User:Numbuh3.14/Destructively Nefarious Kids

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Contents

[edit] DNK Organization

Like the Kids Next Door, the Destructively Nefarious Kids have a worldwide organization that (once) was devoted to torturing kids everywhere. After the KND reverted the DNK to good in Operation: P.O.O.L., the DNK operatives decided to make their universe better for all the people in it.

Like the KND, the DNK use their own Code Module, the G.A.M.M.A., that is used to commission KCND (Kruel Cadets for Needless Destruction; the counterparts of the Cadets Next Door) trainees. It is also used to monitor operatives afterward using their life-scan, which the machine takes right before it commissions an operative (hence the device's acronym).

[edit] Negative Numbuh Omega

First appearance: Operation NEGATIVE UNIVERSE

Negative Numbuh Omega, who prefers to just be called Omega, is a mysterious DNK operative who is considered one of the best (similar to the KND Organization's Numbuh Zero), despite few people believing in him. He is a self-proclaimed mercenary with a British accent and, though he is a member of the much larger Destructively Nefarious Kids organization, he keeps to himself a lot. As a result, very few of the DNK know much about him (even Supreme Leader Negative Numbuh 262 knows little about him, since Omega joined before Negative 262 took on leadership of the DNK). Omega is also the only DNK operative (thus far, at least) to have chosen a letter (Greek or otherwise) for his numbuh.

[edit] Statistics

Appearance: Teenager wearing a thick coat and a black scarf swathed around his mouth

Age: 19

Intelligence: Above average

Speed: Unknown

Heroics: Defeating the villain Darking

Weapons/Technology: 2x4 DNK technology

Believers (before everyone discovered he existed): Negative Numbuhs 260, 262, and the Negative 44 Twins

Current Status: Active

Friends: Kids Next Door, Destructively Nefarious Kids

Enemies: Darking, Father and the DCFDTL (most likely)

[edit] Negative Numbuh 18

First appearance: Operation NEGATIVE UNIVERSE

Negative Numbuh 18 was once an admirer of legendary DNK operative Omega. He wanted to be Omega's friend but Omega repeatedly told Negative 18 that he "didn't want friends". His faith in his favorite operative shot down, Negative Numbuh 18 took to wandering around Ice Canyon (located somewhere in the negative world's equivalent of Antarctica) by himself. Omega tried to ask for Negative 18's help in defeating the supervillain Darking in Operation: D.E.S.T.R.O.Y.E.R., but the shunned admirer would have nothing to do with Omega. However, after Negative 18 helped Omega, the Kids Next Door, and his fellow Destructively Nefarious Kids defeat Darking, Omega decided to train Negative 18 after all, making Negative Numbuh 18 very happy.

[edit] Negative Numbuh 20

First appearance: Operation NERDS OF A FEATHER (Appeared at end of NERDS OF A FEATHER, fully appeared in NEGA-PORTAL and O.L.Y.M.P.I.C.S.)

Negative Numbuh 20 is the chief of secret files at DNK Moonbase. He monitors files and will notify Negative 96 if any of the files indicates an operative has betrayed the DNK. He and Negative 28 both "rescued" Negative Numbuh 3.14 at the end of Operation: NERDS OF A FEATHER. He was also put in charge of the Broccoli Mines during Negative Numbuh 4's days as DNK Commander. Though he works at Moonbase, he is not a resident there, as he has his own house (conveniently located at the located at the same spot where Maurice's house is in the positive world).

[edit] Negative Numbuh 28

First appearance: Operation NERDS OF A FEATHER

Negative Numbuh 28 is a member of the Elite Destructively Nefarious Kids, who capture and torture unruly children. He lives exclusively at the DNK's version of the KND Moonbase. After the KND and LTDFCD beat Negative Numbuh 4, the Elite DNK started to help in the revival of the negative universe.

[edit] Negative Numbuh 2.25

First appearance: Operation D.E.S.T.R.O.Y.E.R.

Negative Numbuh 2.25 is an operative at the DNK Arctic Base. He is head of defenses at the Base, having been recruited by Negative Numbuh 5PP (a pun on power points, like those found in video games, especially the impossibility of having PP below zero), Negative Numbuh 60's predecessor. When Negative 2.25 met Negative Numbuh 3.14, he immediately distrusted her and was elated to have been proved right (when Negative Numbuh 3.14 escaped the DNK somewhere between the fanfics Operation: NERDS OF A FEATHER and Operation: V.I.L.E. O.N.E., where she joined V.I.L.E.).

