Operation Wolf

From Wikipedia, the free encyclopedia

Operation Wolf
Operation Wolf Title Screen
Developer(s) Taito
Publisher(s) Taito
Release date(s) 1987
Genre(s) Shooting gallery
Mode(s) Single player
Platform(s) Arcade, Amiga, Amstrad CPC, Atari ST, Commodore 64, PC (DOS, Windows), NES, MSX, Sega Master System, PlayStation 2, TurboGrafx-16, Xbox, ZX Spectrum
Input Positional gun with trigger, 2 Buttons
Arcade cabinet Upright
Arcade CPU(s) MC68000 (@ 12 MHz)
Z80 (@ 4 MHz)
Arcade sound system(s) YM2151 (@ 4 MHz)
(2x) MSM5205 (@ 384 kHz)
Arcade display Raster, 320 x 240 pixels (Horizontal), 8192 colors

Operation Wolf is a one-player shooter arcade game made by Taito in 1987. It spawned three sequels: Operation Thunderbolt (1988), Operation Wolf 3 (1994) and Operation Tiger (1998).

[edit] Description

The object of the game is to capture all six bases: communication setup, jungle, village, powder magazine, concentration camp, and airport. The player must also rescue hostages along the way, including boys, nurses, and women.

Operation Wolf - in game
Enlarge
Operation Wolf - in game

The game is controlled with a positional gun controller attached to the cabinet, with force feedback to simulate recoil. In order to capture the bases, the player must shoot as many soldiers, tanks, jeeps, choppers, and boats as the game requires. Soldiers can throw knives, and vehicles can shoot missiles and launch rockets. The player's ammunition and grenades are limited, but can be stocked up by shooting barrels and crates or by shooting animals such as cats and dogs.

The player has a damage bar that increases each time they are hit. Energy boosts randomly appear which, if shot, decrease damage by five points. Once the bar reaches maximum, the game is over.

[edit] Ports

In 2005, Operation Wolf was released on the Xbox, PlayStation 2, and Microsoft Windows as part of Taito Legends. However, light gun support is unavailable.

[edit] External links

In other languages