Outlands (Dungeons & Dragons)

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In the Dungeons & Dragons fantasy role-playing game cosmology, the Concordant Domain of the Outlands, also known as the Concordant Opposition, is the Outer Plane where the souls of people of Neutral alignment are sent after death. It is popular as a meeting place for treaties between the powers. The Outlands are also home to the gate-towns. At the center of the Outlands is the Spire, atop which Sigil can be seen. The Outlands are the home plane of the neutral-minded rilmani.

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[edit] Gate-towns

Gate-towns are settlements which are built around a permanent portal to a certain Outer Plane on the Great Wheel. Gate-towns are important strategically because they provide a (relatively) stable way to enter a desired Outer Plane. The gate-towns reflect the plane that they lead to, for example, Xaos (or aXos, soaX, etc.) is a town where everything changes from one moment to the next. Even the location of the portal to Limbo changes every day — not that there's any regularity to daybreak and nightfall in Xaos. The character of Xaos mirrors what the plane of Limbo is like.

[edit] Magic

The closer to the Spire, the harder it is to use magic-related powers. However, most of the towns, portals, realms, etc. are located far enough not to suffer from these impediments. At 500 miles from the Spire, illusions no longer work. At the very base of the Spire, absolutely all magic (except maybe that of an over-god, such as Ao) is neutralized.

Notice Rilmani seem unaffected by such limitation, except maybe in the first ring.

Outlands effects on spells and abilities
Distance from Spire Impeded Spells Limited Numbers Other Effects
1200 miles None None None
1100 miles 9th None None
1000 miles 8th-9th None None
900 miles 7th-9th 9th All creatures gain immunity to poison
800 miles 6th-9th 8th-9th Psionic spell-like abilities don't function
700 miles 5th-9th 7th-9th Positive and negative energy can't be channeled
600 miles 4th-9th 6th-9th Supernatural abilities don't function
500 miles 3rd-9th 5th-9th Access to the astral plane prohibited
400 miles 2nd-9th 4th-9th Divine powers of demi-deity rank and lower annulled
300 miles All 3rd-9th Divine powers of lesser and lower annulled
200 miles All 2nd-9th Divine powers of intermediate rank and lower annulled
100 miles All All All divine powers annulled

[edit] Realms

The Outlands is the location of a number of godly realms, including the god Boccob's realm of The Library of Lore, the nature god Obad-Hai's realm of The Hidden Wood, the illithid deity Ilsensine's realm of the Caverns of Thought, the naga deity Shekinester's realm of The Court of Light, the chief giant deity Annam's realm of the Hidden Realm, the dragon deity Chronepsis' realm the Mausoleum of Chronepsis, Gond's realm of Wonderhome, Thoth's realm of Thoth's Estate, the Norns' realm of The Well of Urd, Yen-Wang-Yeh's realm of The Palace of Judgement, Gilean' realm of The Hidden Vale, Shinare's realm of the Scales of Wealth, the lizardfolk deity Semuanya's realm of Semuanya's Bog, the beholder deity Gzemnid's Realm, the halfling goddess Sheela Peryroyl's realm of Flowering Hill, Tvashtri's realm of Tvashtri's Laboratory, the goddess Istus' realm of the Web of Fate, the goddess Ulaa's realm of The Steel Hills, and the god Zilchus's realm of The Marketplace Eternal.

Three dwarven gods (Vergadain, Dugmaren Brightmantle, and Dumathoin) share the realm of The Dwarven Mountain on the plane of the Outlands.

The Celtic gods (Daghdha, Diancecht, Goibhniu, Lugh, Manannan mac Lir, Oghma, and Silvanus) share the realm of Tír na nÓg on the Outlands.

[edit] Fauna

Outer Planes
Celestia Bytopia Elysium Beastlands Arborea
Arcadia Outlands
Ysgard
Mechanus Limbo
Acheron Pandemonium
Baator Gehenna Hades Carceri Abyss