Thomas Light works on a project to create human-like robots with advanced artificial intelligence. He creates a pair of robots for domestic use - codenamed "Rock" ("Mega" in the English releases of this game) and "Roll".

With the success of the project, he then builds eight more of the Robot Masters to be used for industrial purposes: Cut Man, Guts Man, Ice Man, Bomb Man, Fire Man, Elec Man, Time Man, and Oil Man. The project is a great success, and for his work on it, Dr. Light is awarded the Nobel Prize for Physics. However, Dr. Light's old colleague and rival, Dr. Albert W. Wily, is not acknowledged for any of his past work - and he grows bitter.

Around this time, Dr. Wily had discovered a prototype robot Dr. Light made before Mega and Roll. This robot, named Proto Man, is in danger of having his energy generator going critical. Wily gave him a nuclear energy supply to extend his life, and learned much about creating robots from studying his design. He also likely learned the means to reprogram Dr. Light's robots from this. [1]

Wily announced his plans for world domination, and soon after confronted Mega and Roll. He found the two helper robots to be unworthy, and doesn't even attempt to kidnap them. Immediately afterwards, he broke into Dr. Light's lab and took all of the other robots, reprogramming them to follow blindly under his guidance. When Light finds out that Wily had escaped with the Robot Masters, it was too late. Wily has already sent his new robotic army out to conquer the city.

Mega, having a strong sense of justice, volunteered to be converted into a fighting robot to stop Dr. Wily and his minions and restore peace to the world. From then on, instead of being simply "Mega", he was transformed into the ultimate fighting robot Mega Man (hence the title).

[edit] Changes from the original storyline

In this game, Capcom has retconned some of the backstory and events of the original game, mostly to bring it more in-line with the Japanese story. First and foremost is the inclusion of Time Man and Oil Man. This can be seen as an act of retconning the original story by Capcom to bring the very first Mega Man game up to the now standard eight Robot Masters (however, some may interpret it as tampering with the "mythology"). They are only seen in New Style. In the earlier Mega Man titles, the first two games were stated to take place in the year 200X, but this remake of the first game states the year as 20XX.

There's the matter of Dr. Light and Dr. Wily becoming partners since the beginning in the English version of the story, but this isn't in too many Japanese sources, and the tidbit is left out here. Also an act of retconning is Mega's first encounter with Dr. Wily's scheme. In the American manual and some Japanese sources, Dr. Wily actually attempted to reprogram Mega, but failed when Mega resisted it (though it's unknown if it was Mega's internal programming or putting up a physical resistance that did the trick), and Roll was unaccounted for. This aspect of the plot wasn't completely lost, as at first it looked as though Wily actually succeeded in reprogramming Mega in the boss stories, but upon confronting him, he turned out to be a completely different character.

In the rescued bosses' storylines, Wily did not reprogram the boss (who is the one player plays as) for the following reasons:

  • Cut Man: Wily felt Cut Man can only remove branches from trees.
  • Guts Man: Despite his strength, he felt that Guts Man was too lacking in intellect to be of much use.
  • Ice Man: Wily believes Ice Man's resistance to cold is his only redeeming value.
  • Bomb Man: Wily felt Bomb Man's obsession of bombs and "party-centric brain" do not go well together.
  • Fire Man: Wily thinks Fire Man is "too hot to handle".
  • Elec Man: Wily claims he's "terrible at getting shocked and taking pain".
  • Time Man: Time Man is apparently unfinished, and Wily only wants him when he's completed.
  • Oil Man: Wily cannot tolerate Oil Man's "slick talking nonsense".

In order to capture and reprogram a boss, Mega needs to defeat the boss with only the Mega Buster. Attempting to use another weapon will destroy the robot.

In the ending of the original game, it is said that the battle wouldn't end until all opposing forces are brought to justice, while the remake instead states that Dr. Wily seemingly changed his ways in New Style. Lastly, Mega's actual name was changed; originally, it was Rock even in English, according to Mega Man 4 and Mega Man (GG).

