Outer Plane
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In Dungeons & Dragons, the fantasy role-playing game, an Outer Plane is one of a number of general types of planes of existence. They can also be referred to as godly planes, spiritual planes or divine planes. The Outer Planes are home to beings such as deities and otherworldly creatures such as demons, celestials and devils. Each Outer Plane is usually the physical manifestation of a particular moral and ethical alignment and the entities that dwell there often embody the traits related to that alignment.
All Outer Planes are spatially infinite but are composed of features and locations of finite scope. Many of these planes are often split in to a collection of further infinites called layers, which are essentially sub-planes that represent one particular facet or theme of the plane. For example, Baator's geography is reminiscent of Hell as depicted in Dante's The Divine Comedy. In addition, each layer may also contain a number of realms. Each realm is the home to an individual deity, or occasionally a collection of deities.
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[edit] Standard D&D Cosmology
The standard Dungeons & Dragons (D&D) cosmology contains seventeen Outer Planes. Cosmologically, they are arranged in a ring of sixteen planes with the Good-aligned planes, or Upper Planes at the top, and the Evil-aligned planes, or Lower Planes at the bottom. The Lawful planes (or Planes of Law) sit to the left, and the Chaotic planes (or Planes of Chaos) to the right. Between all of these sit the Neutral planes, or the Planes of Conflict. One further plane sits in the centre of the ring, The Outlands, being neutral in alignment. At the center of the Outlands is a Spire of infinite height; the city of Sigil floats above the Spire's pinnacle. The standard D&D cosmology is the official cosmology used in the Planescape and Greyhawk campaign settings. Many of the alternative names derive from the 1st-edition Manual of the Planes (1987, ISBN 0-88038-399-2), and portrayed in the Planescape setting as the incorrect names used by the "Clueless", or characters from the Prime Material unfamiliar with the planes.
Clockwise from "top", the planes are:
Name | Alternative Name(s) | Alignment | Description | Notable native inhabitants |
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Elysium | Blessed Fields | Neutral good | The plane of peace and unadulterated goodness. |
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The Beastlands | Happy Hunting Grounds | Neutral good / Chaotic good | The plane of idealized nature. |
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Arborea | Arvandor, Olympus, Olympian Glades | Chaotic good | Fey realm of passion, abundance and nature's caprice. |
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Ysgard | Asgard, Gladsheim, Heroic Domains | Chaotic neutral / Chaotic good | The eternal battleground where true heroes prove their valor. |
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Limbo | Plane of Ever-Changing Chaos | Chaotic neutral | An alien, anarchistic and unpredictable plane. | |
Pandemonium | Plane of Windswept Depths | Chaotic evil / Chaotic neutral | An infinite network of pitch-black catacombs, with winds that drive men mad. |
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The Abyss | Plane of Infinite Layers | Chaotic evil | Evil lands of shocking perversity and unpredictable horror. | |
Carceri | Tarterus, Tartarus | Neutral evil / Chaotic evil | Liars, cheats and traitors are imprisoned here by their own deceptions. |
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The Gray Waste | Hades | Neutral evil | Here, all emotion and compassion is drained away, until only hopelessness, selfishness and apathy remain. | |
Gehenna | Plane of Bleak Eternity | Neutral evil / Lawful evil | Volcanic realm of evil schemes and merciless cliffs. |
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Baator | The Nine Hells | Lawful evil | The ultimate home of dictatorship, torment and devilish plots | |
Acheron | The Infernal Battlefield | Lawful neutral / Lawful evil | A plane of constant, pointless war, where identity is forever lost. | |
Mechanus | Nirvana | Lawful neutral | This clockwork plane is the ultimate in order; scholars and constructs live here. |
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Arcadia | The Land of Perfect Order, Plane of Peaceable Kingdoms | Lawful neutral / Lawful good | A peaceful place where all live in harmony; consequently, it is quite dull. |
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Mount Celestia | The Seven Heavens | Lawful good | Countless paladins and saints have ascended here. | |
Bytopia | Twin Paradises | Neutral good / Lawful good | Gnomes and other industrious folk dwell here. |
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The Outlands | Plane of Concordant Opposition | True Neutral | The plane between all other outer planes. |
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[edit] Alternative theories
Theories of organisation of the Outer Planes vary according to culture. Nordic lands see the plane of Ysgard as dominant over all others, in accordance with the importance they ascribe the powers there. Some Oriental lands see the planes not as separate regions, but as a single mass throughout which are scattered different agencies of the Celestial Bureaucracy, with the Celestial Emperor residing on one plane, and his Minister of State on another.
See also Alternative interpretations of the planes.
[edit] Forgotten Realms Cosmology
The Forgotten Realms cosmology currently contains twenty-six Outer Planes, arranged in a tree-like structure around the central 'trunk' of the material plane of Toril. Unlike the Outer Planes of the standard D&D cosmology which are heavily alignment-based, the Outer Planes of the Forgotten Realms cosmology are faith-based.
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[edit] Eberron Cosmology
The Eberron cosmology, used in the Eberron campaign setting contains thirteen Outer Planes. They exhibit traits similar to those of the standard D&D cosmology but also some (Irian and Mabar) appear more like Inner Planes. The cosmology is unique in that the Outer Planes orbit around Eberron through the Astral plane. As they orbit, their overlap with the material plane changes and access to those planes may become easier or restricted.
Name | Alignment | Enhanced magic | Impeded magic | Coterminous / Remote / Orbit |
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Law (strong) | Lawful | Chaotic | 100 years / 100 years / 400 years |
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None | Illusion | None | never / always / off orbit |
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None | None | All | 1 year / 1 year / 100 years |
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Evil | Fire | Cold | 1 month / 1 month / 5 years |
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None | Positive energy | Negative energy | 10 days / 10 days / 3 years |
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Chaos (strong) | Chaotic | Lawful | erratic / erratic / erratic |
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None | Druidic | None | 7 days / 7 days / 1 year |
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None | Negative energy | Positive energy | 3 days / 5 days / 5 years |
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Evil | Cold | Fire | 1 month / 1 month / 5 years |
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Varies | Weapon-related | Pacifying, charms | 1 year / unknown / 36 years |
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Good (strong) | Good | Evil | 1 day / 1 day / 10 years |
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None | Arcane | None | 7 years / 14 years / 225 years |
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Evil | None | None | unknown / unknown / millennia |
See also this excerpt from Chapter 5 of the Eberron Campaign Setting.
[edit] References
- Cook, David (1989). Player's Handbook. TSR, Inc..
- Grubb, Jeff, Bruce R. Cordell, David Noonan (2001). Manual of the Planes. Wizards of the Coast.
- Redman, Rich, Skip Williams, James Wyatt (2002). Deities and Demigods. Wizards of the Coast.
- Baker, Richard; Wyatt J. (2004). Player's Guide To Faerûn. Wizards of the Coast. ISBN 0-7869-3134-5.
- Baker, Keith (2004). Eberron Campaign Setting. Wizards of the Coast. ISBN 0-7869-3274-0.