Panel de Pon
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Panel de Pon | |
---|---|
Developer(s) | Intelligent Systems |
Publisher(s) | Nintendo |
Distributor(s) | Nintendo |
Designer(s) | Gunpei Yokoi |
Release date(s) | JPN October 27, 1995 NA September 1996 EU N/A |
Genre(s) | Puzzle |
Mode(s) | 1-player, 2-player |
Rating(s) | Everyone |
Platform(s) | Super Famicom/SNES Satellaview |
Media | 1MB Super NES cartridge |
Panel de Pon is a puzzle game developed by Nintendo's Intelligent Systems, released in Japan on October 27, 1995 for the Super Famicom. It was released in North America about a year later as a different version called Tetris Attack, featuring characters from Yoshi's Island. Later on it was also released as Pokemon Puzzle League for Nintendo 64. An enhanced version/sequel was included in the Japanese release Nintendo Puzzle Collection for the GameCube, featuring a 4-player mode. And later still on GBA as Puzzle League combined with Dr Mario
Contents |
[edit] Gameplay
In Panel de Pon, a cursor is used to move tiles. The cursor can be positioned anywhere within the playing field, a 6 x 12 grid. When the action button is pressed, the two tiles beneath the cursor will exchange position, i.e. they are "swapped" or "flipped".
When three or more tiles of the same color are lined up in a row or column (not diagonally), they light up and subsequently disappear from the playing field. Once they are cleared, any tiles that were above them will drop. The cursor is free to move while tiles are disappearing, so players can line up more tiles.
When more than three tiles are cleared with a single flip, it is called a combo. Combos are counted on-screen with plain numbers (4, 5, 6, etc.). The maximum number of tiles that can be cleared in a single flip of the tiles is 14, but anything higher than 10 is rare during routine play.
Chains are instances when tiles which fall as the result of a clear trigger another clear. The player may rearrange tiles while the clear is taking place in order to cause a chain to occur. If this is timed in conjunction with the falling of tiles, the chain is called a skill chain. Chains are counted on-screen with numbers with an "x" prefix (x2, x3, x4, etc.).
[edit] Scoring for chains
The maximum designation of a chain in Panel de Pon is "x13". Any chain higher than a 13-chain gets zero points for each additional "link". If playing in the competitive mode (in either version of the game), it is possible to make a chain that is larger than 24. From "x14" to "x24", "x?" is the on-screen representation. After this point, no symbol appears. This level of play is sometimes referred to as "chaining blanks". Outside of competitive mode, the theoretical maximum chain length is 24, since each link in the chain requires at least three tiles, there are only 72 that can fit on the screen at once, and the screen cannot be raised while a chain is occurring.
[edit] Differences from Tetris Attack
[edit] Game music
The music remained unchanged between Panel De Pon and Tetris Attack, except that Tetris Attack has arranged versions of tracks from Super Mario World 2: Yoshi's Island. The original Panel De Pon title theme, the original Game Over theme, and Corderia's theme were dummied out of Tetris Attack, but they are included in the Tetris Attack SPC emulator music archive, available at Snesmusic.org. The Tetris Attack title theme is an arrangement of the Yoshi's Island title theme. The demo theme in Tetris Attack was originally Lip's theme. Bowser's theme was originally Sanatos' theme. Yoshi's theme and the Tetris Attack Game Over theme are arrangements of the Story Music Box theme in Yoshi's Island. The original Panel De Pon soundtrack was scored by Masaya Kuzume. The music tracks from Super Mario World 2: Yoshi's Island were arranged by Yuka Tsujiyoko.
[edit] Password system in one player versus mode
Panel de Pon does not offer the opportunity to enter passwords in 1 Player VS. mode. This was added to Tetris Attack.
[edit] Computer opponent in one player versus mode
In Tetris attack, the AI in the final four stages of Hard Mode in will attempt to score chains, whereas in Panel de Pon, it will not.
[edit] Characters
Panel De Pon featured a cast of Magical Girl characters to represent the game's stages, whereas Tetris Attack features characters from Super Mario World 2: Yoshi's Island. The table below shows the substitutions. Also shown are the new characters used in the GameCube version of Panel De Pon in Nintendo Puzzle Collection. These characters are the daughters of the original Panel De Pon cast, and they resemble their parents. Some of the characters are new; they are Kain, Lion, KickChop, Joker, Zilba (Ziruba), and Mingiri, Hindari, and Mangari. As well, more stages were added to the newer version of Panel De Pon.
Tetris Attack | Panel de Pon | Nintendo Puzzle Collection: Panel de Pon |
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Yoshi | Lip | Furil |
Lakitu | Windy | Sophia |
Bumpty | Sharbet | Think |
Poochy | Thiana | Rinze |
Flying Wiggler | Ruby | Pure |
Froggy | Elias | Cecil |
Gargantua Blargg | Flare | Rayea |
Lunge Fish | Neris | Nathia |
Raphael the Raven | Seren | Sala |
Hookbill the Koopa | Phoenix | KickChop |
Naval Piranha | Dragon | Joker |
Kamek | Thanatos (Sanatos) | Thanatos (Sanatos) |
Bowser | Corderia | Corderia |
Kain | ||
Lion | ||
Zilba (Ziruba) | ||
Mingiri, Hindari, and Mangari |
[edit] Panel de Pon reference in Super Smash Bros. Melee
In Super Smash Bros. Melee, there is an item called Lip's Stick, named after the Panel de Pon character replaced by Yoshi for Tetris Attack. Lip's Stick poisons the opponent that it contacts, as a flower is planted atop his or her head. One of Kirby's Stone powers also looks like Lip's Garbage Block. While some in-game graphics exclusive to the Japanese market were replaced with more recognizable items, Lip's Stick was left as-is with its trophy explaining its Japanese-only origin.