[edit] Gameplay

Screenshot of the New Style version of the stage select screen.
Screenshot of the New Style version of the stage select screen.

The gameplay is essentially that of the original Mega Man game and its successors. However, new unlockables and the ability to play as the Robot Master characters the player fights against attempt to give the game a long-term replay value, as well as fan service. The player can also use the PSP's ability to download data, such as custom levels from other players and costumes for Roll (who must also be downloaded into the game to become playable):

  • March: Mega Man 8 Roll (Costume: Outfit from Mega Man 8) (Weapon: Broom; same as normal Roll)
  • April: Sports Roll (Costume: Athlete) (Weapon: Flag)
  • May: Knight Roll (Costume: Knight's armor) (Weapon: Lance)
  • June: Rainy Day Roll (Costume: Raincoat with a Toad Man motif) (Weapon: Umbrella)
  • July: Straw Roll (Costume: Straw Hat) (Weapon: Butterfly Net)
  • August: Vacation Roll (Costume: Swim Suit) (Weapon: Beach Umbrella)
  • September: Summer Roll (Costume: Bunny) (Weapon: Hammer)
  • October: Halloween Roll (Costume: Witch) (Weapon: Witch's broom)
  • November: Alley Cat Roll (Costume: Cat) (Weapon: Fish)
  • December: Roll Clause (Costume: Mrs. Claus) (Weapon: Candy Cane)
  • January: Ninja Roll (Costume: Ninja) (Weapon: Katana)
  • February: Valentine Roll (Costume: Winter Clothing) (Weapon: Giant Box of Chocolates)
Megaman
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Megaman

[edit] Playable Characters

  • Mega Man (Rockman): The main protagonist of the series. His Weapon Change System allows him to use a Robot Master's weapon after defeating it, albeit with limited ammo. The only playable character in Old Style, and the only initially playable character in New Style.
  • Mega Man S (Rockman S): Really just an upgrade for Mega Man, but listed as a separate character in the character select menu. Has all the abilities of normal Mega Man, plus the slide ability originally introduced in Mega Man 3. The slide ability allows Mega Man to more easily dodge enemy attacks and fit through low passages.
  • Mega Man C (Rockman C): Really just another upgrade for Mega Man, but listed as a separate character in the character select menu. Has all the abilities of Mega Man S, plus the ability to charge his buster (originally introduced in Mega Man 4). Since he can use all the special weapons, has a powerful attack with unlimited ammo, and can slide, Mega Man C is the most versatile character. (Though listed as three separate characters on the character select screen, the different versions of Mega Man are all counted as the same in level completion records.)
Cutman
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Cutman
  • Cut Man: Can only use the Rolling Cutter, but has unlimited ammo for it. Can also wall-jump to reach greater heights.
Gutsman
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Gutsman
  • Guts Man: Can only use the Super Arm, but has unlimited ammo for it. Unlike Mega Man, who can only lift existing Guts Blocks, Guts Man can create his own Guts Blocks, which can be used as platforms as well as weapons. He can also break through some weak walls and floors.
Iceman
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Iceman
  • Ice Man: Can only use the Ice Slasher, but has unlimited ammo for it. Unlike Mega Man, Ice Man can freeze enemies into blocks, which can be used as platforms. Ice Man also has traction on icy surfaces.
Bombman
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Bombman
  • Bomb Man: Can only use the Hyper Bomb, but has unlimited ammo for it. Unlike Mega Man, who can only throw bombs in a single arc, Bomb Man can throw his bombs at multiple angles or drop them at his feet.
  • Fire Man: Can only use the Fire Storm, but has unlimited ammo for it. When Fire Man enters water, the flame on his head goes out, and his attack is weakened. While Mega Man's Fire Storm is restored as soon as he leaves the water in this case, Fire Man must find a source of fire to restore himself to full power. In addition, Fire Man can walk on lava or fire without taking damage.
  • Elec Man: Can only use the Thunder Beam, but has unlimited ammo for it. Unlike Mega Man, Elec Man's shots are yellow rather than blue, and can power up Elec Blocks, which may be used as platforms or moved to open passages.
  • Time Man: His normal attack is the Hands of Time. In order to use the Time Slow, his weapon must be fully charged. Has unlimited ammo for both weapons.
  • Oil Man: Can only use the Oil Slider, but has unlimited ammo for it. He also has traction on oily surfaces.
  • Mega (Rock): Dr. Light's helper robot with no battle upgrades. His only attack is the Mega Kick, which does little damage and has a short reach, and since he has no armor, he takes more damage than other characters. Mega is the hardest character to play as, and is intended for gamers who want a challenge.
  • Roll: Her attack is the Roll Swing, which causes her to swing an object (a broom by default, but varies with her outfit -- see above) for a close-range attack. The Roll Swing has greater power and reach than the Mega Kick, and, with good timing, a second hit can be chained after the first. Roll has 13 different outfits (see above) but the difference is only visual.
  • Proto Man (Blues): Thanks to the nuclear reactor he received from Dr. Wily, Proto Man can run faster and jump higher than any other character. His attack, the Proto Strike, has the power and properties of Mega Man C's fully charged shot (except for the ability to shoot through walls) but requires no charge time. However, due to the instability of said reactor, Proto Man takes twice as much damage as most characters. While standing still, he pulls out his shield, which can block projectile attacks. If he successfully blocks a projectile with his shield, he will drop it, but can easily pick it up again.