[edit] Negative Numbuh 3.56

First appearance: Operation NEGA-PORTAL

Negative Numbuh 3.56 (Trebreh "Eibreh") is the negative counterpart of KND operative Numbuh 65.3. According to Negative 3.56, since Numbuh 65.3's name has a decimal, his counterpart's name would need to be reversed to be backwards. Like Numbuh 65.3, Negative 3.56 is a communications officer, however, unlike his counterpart, who is a nerd, Negative 3.56 is obsessed with being cool. His obsession can be annoying at times, like when he unintentionally distracted Negative Numbuhs 260 and 262 during the fight with the fire-wielding Delightfuls in Op NEGA-PORTAL.

[edit] Negative Numbuh 44

First appearance: Operation D.E.S.T.R.O.Y.E.R.

Like the Numbuh 44 twins in the positive universe, the Negative Numbuh 44's are a pair of identical twins. The two share the job of protecting the DNK G.A.M.M.A., the DNK's personal "Code Module". Only they have this job, and they will immediately report to Negative Numbuh 262 if anyone tries to relinquish the position from them.

[edit] Negative Numbuh 46

First mention: Operation NEGATIVE UNIVERSE

Negative Numbuh 46 was a former DNK hero. He was apparently even older than Omega and was the greatest operative in Omega's day, before Omega became a hero by defeating negative world supervillain Darking. Negative 46 was also best friends with Negative Numbuh 18, and apparently the only friend Negative 18 had among the neglectful and hateful operatives at DNK Moonbase.

[edit] Negative Numbuh 55

First appearance: Operation E.N.D.G.A.M.E. (in the Code: DELIGHTFALIA series)

Negative Numbuh 55 is rarely seen in person. However, he is just as important a member of the team at DNK Moonbase as Negative 3.56, Negative 262, and others. Negative 55's job is to scan the negative world for signs of places that need to be "renewed" (reverted back to how they were before Operation: P.O.O.L.) and giving the coordinates of these locations to major DNK agents whose job it is to "renew" the places indicated by Negative 55.

[edit] Negative Numbuh 60

First appearance: Operation NEGA-PORTAL

Not much is known about the mysterious Negative Numbuh 60, Numbuh 60's negative counterpart. Negative 60 trains bullies and other nasty children to become operatives for the Destructively Nefarious Kids. The training simulations at DNK Arctic Base are much harder than those at KND Arctic Base. Negative 60 is proud for that, having designed the simulations himself. He seems to have a friendly relationship with Negative Numbuh 96 and the Negative Numbuh 44 twins, although he has been known to yell at the latter two when he is angry just because they happen to be around.

[edit] Negative Numbuh 74

First appearance: Operation NEGA-PORTAL

Negative Numbuh 74 is one of the many DNK agents operating at DNK Arctic Base. He is a communications officer for Arctic Base, just as Negative 3.56 is for Moonbase. Most of the time, however, most of the Arctic Base operatives just see Negative Numbuh 74 acting as janitor and cleaning up the messes left by other, less attentive operatives. Some operatives, like Negative Numbuh 60 and Negative Numbuh 3.14 (in her short time as an operative), know about his real occupation, but most of them (excluding Negative Numbuh 3.14, of course) are nice enough to not give away his secret to non-DNK operatives. Negative 74 is usually seen as a background character, although he did inform Negative 262 about Negative 18's "mysterious" disappearance during Operation: NEGATIVE UNIVERSE (where only his voice was heard).

[edit] Negative Numbuh 89

First appearance: Operation D.E.S.T.R.O.Y.E.R.

Negative Numbuh 89 makes his first appearance as a rogue operative in the Destructively Nefarious Kids Fanfic entitled Operation: D.E.S.T.R.O.Y.E.R. He is the childhood friend of Negative 96, as mentioned by Eizzil. He has been depicted using a plunger-type device that bears a striking resemblance to the M.O.R.T.A.R. Not much else is known about him.

[edit] Negative Numbuh 96

First appearance: Operation R.E.S.P.E.C.T.

