PlayStation Network
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PlayStation Network (PSN, registered trademark PLAYSTATION®Network) is Sony's free online service provided for use with their PlayStation 3 video game console.[1]
It was developed by Sony Computer Entertainment (SCE) Europe with the Sony Online Entertainment. Parts of PSN incorporate the Central Station (already working in Europe) and a possible integration with Sony's Connect marketplace.
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[edit] User Registration
Registration is performed via the PS3 console. Two types of accounts can be created, master accounts and sub accounts. The master account, as the name suggests, allows full access to all settings including parental control. Sub accounts can subsequently be created with desired restrictions set and monitored by the master account holder.[2].
The console has already launched in Japan and the US. As the European system launch is not until March 2007, some sites have speculated that potential PS3 customers from outside of Japan and the US will be able to pre-register their favorite usernames online at the PlayStation Store.[3] This has turned out to be true, as European gamers are now able to register using their PC, giving the added benefit of being able to quickly pre-register your details and more importantly, your username. [4]
This was supposed to tie in with the US launch on November 17, 2006, but has never been officially confirmed.[5]
[edit] Services
On March 15, 2006 at the PlayStation Business Briefing, Sony confirmed that they are preparing for an Xbox Live-like online service tentatively named PlayStation Network Platform with free online play. Sony also announced some new features at their TGS 2006 conference. The full list of planned services for the PlayStation Network Platform is as follows.[1]
Communication/Community:
- Account created through user registration
- Lobbies/Matchmaking
- Scores/Ranking
- Game data upload/download
- Presence/Friend List/Avatar (Games may also choose to use their own individual friends list)
- Voice/Video Chat
- Messaging
Commerce
- Shops (can be accessed from inside games)
- Content Download
- Game boot from HDD
- Subscription
- Selling item by item
- Micropayment
- Entitlement Management
Account
- User Registration
- Single Login ID/Handlename issue
[edit] Features
All of the online services, from sign-up right through to voice and video chat, are free, as is normal multiplayer gaming. The only things that won't be free are paid-for downloadable content and subscriptions to premium services, such as massively multiplayer online games.
The PlayStation Network Platform doesn't use a point system for purchases. Instead of purchasing intermediary points, all prices are in local currency, so European players will see a Euro price, British people will see prices in Pounds Sterling, and so on.
PS3 will not have a cumulative Gamerscore.[6]
The PS3 has a fully functional web browser, which supports a wide variety of standards so any site on the Internet can be accessed through the browser. Much like the PSP browser, the PS3 browser will also support bookmarks and most other standard features found in modern web browsers. According to Harrison, the PlayStation 3 browser will be "Web 2.0" compliant. However, it is not fully compatible with many Google Products that make heavy use of AJAX. The "Google Homepage" for example will only show "Loading..." for the Google Calendar and GMail sections. This is likely caused by not fully supporting JAVA.
[edit] See also
[edit] References
- ^ a b Hirohiko Niizumi, Tor Thorsen. "PlayStation Network Platform detailed", GameSpot, CNET, March 15, 2006.
- ^ Sony PLAYSTATION®3 System Software Online User's Guide
- ^ Three Speech semi-official Sony PLAYSTATION®3 blog site
- ^ Sony European Customer Registration
- ^ Three Speech semi-official Sony PLAYSTATION®3 blog site
- ^ "No gamerscore, no achievements on PS3", Joystiq, 2006-10-23.