[edit] Boss Characters

# Robot Master Weapon Weakness
3 Cut Man Rolling Cutter Super Arm
4 Guts Man Super Arm Time Slow
5 Ice Man Ice Slasher Hyper Bomb
6 Bomb Man Hyper Bomb Rolling Cutter
7 Fire Man Fire Storm Ice Slasher
8 Elec Man Thunder Beam Oil Slider
 ? Time Man Time Slow Thunder Beam
 ? Oil Man Oil Slider Fire Storm
Boss Weakness
Proto Eye (found only in the Towntown Stage) None
Mega Man? (found only in the stage of the boss being played as) None
Yellow Devil Fire Storm
CWU-01P Super Arm, Oil Slider
Copy Robot (cloned from seven/eight bosses and current player) Weakness to his/her abilities
Wily Machine Number 1 (Phase I (Easy)) Mega Kick, Roll Swing
Wily Machine Number 1 (Phase I (Normal/Hard)) Weakness to his abilities
Wily Machine Number 1 (Phase II (only in Normal/Hard)) Weakness to his abilities

Notes:

  • The Robot Master numbers for bosses begins with DRN-003. Mega and Roll are #1 and #2, and Proto Man is #0. Currently, no identification is given to Time Man or Oil Man, but they are considered to be DRN-009 and DRN-010 of the DRN robot series since they are placed in the same time of the original Mega Man game, which this game is an enhanced remake of. However, it must be pointed out that the "DWN" series continues the "DRN" series with Metal Man (in Mega Man II) being DWN-009.
  • In addition to their regular weaknesses, all bosses also have a certain weakness to Mega Man C's charge, as well as Proto Strike.
  • The difference between the Wily Machine in Easy and other modes is that it has attacks that are closer, if not the same, as the Wily Machine from the original game. The original second phase, however, is only available in Old Style, but the New Style second phase occasionally uses the same attack as the Old Style version.
  • When playing as a boss Robot Master, the boss for his own level is replaced by "Mega Man?", a robot who looks much like the original Blue Bomber, except with a few differences in appearance. His battle strategy is not the same as Mega Man's Copy Robot. In the third Castle Wily level where the Robot Master rematches take place, the player fights "Mega Man?" again as one of the rematches and then faces Copy Robot in the form of the player's character. (This is not only because a boss fighting against himself in his own stage would defeat the purpose of the Copy Robot stage, but also because no player-selectable robot other than Mega Man can cycle through weapons and it would be very difficult to play against Mega Man's Copy Robot using any single-weapon boss Robot Master.)
  • Oil Man, which is one of the two new Robot Masters created by Keiji Inafune for this enhanced remake along with Time Man, has had his color changed from the Japanese version of the game (Rockman Rockman) from black with pink lips to blue with yellow lips due to its resemblance to a blackface character.

