Outlands (Dungeons & Dragons)
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In the Dungeons & Dragons fantasy role-playing game cosmology, the Concordant Domain of the Outlands, also known as the Concordant Opposition, is the Outer Plane where the souls of people of Neutral alignment are sent after death. It is popular as a meeting place for treaties between the powers. The Outlands are also home to the gate-towns. At the center of the Outlands is the Spire, atop which Sigil can be seen. The Outlands are the home plane of the neutral-minded rilmani.
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[edit] Gate-towns
Gate-towns are settlements which are built around a permanent portal to a certain Outer Plane on the Great Wheel. Gate-towns are important strategically because they provide a (relatively) stable way to enter a desired Outer Plane. The gate-towns reflect the plane that they lead to, for example, Xaos (or aXos, soaX, etc.) is a town where everything changes from one moment to the next. Even the location of the portal to Limbo changes every day — not that there's any regularity to daybreak and nightfall in Xaos. The character of Xaos mirrors what the plane of Limbo is like.
[edit] Magic
The closer to the Spire, the harder it is to use magic-related powers. However, most of the towns, portals, realms, etc. are located far enough not to suffer from these impediments. At 500 miles from the Spire, illusions no longer work. At the very base of the Spire, absolutely all magic (except maybe that of an over-god, such as Ao) is neutralized.
Notice Rilmani seem unaffected by such limitation, except maybe in the first ring.
Outlands effects on spells and abilities | |||
Distance from Spire | Impeded Spells | Limited Numbers | Other Effects |
1200 miles | None | None | None |
1100 miles | 9th | None | None |
1000 miles | 8th-9th | None | None |
900 miles | 7th-9th | 9th | All creatures gain immunity to poison |
800 miles | 6th-9th | 8th-9th | Psionic spell-like abilities don't function |
700 miles | 5th-9th | 7th-9th | Positive and negative energy can't be channeled |
600 miles | 4th-9th | 6th-9th | Supernatural abilities don't function |
500 miles | 3rd-9th | 5th-9th | Access to the astral plane prohibited |
400 miles | 2nd-9th | 4th-9th | Divine powers of demi-deity rank and lower annulled |
300 miles | All | 3rd-9th | Divine powers of lesser and lower annulled |
200 miles | All | 2nd-9th | Divine powers of intermediate rank and lower annulled |
100 miles | All | All | All divine powers annulled |
[edit] Realms
The Outlands is the location of a number of godly realms, including the god Boccob's realm of The Library of Lore, the nature god Obad-Hai's realm of The Hidden Wood, the illithid deity Ilsensine's realm of the Caverns of Thought, the naga deity Shekinester's realm of The Court of Light, the chief giant deity Annam's realm of the Hidden Realm, the dragon deity Chronepsis' realm the Mausoleum of Chronepsis, Gond's realm of Wonderhome, Thoth's realm of Thoth's Estate, the Norns' realm of The Well of Urd, Yen-Wang-Yeh's realm of The Palace of Judgement, Gilean' realm of The Hidden Vale, Shinare's realm of the Scales of Wealth, the lizardfolk deity Semuanya's realm of Semuanya's Bog, the beholder deity Gzemnid's Realm, the halfling goddess Sheela Peryroyl's realm of Flowering Hill, Tvashtri's realm of Tvashtri's Laboratory, the goddess Istus' realm of the Web of Fate, the goddess Ulaa's realm of The Steel Hills, and the god Zilchus's realm of The Marketplace Eternal.
Three dwarven gods (Vergadain, Dugmaren Brightmantle, and Dumathoin) share the realm of The Dwarven Mountain on the plane of the Outlands.
The Celtic gods (Daghdha, Diancecht, Goibhniu, Lugh, Manannan mac Lir, Oghma, and Silvanus) share the realm of Tír na nÓg on the Outlands.
[edit] Fauna
Outer Planes | ||||
Celestia | Bytopia | Elysium | Beastlands | Arborea |
Arcadia | Outlands |
Ysgard | ||
Mechanus | Limbo | |||
Acheron | Pandemonium | |||
Baator | Gehenna | Hades | Carceri | Abyss |