Negative Numbuh 96 is a tough, cruel girl who enjoyed the DNK's former job of torturing kids to do adult work, and sometimes wishes they could return to that job. Negative Numbuh 96 is in charge of decommissioning DNK operatives when they have betrayed the DNK (rather than when they turn 13, as in the KND). Due to Negative Numbuh 86's being a member of the main DNK team, Negative Numbuh 96 serves the effective place of positive Numbuh 86 on the DNK's Moonbase. She has apparently had a change of heart, as she was seen dropping off the DNK at the Sector V team's treehouse in "Operation: R.E.S.P.E.C.T."

[edit] Negative Numbuh 260

First appearance: Operation NEGA-PORTAL

Unlike his positive evil counterpart, Numbuh 260 a.k.a. Michael Newman, Negative Numbuh 260 (Leahcim Namwen) was never decommissioned from the DNK (due to the fact that DNK operatives are only decommissioned when they betray the organization, not when they turn 13). Like Michael, Negative 260 is a technical genius and developed many of the DNK's weaponry, including the DNK S.P.L.A.T.T.L.E.. He also developed the three DNK Modules, all named after Greek letters: A.L.P.H.A., B.E.T.A., and G.A.M.M.A. The first two were actually prototypes and Negative 260 trashed them with the invention of the G.A.M.M.A. He explains to Numbuh 362 and Negative 262 (although the latter just happened to be there, and already knew) that the reason many of the DNK's 2x4 technology weapons have "overlarge", "oversized", and other such words in their acronyms is that most small children fear larger things, and the DNK's previous intention had been to rule children by fear and intimidation.

[edit] Negative Numbuh 262

First appearance: Operation NEGA-PORTAL

Negative Numbuh 262 (Lehcar) is the leader of the DNK, having gained the position after Numbuh 4 beat his negative counterpart. Though, like the KND, the DNK negative numbers can go on forever, Negative Numbuh 262 is their definite leader, though her negative number is not -362. She is the opposite (in demeanor and stature) of Numbuh 362 of the Kids Next Door organization, being a loudmouthed, sassy girl rather than the kind but firm girl that Numbuh 362 is. However, Negative 262 has shown that she has the capacity for kindness, as seen in Operation: D.E.S.T.R.O.Y.E.R.

Preceded by:
Negative Numbuh Four
Supreme Leader of the Destructively Nefarious Kids Organization
Operation: NEGA-PORTAL-Present
Succeeded by:
Incumbent

[edit] Negative Numbuh 400

First appearance: Operation R.E.V.E.N.G.E. (flashback)

Negative Numbuh 400 was one of the very first DNK operatives. Though he was the opposite of former KND operative Numbuh 100, he was much less nice. Negative 400 started the tradition of the Broccoli Mines that was continued by Negative Numbuh 4. He also created and used the first DNK torture weapon. After Negative Numbuh 4 took over the DNK, Negative 400 had a change of heart and protested Negative 4's actions, but Negative 4 had Negative 96 take him to be deccommissioned for daring to challenge Negative 4's authority.

Preceded by:
Unknown
Supreme Leader of the Destructively Nefarious Kids Organization
Unknown (Possibly Operation: NEGATIVE UNIVERSE)-Operation: P.O.O.L.
Succeeded by:
Negative Numbuh 4

[edit] Major Events in Destructively Nefarious Kids History

[edit] "The Bad Days"/"The Bad Years"

The terms "The Bad Days" or "The Bad Years" are used by the DNK to refer to the short time (during Operation: P.O.O.L.) that Negative Numbuh 4 controlled the DNK. Nowadays, many Destructively Nefarious Kids feel that those were days when they had been "brainwashed" into hurting kids and the KND helped reform them. Few DNK operatives now refer to Negative Numbuh 4 by his numbuh, preferring instead to refer to him as "Him" or "He" (similar to how characters in the Harry Potter series refuse to pronounce Lord Voldemort's name, but rather call him "He Who Must Not Be Named" or the shorter "You-Know-Who").

[edit] DNK Training

In contrast to the negativity of the "The Bad Years" spent with Negative 4 is the Destructively Nefarious Kids' training, which they undertook with the Kids Next Door, who helped them to overcome some of their least admirable aspects.