[edit] Challenge Mode

Challenge Mode has various challenges to complete. They vary from collecting items to timed challenges. Mega Man's challenges are the first ones available, with the ones for the Robot Masters available after unlocking them as playable characters. After beating New Style Mode in any difficulty, boss survival challenges are accessed. The first four boss survivals involve the Robot Masters, in Old Style, Easy, Normal, and Hard modes. The next four survivals involve the bosses in Dr. Wily's fortress, in the same modes as the Robot Master survivals. The last two survivals feature every boss in the game (except, suspiciously, the Proto Eye from the opening stage) in only the Normal and Hard modes. Any playable character can be played as in the New Style boss survivals.

[edit] List of Challenges

Mega Man:

  • Jump for Joy
  • Jump for Joy 2
  • Flee from Fleas
  • Snipe Hunt
  • Bomb Walker
  • Special Weapon Master
  • Dodge Octo Battery Assault
  • Blader Raider
  • Tackle Fire Frenzy
  • Score Ball Wrangler

Cutman:

  • Wall Jump Seminar
  • Wall Jump Seminar 2
  • Octopus Battery Panic!
  • Octo Battery Exterminator
  • No Damage Flying Shell Heck
  • When Pruning Shears Attack!
  • Survive Rare Enemy!
  • No Climbing Frozen Walls!
  • Crazy Containers
  • Unstoppable Pendulum

Gutsman:

  • Container Factory
  • Containers Underfoot
  • Stack Attack!
  • Hard Headed Hero
  • Throw Mania!
  • Elevator Panic!
  • Can't Make Blocks On Conveyers!
  • Secure A Foothold!
  • Only 5 At A Time!
  • Stack And Climb!

Iceman:

  • Freeze And Climb!
  • Climb The Ice Tower!
  • Use Attacks To Your Advantage!
  • Freeze And Go!
  • Cross The Frozen Fire
  • Freezing Blizzard!
  • Cross Octopus Battery Canyon
  • Cross Flea Valley
  • Freeze! You're Toast!
  • Killer Bullet Ice Field

Bombman:

  • Bomb Container Destroyer
  • Switch Block Mania
  • Angle Throw Panic
  • 1 Minute Crisis!
  • Switch Block Obstacle Course!
  • Aim, Throw, Destroy!
  • Bombing Errors Lead To Doom!
  • Count Bomb Explosion!
  • Victory Or Destruction?
  • Secure A Path!

Fireman:

  • Keep The Home Fires Burning
  • Gauntlet Runner
  • Don't Melt The Snow!
  • Going Is Easy, Returning Is Scary!
  • Defeat Picket Men With Fire
  • First One Wins!
  • Cornered!
  • Walking On Air
  • Defeat Shield Cannons With Fire
  • Methodical Gauntlet

Elecman:

  • Fun With Elec Blocks
  • More Fun With Elec Blocks!
  • Even More Fun With Elec Blocks!
  • Tiptoe On The Elec Blocks
  • Killer Bullet Attack
  • Clever Elec Block Crosser
  • Cool Elec Block Climber
  • Watch Out For Elec Blocks!
  • Brave The Elec Block Gauntlet!
  • Don't Lose Elec Blocks!

Timeman:

  • Master Time Slow
  • Master Time Slow 2
  • Move The Pendulum!
  • Watch Your Step!
  • Time Limit Panic!
  • Container Crossing
  • Watch Out For Explosions!
  • No Time To Lose!
  • Don't Lose Track Of Octo Battery!
  • Countdown!

