Peace Keepers

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The Peace Keepers
Cover art
Developer(s) Jaleco
Publisher(s) Jaleco USA
Series Rushing Beat
Release date(s) United States March, 1994
Japan December 17th, 1993
Genre(s) Beat 'em up
Mode(s) Single player, Multiplayer Co-op
Rating(s) ESRB: Mature
Platform(s) SNES

The Peace Keepers, released in 1994 by Jaleco, is a direct sequel to Brawl Brothers and is the third in the Rushing Beat trilogy. Presented in a ¾ perspective, the game is a Beat Em Up which was released for the Super Nintendo. In Japan the game is called Rushing Beat Syura. The Rushing Beat games would change drastically with each sequel and add many new elements to the successor.

Contents

[edit] Story


The instruction manual for The Peace Keepers contains "The year is 2015. After the economic wars of 2011, most of the free world has become a commodity to be bought and sold for profit. Many companies had been fighting for the Earth's resources, but one company rose to the top. That company was Deutchland Moldavia.

By buying up most of the Earth's remaining resources, DM became a power stronger than any Government. At first, DM claimed peace and prosperity as its goals. But as the challenges in uniting a planet grew more difficult, the President of DM, a man named Trip Iago, became delirious with the power he had gained.

DM had always been involved in research on many levels. But Mr. Iago had big plans for his company. By working on a type of genetic manipulation, DM learned how to change a human into a mindless slave or a powerful being.

Four people were affected by DM's evil research: Flynn, Echo, Al, and Prokop. Each one found reasons to seek revenge on DM. After the harm DM had done, all four swore that they would stop DM, even if it meant their own destruction."

[edit] Characters


These are the names of the characters for the American game, with the Japanese names right next to them.

[edit] Flynn/Dick

A man with ripped blue jeans, a black shirt and a cut denim jacket over him. He was used as an experiment for DM and therefore can transform into Muscle bound super being when beaten into an inch of his life. His mentor (and his best friend's surrogate father) Harry was beaten to death by a couple of DM thugs. Since then, Flynn has made it his mission to stop DM.




[edit] Echo/Elfin

A woman with short jeans, a white shirt with an orange jacket over it and an orange hat as well. She as a young girl saw her grandfather (who was a scientist) murdered by a DM thug when he refused to enslave people with the help of science. Upon seeing this murder, Echo went into a fit and fought against the thug; he then ordered her to be taken away and was held in a prison. Then Harry came and rescued her and adopted her as his daughter from that point.





[edit] Al/Kythring

A strong black military man. He wears green pants with a white shirt and has a strap equipped for his bazooka that's holstered on his back. While on a mission, he noticed one of his men who had just previously did a DM job was acting erratic and very aggressive. His brother tried to explain it as something was wrong with him because of it. After killing a man in front of him, he and his brother disappeared after the incident. Al decided to check out the DM Corporation to see what was wrong.




[edit] Prokop/Jimmy

A very strong muscular man. With yellow pants and a yellow shirt. Along with a red band around his arm left behind from when his sister was kidnapped by the DM Corporation. With them taking her, Prokop was off to DM to try and get her back from them.




[edit] Norton

The main character of the Rushing Beat Series. Through the name changes, he has always been the perfect character to choose. Wearing Blue Jeans, a white shirt with a brown jacket over him and black gloves over his hands. He is a secret character you can find in the game only by two optional paths. His quest in this game is to help get back his kidnapped sister. Although it really isn't explored in the American version of the game like it is the Japanese version.





[edit] Orbot/M-Frame

A very big Yellow robot. Very powerful and seems to be a strong grabber. He is a rogue robot from the army that Iago has built. His sole purpose is to take down the DM Corporation. He comes off as a very emotionless and even somewhat depressing.




[edit] Gameplay


An easter egg displaying another series mainstay of the Rushing Beat Series "Oozie Nelson"
An easter egg displaying another series mainstay of the Rushing Beat Series "Oozie Nelson"

A one to two player game (four player for versus mode), The Peace Keepers spans multiple endings along with having multiple paths to take during the course of the game. There are six selectable characters in the game. The game is not exactly presented in 2D form like its prequels, but instead presented in ¾ view and plays out like any other brawler or beat em up would. You run through a slew of enemies, each with their own strengths and weaknesses. The controls are the standard punch, special attack, taunt, jump and block. Using taunt followed by your special move button allows for a super move to be used. The bosses you face and when you meet them depend on the paths you take through out the game.


[edit] Trilogy and Title Changes


[edit] American Titles

  • Rival Turf - 1992
  • Brawl Brothers - 1993
  • The Peace Keepers - 1994

[edit] Japanese Titles

  • Rushing Beat - 1992
  • Rushing Beat Ran - Fukusei Toshi - 1992
  • Rushing Beat Syura -1993

[edit] Trivia


  • Norton's name in the prequel, Brawl Brothers was Hack, and in Rival Turf, Jack Flak.
  • Norton's partner Oozie appears via an easter egg glitch.
  • A character that looks very similar to Lord J can be fought at the Musashi Plaza, Who is similar to the final boss in Rival Turf (The first game in the trilogy) looking very similar to Lord J as well (who only has appeared playable in Brawl Brothers).
  • Orbot has a second hidden ending, which seems to only be accessed when beating the game with a second player present as well.
  • The ending game music changes depending on if you received a good or bad one, and the ending game credits change depending on what paths you've taken.
  • Many of the character and place names in the American port are derived from esoteric real-world literary and cultural sources.

[edit] External links