  • Numbuh One showed Negative Numbuh One how to fight, and stick up for himself.
  • Numbuh Two and Negative Numbuh Two worked on fixing KND technology together, which helped Negative Two learn how to be smarter.
  • Numbuh Three taught Negative Numbuh Three how to laugh and have fun. (Negative 3 resisted at first, until Numbuh Three jumped on her and tickled her)
  • Numbuh Five put Negative Numbuh Five on a "strict cool kid schedule" to help Negative 5 overcome her nerdiness. (Exercises included magazine-reading and saying hip, cool phrases--- the latter was taken a bit further by Numbuh 5 bringing Negative 5 to school to hear some teenage trash talking)
  • Lizzie helped her counterpart Eizzil stop being so mean by spending more time with her, doing girly stuff. (e.g. painting each other's nails, etc.)

[edit] List of Destructively Nefarious Kids Two-by-Four Technology

The Destructively Nefarious Kids have a plethora of 2x4 technology devices at their disposal, which generally are stronger than the KND's technology. In all of the fanfics in which the DNK appear, at least one of their technologies also appears, thus ensuring that the operatives are never without weaponry.

This is a list of DNK Technology in Numbuh3.14's Codename: Kids Next Door fan fiction.

Name Expanded Acronym Appeared in Operation Description Info from
A.L.P.H.A. Alternate Loading Program Helps Agents ' A prototype of the DNK's "Code Module". DNK C.O.D.E.B.O.O.K.: Best and Worst Moments in Destructively Nefarious Kids History
B.E.T.A. Big Enemy Tracking Apparatus ' A prototype of the DNK's "Code Module" DNK C.O.D.E.B.O.O.K.: Best and Worst Moments in Destructively Nefarious Kids History
B.L.A.C.K. Big Limo is Absolutely Crazy Killer D.E.S.T.R.O.Y.E.R.
M.E.N.A.C.E.
A limousine in a similar style to the Kids Next Door E.L.I.M.O.N.A.T.E.R. used for transporting guests, especially important DNK operatives from Moonbase. The B.L.A.C.K. also comes with ejector seats to shoot operatives into battle quickly, courtesy of Negative 260, the designer of most of the Destructively Nefarious Kids' weapons and vehicles. D.E.S.T.R.O.Y.E.R.
D.E.L.P.H.A. Definitive Explosive Laser Packs a Heavy Arm-Punch O.L.Y.M.P.I.C.S. ' O.L.Y.M.P.I.C.S.
D.O.M.E.B.O.T. Destructive Obliterating Machine Especially Busts Out Torture Operation NEGA-PORTAL Video Game A robot used by the DNK, similar to the KND W.A.T.C.H.B.O.T.s. They appear as enemies in the DNK Seriously Dangerous Museum of Weapons And The Like. They are invulnerable to normal M.O.R.T.A.R. shots, so they must be destroyed using Sticky-Bombs. Operation NEGA-PORTAL Video Game
F.L.A.T.T.E.N.E.T. Four Legged Animatron Totally Trashes Enemy's Nefarious Evil Technologies E.V.I.L. A vehicle used by the DNK to roll over things. Also called the R.O.L.L.E.R. (Really Obnoxious Leveling Land [Vehicle] Exterminates Rubbish) by Negative Numbuhs 18, 262, and Omega, and occassionally by Negative Numbuh 1 and his team. E.V.I.L.
G.A.M.M.A. Giant Anti-Kid Module Monitoring Anyone NEGA-PORTAL The DNK's "Code Module", used to commission anyone worthy enough into the Destructively Nefarious Kids. Was proceeded by the A.L.P.H.A. and B.E.T.A., both also named after Greek letters. NEGA-PORTAL
G.I.M.M.E. Grabber Immediately Makes Most Everything (Yours) R.E.S.P.E.C.T.
V.I.C.T.O.R.Y.
M.E.N.A.C.E.
Operation: NEGA-PORTAL Video Game