Oilman:

  • Slide To Victory!
  • Slider Jump!
  • Oil Floats!
  • Watch Out For Burning Surfaces!
  • Hit Enemies With The Slider!
  • Conveyor Belt Madness!
  • Run On Water!
  • Don't Slow Down!
  • No Brakes!
  • Keep Your Speed Up!

Wily: (NOTE: New Style, unless otherwise noted.)

  • Boss Attack! (Old Style)
  • Easy Boss Attack!
  • Normal Boss Attack!
  • Hard Boss Attack!
  • Wily Boss Attack! (Old Style)
  • Wily Easy Boss Attack!
  • Wily Normal Boss Attack!
  • Wily Hard Boss Attack!
  • Normal All Boss Attack!
  • Hard All Boss Attack!

[edit] List of downloadable content

This list concerns what is downloadable and when it was first available. Non-stage downloads are compatible with all versions of the game. Japan has a different set of promotional stages compared to the rest of the world, with very few exceptions.

March 2, 2006:

  • Old Guts Pack - An item pack for Guts Man's stage as it appears in the original NES game.
  • Roll Refuses to Lose! - Allows players to play as Roll
  • Ultimate Oilman Stage - A promotional level issued by Capcom.

March 10, 2006:

  • Old Elec Pack - An item pack for Elec Man's stage as it appears in the original NES game.
  • Dengeki Playstation Stage - A promotional level issued by Japanese magazine Dengeki.

March 17, 2006:

  • Old Fire Pack - An item pack for Fire Man's stage as it appears in the original NES game.
  • Megaman 8 Roll - Gives Roll her outfit from Mega Man 8.
  • Dengeki PS2 Stage - A promotional level issued by Dengeki.
  • GameSpy Stage - A promotional level issued by GameSpy. See GameSpy's description of the stage here.

March 24, 2006:

  • Old Cut Pack - An item pack for Cut Man's stage as it appears in the original NES game.
  • Capcom Title CM Stage "Joe" - A promotional level issued by Capcom. It's basically an advertisement for Viewtiful Joe: Red Hot Rumble.
  • Dengeki Online Stage - A promotional level issued by Dengeki.
  • GI Online Stage - A promotional level issued by Game Informer Online.

March 29, 2006:

  • Shuukan Shounen Sunday Stage - A promotional stage issued by Shuukan Shounen Sunday.

March 31, 2006:

  • Old Bomb Pack - An item pack for Bomb Man's stage as it appears in the original NES game.
  • Dengeki Ma)Ou Stage - A promotional level issued by Dengeki.

April 7, 2006:

  • Old Ice Pack - An item pack for Ice Man's stage as it appears in the original NES game.
  • Dengeki Online Stage 2 - A promotional level issued by Dengeki.
  • Sports Roll - Gives Roll an outfit with a sports theme.

April 14, 2006:

  • Bomb Mania - A promotional level issued by Capcom.
  • Dengeki Playstation Stage 2 - A promotional level issued by Dengeki.

April 21, 2006:

  • Dengeki PS2 Stage 2 - A promotional level issued by Dengeki.
  • Ultimate Elecman Stage - A promotional level issued by Capcom.

April 28, 2006:

  • Old Oil Pack - An item pack for Oil Man's stage reimagined as part of the original NES version of Mega Man.
  • Ice Mania - A promotional level issued by Capcom.
  • Dengeki Ma)Ou Stage 2 - A promotional level issued by Dengeki.

May 5, 2006:

  • Mega Mania - A promotional level issued by Capcom, featuring Mega Man S.
  • Knight Roll - Gives Roll a knight outfit.

May 12, 2006:

  • Ultimate Cutman Stage - A promotional level issued by Capcom.

May 19, 2006:

  • Guts Mania - A promotional level issued by Capcom.
  • Dengeki Playstation Stage 3 - A promotional level issued by Dengeki.

