Talk:Peter Molyneux

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[edit] OBE

I did some searching and I believe that Molyneux is only the 2nd person to receive an OBE for service to arcade/computer/video games. The first was Jez San (2002), who was recommended by Richard Bartle. [1] Interestingly, Bartle also recommended Molyneux in that same email. [2] --Mrwojo 17:49, 3 Jan 2005 (UTC)


[edit] Not a game designer?

I just deleted this paragraph added by anonymous contributor 81.105.29.57.

There has been considerable controversy in recent years over how much actual design work Peter Molyneux does on his games. The number of titles that have been associated with his name over the past 15 years far exceed those of any other celebrity designer. Further investigation into the history of key projects like Syndicate have shown that Molyneux's involvement has often been light or non-existent in many projects associated with his name. [Edge magazine's 'The Making of Syndicate article'] Syndicate is one of Molyneux's best known games, but also one that he actually had only tangental involvement in. In this respect, Molyneux's true role in the games industry appears to have been much more akin to a 'high-concept' executive producer than a nuts and bolts designer like Will Wright or Shigeru Miyamoto.
Molyneux has recently credited himself as 'executive designer' on key titles like The Movies, suggesting a tacit acceptance on his part that he is not really a game designer in the industry-accepted sense of the term.

I think this criticism is unfounded and maybe biased. Reasons:

  • Molyneux's credits do not exceed those of any other celebrity designer. About ten titles for which he is credited as designer in 16 years is not really much.
  • Syndicate: Molyneux does not claim to have designed it: the credits list him as Producer (see MobyGames). If people say Syndicate is a "Molyneux game", that's their fault, not his.
  • The comparison to Shigeru Miyamoto I find especially ludicrous. Miyamoto's name is on dozens and dozens of games. He can not have had deep involvement in each of them. Most of them list him as Producer, just like Molyneux on Syndicate.
  • And the notion that he is not really a game designer? Please, that is ridiculous. The games which list him as designer (like Populous, Theme Park, Dungeon Keeper) are all considered ground-breaking and were highly acclaimed.

I think I will add the roles he had in each game's production to the game list, so that it is clear which games he designed and which not. TerokNor 12:32, 8 December 2005 (UTC)

Agreed, the paragraph was very biased. However, it makes me think that the article could be more specific on Molyneux' involvement on certain projects. Lionhead has had multiple parallel productions since Black & White, which has turned Molyneux into more of an inspirator/producer (and company figurehead) rather than a lead designer. Dean and Simon Carter are likely to have done more design work on Fable than Molyneux. The same goes for Mark Webley and Adrian Moore's work on The Movies.

Also, there's also no mention of the cancelled B.C. project. Technitai 15:44, 20 December 2005 (UTC)

-- Molyneux was credited as a producer on Syndicate Wars while at Bullfrog in addition to Syndicate, although I only see Syndicate listed here. Moppet 20:51, 23 July 2006 (UTC)

[edit] Pre Bullfrog

This section is (/was) absolutely appallingly written, and I have removed it. It should only make a comeback if it is a complete re-write.

Huge block of text, contains the quote "The game had only sold two copies, which of course were purchased by his mother." Yeah, this part is just a huge nerd rage rant. 70.130.128.60 03:07, 10 December 2006 (UTC)