A glove with an extendable claw used for snatching things right out of other people's hands. Negative Numbuh One and Negative Numbuh Two 4'5" Action Figure Set
H.O.N.K.E.R. Hidden Online Nega Kommunicator Enables Rescue NEGA-PORTAL
R.E.S.P.E.C.T.
H.E.R.O.E.S.
Operation: NEGA-PORTAL Video Game
A walkie-talkie device that lets the DNK communicate with each other and with the Sector V Team. The device is more high-tech than the KND's P.I.P.E.R. since the H.O.N.K.E.R. can display an image of the speaker on the other end (as well as any action that may be going on in the surrounding area). H.E.R.O.E.S.
H.O.R.N.E.T.T. Huge Overland Rover (Digs) Neatly to Explore Tough Terrain KID NINJAS' COMEBACK
R.E.V.E.N.G.E.
V.I.C.T.O.R.Y.
A giant hornet-shaped machine that the Destructively Nefarious Kids use to tunnel underground. It wields monster-sized stingers as weapons. R.E.S.P.E.C.T.
K.O.O.L.E.R. Kovert Omega's Odor-Blaster Locks Escape Routes NEGATIVE UNIVERSE
D.E.S.T.R.O.Y.E.R.
A machine gun-like weapon that fires icy mist that, as the name suggests, blocks escape routes. It is the invention of DNK operative Omega. It is revealed in Operation: DESTROYER that it is the only weapon capable of defeating anyone who is powered by the Ultimate Horror (like Lord Darking). Operation: D.A.R.K.I.N.G. 4'5" Figure Set (includes special Lord Darking, Omega and Negative Numbuh 18 movable figurines)
M.I.S.T.A.R.O.U.S. Mechanical Invisibility Screen Turns All Rogue Operatives Unseen Superbly NEGA-PORTAL
V.I.C.T.O.R.Y.
An invisibility belt utilized by the DNK to defeat their foes. When combined with the M.O.R.T.A.R., the M.I.S.T.A.R.O.U.S. becomes a very dangerous weapon. NEGA-PORTAL
M.O.M.S.T.E.R. Massively Overlarge Machine Stops Totally Every Runaway NEGA-PORTAL
KID NINJA'S COMEBACK
R.E.V.E.N.G.E.
H.E.R.O.E.S.
V.I.C.T.O.R.Y.
M.E.N.A.C.E
E.V.I.L.
Operation: NEGA-PORTAL Video Game
The DNK's personal transport, designed by Negative Numbuh 260. It is shaped like a missile, but is actually a rocket that fires missiles as weapons. M.O.M.S.T.E.R. Rocket Shooting Toy
M.O.T.O.R. Mysterious Offroad Transport Opposes Rescues D.E.S.T.R.O.Y.E.R.
M.E.N.A.C.E
E.V.I.L.
This bike was designed by the DNK to chase escaping slaves (as well as the LTDFCD). Ironically, this vehicle was first seen in Operation: D.E.S.T.R.O.Y.E.R. where it was used for a rescue mission rather than to stop one. D.E.S.T.R.O.Y.E.R.
M.O.R.T.A.R. Mechanically Operated Raygun Traps All Rivals R.E.S.P.E.C.T.
H.E.R.O.E.S.
V.I.C.T.O.R.Y.
D.E.S.T.R.O.Y.E.R.
E.V.I.L.
Kids Next Door B.A.T.T.L.E. Video Game
Operation: NEGA-PORTAL Video Game
A blaster gun that fires powerful paralyzing beams. Used to take out a few of the V.I.L.E. members in Operation: V.I.C.T.O.R.Y. Was also used in Operation: H.E.R.O.E.S. to try and stop part of PTOOEY, but the Terrible Tutor's textbooks knocked them right of the DNK's hands. Negative Numbuh Three, Negative Numbuh 86, and Eizzil Enived 4'5" Action Figure Set
N.E.G.A.-T.A.N.K. ' NEGATIVE UNIVERSE The personal transport of DNK operative Omega. It is a violent mockery of the positive Numbuh 86's T.A.N.K. vehicle. Whereas Numbuh 86's T.A.N.K. is used only to catch escaped deccommissioned operatives, Omega uses the N.E.G.A.-T.A.N.K. to tear up the scenery around the fields behind Negative Numbuh 1's (formerly Omega's) house. NEGATIVE UNIVERSE
Operation: DELIGHTFUL
P.R.O.T.R.A.C.T.A.R. Potentially Reinforced Opponent Trashing Robotic Armor Can Thrash Around Rebels NEGA-PORTAL
