PAT A.I.

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Artificial intelligence (AI) is defined as intelligence exhibited by an artificial entity. Such a system is generally assumed to be a computer.

The PAT A.I. Project is small but very complex. PAT (Personal Avatar Trainer) started out as a small chatbot that connected to Battle.net and would chat with players in Channels. PAT was considered by many people, the most human bot on battle.net. PAT was able to perform a few dozen tasks besides talking to someone. The most popular feature was the ability to play Blackjack in ASCII mode inside the chat window against PAT. PAT would remember your name and keep notes on specific information that varied from one person to the other. The bot would refer to these notes the next time you talked to it, so it 'remembered' who you were and some details about you. The bot stopped showing up on battle.net around the summer of 2002. PAT lasted from 1998-2002

In 2002 the game Nightfire was released. Built off of Half-Life principles, PAT's creator was well aware of navigating around the engine. The proposal to build the AI was decided in December 2002. The project broke ground in January 2003 and was being sponsored bywww.Inteletronics.coma company that was working on selling Intelligent based software. In 2003 the company went bankrupt and ran out of money for development. PAT research came to a halt and the creator who was very active was no longer posting updates on its progress. A test run was successful and on January 12, 2003 PAT goes online. PAT played its first battle with real players on January 14, 2003. In February PAT begins to play multiple games after one another. PAT was no longer being sponsored but a small website was put up at www.AngelFire.comso people could see what PAT really was because very few realized it was a computer player.

In 2004 www.Wired.composted an article about PAT and a link to an interview with the creator. The link has since been removed.

The interview explained who the creator was. He was a teenager who went by the online name of 'Tapper' and was well known for his work with the key to PAT's functionality which he called 'Simplistic Logic'.

In the summer of 2004 Tapper gets together with other AI enthusiasts. They work together to bring PAT up to par and make it a real challenge for players new and skilled. PAT's aiming ability gets an improvement. PAT is also able to move 'freely' almost anywhere on map ctf_Romania.

In January of 2005 PAT is able to move 'freely' almost anywhere on map ctf_office.

The "PAT TEAM" gets a new sponsor in 2004-2005 a company called TetraCorp. TetraCorp helps fund the work and research of PAT and helps with support in making the bot more realistic.

PAT bot last seen played sometime in February of 2005 can anyone confirm this?

2005-Present PAT hasn't been online for a long time since February of 2005? The developers had hopes of bringing PAT back but I think the project was aborted. It's a shame because it was interesting playing against a computer that simulated human thought.

If anyone has information about PAT that I have left out please add it. I have done my best to try to get as much information as I can based on my experiences and others experiences with PAT.

Special Thanks to wired.com for the interview with 'Tapper' helped out a lot.


Links: The old PAT site is located here. www.pat-bot.com