Ogryn
From Wikipedia, the free encyclopedia
The ogryns are the equivalent of the fantasy ogre in Games Workshop's techno-fantasy war game Warhammer 40,000. In the game setting, ogryns (or Homo sapiens giganticus) is a variety of abhuman evolved on high-gravity, low-temperature prison planets. They are immensely large, powerful and stupid but extremely loyal once introduced to the Imperial Cult. Those ogryns who fought as rebels in the Horus Heresy only did so because their superior officers lied to them about which side they were on.
In battle, ogryns are used as shock troops, wielding heavy automatic shotguns called ripper guns, which are also used as clubs. They tend to be claustrophobic and thus are difficult to transport in Chimera APCs. Ogryn units are led by "Bone'eads," who have undergone what is known as Biochemical Ogryn Neural Enhancement (BONE), a procedure that improves their intellect to near-human level.
A squad of Ogryns is a formidable fighting force due to their brute strength and size. They can withstand amounts of small arms fire that would destroy a squad of ordinary humans, are utterly loyal to their regiments, and can unleash vast amounts of brute violence when the situation calls for it - and sometimes when it doesn't.
[edit] Notable Ogryns
Warhammer 40,000 Articles |
---|
Forces of the Imperium
Imperial Guard - Space Marines - Witch Hunters - Daemonhunters |
Forces of Chaos |
Alien races |
Locations
Armageddon - Cadia - Catachan - Eye of Terror - Kronus - Mars - Medusa V - Tanith - T'au - Terra |
Games
Epic - Necromunda - Gorkamorka - Horus Heresy |
more... |