Obsidian Conflict

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Obsidian Conflict is a cooperative modification created for Half-Life 2. It is a community based modification with focus on fun, cooperative, and physics-related puzzles. The mod has an open story, but is still set in the Half-Life 2 universe.

The mod is in the beta stage with version 1.21.

In Obsidian Conflict, players will be able to drive Half-Life 2 Vehicles.
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In Obsidian Conflict, players will be able to drive Half-Life 2 Vehicles.

Contents

[edit] Features

  • Customizable HUD and flashlight colors
  • New weapons
  • New NPC Enemies, including: The Houndeye, the bullsquid, the zombine(Zombified Combine soldier), the Alien grunt and many more
  • Customizable Enemy Stats
  • Custom maps

[edit] New Gamemodes

  • PvP Escape: - Currently undeveloped

PvP Escape is all about who can make it to the exit first. You must fight your way through the level against enemy NPCs, and also your fellow players. As you progress through the map, new spawn points will open allowing you to get forward faster so you can keep up with the pack. It won't be easy getting to the finish, but whoever gets there first will be crowned the winner. Note: Lives system is disabled by default in this mode.

  • Escape Lives:

Same idea as PvP escape but there will be no players killing players. Instead, the gameplay will get harder and will require you to use your pickups wisely. A lives system will be implemented so you will only be allowed to die a certain amount of times before you are removed. First player to the end of the map wins. Note: Lives system can be disabled for plain escape.

  • Fort:

Your team must stay alive and hold the fort. Keeping your teammates alive during battle is recommended because if you run out of lives, you're out for the rest of the round. Items like the medpack will come in handy for healing fellow teammates and for them to heal you. The player with the highest score wins. Note: Lives system can be disabled.

  • Lives Round Course:

In this lives round it's a race for the top score. If you lose all your lives during the course, you will be removed from the game and put into spectator mode.

  • Coop:

In coop mode you will be part of a team of prisoners. You will have to cooperate to get to the end and escape the area.

  • Iron Helix: - Currently undeveloped

In this game mode you are part of a squad, your mission: Sabotage. But there is a Hunter robot out to kill anything that moves, and it also controls the locking mechanism on the device you must destroy. The only way to reach your goal is to remove the Hunter, but the Hunter is hard to destroy. Your team must search the map for clues on how to destroy the Hunter. Once the Hunter is destroyed, your team will have a certain amount of time to destroy the device or a new Hunter will be deployed.

[edit] New Enemies\Weapons

  • XEN - Houndeye: -Added version 1.0

An enemy from Half-Life 1, given a new look. This small enemy can give out shockwaves that will push everyone and everything around it away as well as dealing damage on impact of the shockwaves.

  • XEN - BullSquid: -Added version 1.0

Another enemy from the original Half-Life, the Bullsquid. This enemy is capable of running fast and sending enemies flying once they get close enough. It can launch slime balls from great distances and if it gets close, it can use a tail whip.

  • Headcrab - Zombine: -Added version 1.0

A zombified Combine soldier that first showed up in Half-Life 2: Episode One. It is faster and stronger than normal zombies. It can pull out grenades and do a kamikaze attack, blowing itself up and possibly killing its enemy, depending on the distance to its target.

  • (Modified Humans) Combine - Stalkers: -Added version 1.0

The result of Combine experimentation on humans. These beasts, while having shown up in Half-Life 2, and later Half-Life 2: Episode One. They're equipped with a laser.

  • Unknown - Hydra:

This blue snakelike monster will come out of waters and stab you with extreme velocity, avoid if you can, currently there is no way to kill this

  • XEN - Gargantua:

A giant boss like creature from Half-Life 1. It has 2 Flame Throwers and a stomp that would send a red force flying at the target player. Also capable of limited melee.

  • XEN - Tentacle:

A giant boss-like creature from Half-Life 1, in which it was a big, immortal, blind, stationary tentacle, relying on excellent hearing to detect its prey. Its only weapon is a big claw that it slams down on any area where sound is detected. It can normally be fooled with a grenade explosion.

  • XEN - Alien grunt: -Added version 1.1

Another enemy from Half-Life 1. The alien grunt is an alien soldier capable of limited melee attacks and wielding a gun that shoots player-tracking hornets.

  • UZI: -Added version 1.0

An UZI. Can be duel wielded and has a high rate of fire.

  • Sniper: -Added version 1.0

A sniper rifle with a mounted scope. Equipped with a laser-pointer for quick aiming. Aiming using the scope is virtually impossible while moving.

[edit] See also

[edit] External links