May 26, 2006:

  • Old Time Pack - An item pack for Time Man's stage reimagined as part of the original NES version of Mega Man.
  • Ultimate Fireman Stage - A promotional level issued by Capcom.
  • Dengeki Ma)Ou Stage 3 - A promotional level issued by Dengeki.

June 2, 2006:

  • Time Mania - A promotional level issued by Capcom.
  • Rainy Day Roll - Gives Roll a Toad Man rain coat.

June 9, 2006:

  • Oil Mania - A promotional level issued by Capcom.

June 16, 2006:

  • Ultimate Timeman Stage - A promotional level issued by Capcom.

June 23, 2006:

  • Elec Mania - A promotional level issued by Capcom.

June 30, 2006:

  • Ultimate Gutsman Stage - A promotional level issued by Capcom.

July 7, 2006:

  • Fire Mania - A promotional level issued by Capcom.
  • Straw Roll - Gives Roll a straw hat.

July 14, 2006:

  • Ultimate Iceman Stage - A promotional level issued by Capcom.

July 21, 2006:

  • Cut Mania - A promotional level issued by Capcom.

July 28, 2006:

  • Ultimate Bombman Stage - A promotional level issued by Capcom.

August 4, 2006:

  • Capcom Title CM Stage "Goku Makaimura" - A promotional level issued by Capcom. It's basically an advertisement for Ultimate Ghosts 'n Goblins. This is the date for the level's release in Japan, due Ultimate Ghosts 'n Goblins being released in September in the US.
  • Ghosts 'n Goblins Special Pack - An item pack for a Ghosts 'n Goblins themed stage.
  • Vacation Roll - Gives Roll a swim suit.

August 18, 2006:

  • Weird Japan Special Pack - An item pack for a Japan themed stage.

September 1, 2006:

  • Summer Roll - Gives Roll a bunny outfit.

September 8, 2006:

  • Capcom Title CM Stage - A promotional level issued by Capcom.

September 29, 2006:

  • Halloween Special Pack - An item pack for a Halloween themed stage.

October 6, 2006:

  • Halloween Roll - Gives Roll a witch outfit.

October 20, 2006:

  • Cut Mania 2 - A promotional level issued by Capcom.

November 3, 2006:

  • Alley Cat Roll - Gives Roll a Black Cat outfit.

It is unknown when the Christmas stage pack will be released.

[edit] English casting

[edit] Trivia

  • At first, Mega Man: Powered Up was only going to have six Robot Masters like in the original game. Then Keiji Inafune came up to Tatsuya Kitabayashi one day with character designs for Time Man and Oil Man, insisting to put them into the game. At first Kitabayashi was skeptical, as he had no idea how they would be worked into the game. But Inafune had planned everything out, so they were included. [2]
  • If playing as Roll, some Robot Masters complement her on how cute she is, but Cut Man reacts in a more noble fashion, calling her "Ms. Roll" (like how he calls other characters "Mr. _______", Guts Man says that this is no place for a girl, and tells her to leave, then says he forgives her, Fire Man ignores Roll, and as a more surprising fact, Oil Man acts like a pervert and makes a sexual reference to Roll by saying "Hey Roll, if you've come for a refill, you've came to the right place baby." Roll is outraged and screams, "I don't need THAT!" indicating that it was a sex reference, although Oil Man was just offering oil to her.
  • If playing as Proto Man, the Robot Masters say he's cool and want to find out which is the better man.
  • If playing as Guts Man, everybody makes fun of him, because he's all muscle and no brains. In fact, he is just about the only character who does not show suspicion towards "Mega Man?".
  • If playing as Mega, all of the dialogue is almost the same as Mega Man's game, except that in the scene after Dr. Wily stole the robots in Dr. Light's lab, Roll does not speak, and most of Dr. Light's dialogue is replaced by some from the stage select screen. The only new dialogue exclusive to Mega's game occurs in the fight against his own Copy Robot.
  • The character designs in this game are done in the "Super-Deformed" style. Inafune claims that this was how he originally intended the characters to appear in the game.

[edit] External links


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