R.E.V.E.N.G.E.
R.E.S.P.E.C.T.
V.I.C.T.O.R.Y.
Similar to the KND's L.O.C.K.A.H.S.O.C.K.A.H., except it more resembles Battle Ready Armor, and is used by the DNK to battle their foes. Most frequently seen on Negative Numbuh 260, but is designed to be usable by any other DNK member. Negative Numbuh Five 4'5" Action Figure
R.O.B.O.C.A.M. Robotically-Operated Bullseye Optics Capture All Movement Operation NEGA-PORTAL Video Game A spy-camera seen in many negative world levels in the Operation: NEGA-PORTAL Video Game. It fires laser beams when it spots an intruder. Unfortunately, it often mistakes Negative Numbuh 1 and his team for enemies, since it mixes them up with the Sector V team, who would be considered intruders. Operation NEGA-PORTAL Video Game
R.O.C.K.E.T.T. Really Oversized Car Kan Easily Trash Traitors NEGA-PORTAL
R.E.S.P.E.C.T.
An automobile turned into a monster vehicle. Originally designed in order to attack the LTFCD's home. R.E.S.P.E.C.T.
S.A.N.K.T.U.A.R.Y. Super Awesome Nefarious Kids Transport Ultimate Anti-Kid Refuge for Youngsters V.I.C.T.O.R.Y.
P.E.N.U.L.T.I.M.A.T.E.
The DNK Treehouse transformed into a spaceship complete with rockets. It is used whenever the DNK need to travel to Moonbase. DNK C.O.D.E.B.O.O.K.: Best and Worst Moments in Destructively Nefarious Kids History
S.I.N.K.E.R. Submersible Is Nasty and Kan Eradicate Rubbish NEGA-PORTAL
V.I.C.T.O.R.Y.
P.E.N.U.L.T.I.M.A.T.E.
D.I.V.E.
The DNK's version of the Kids Next Door S.U.B.S.T.A.N.D.A.R.D. This rather nasty-looking vehicle with a shark's head in front is capable is destroying almost anything underwater, no matter what kind of material it's made out of. D.I.V.E.
S.L.I.C.A.M. Sticky Little Invisible Camera Absorbs Memory O.L.Y.M.P.I.C.S. A special camera used by operatives from Moonbase, particularly Negative 96 and Negative 260, the latter of whom invented the device. It consists of a camera (which, as the acronym states, has a sticky adhesive and thus can be placed anywhere) and a headset, which is usually worn by one of the DNK operatives to listen in to villain conversations. S.L.I.C.A.M. Toy Camera and Headset
S.P.A.C.E.-R.O.V.E.R. Spraycan-Powered Astro Contraption Exceptionally Rockets Over Villains Extraordinarily Rapidly Mission: Virtually Impossible Not actually a DNK vehicle, but a vehicle created by the Little Traitor Dudes for Children's Defense in a virtual reality game in which they and the KND fought the Delightful Children from Down the Lane. Mission: Virtually Impossible 4'5" Figure Set (Includes S.P.A.C.E.-R.O.V.E.R. and Little Traitor Dudes For Children's Defense figurines)
Z.A.P.P.E.R. ' NEGA-PORTAL
D.E.S.T.R.O.Y.E.R.
An electric laser used by Negative 96 to attack evil enemies (and sometimes naughty children). NEGA-PORTAL

[edit] Unnamed Technology

The next list contains other DNK gadgets, ships and weapons that may or may not have an acronym:

Description Appeared in Operation
Super Impressive Blaster NEGA-PORTAL
R.E.S.P.E.C.T.
V.I.C.T.O.R.Y.
H.O.N.K.E.R. II? D.E.S.T.R.O.Y.E.R.
S.A.N.K.T.U.A.R.Y. cannons V.I.C.T.O.R.Y.
P.E.N.U.L.T.I.M.A.T.E.
Rocket Launcher NEGA-PORTAL
Negative Numbuh 1's Space Suit NEGA-PORTAL
Negative Numbuh 2's Space Suit NEGA-PORTAL
Negative Numbuh 3's Space Suit NEGA-PORTAL
Negative Numbuh 5's Space Suit NEGA-PORTAL
Negative Numbuh 86's Space Suit NEGA-PORTAL
Eizzil's Space Suit NEGA-PORTAL
Omega's Comm. Device NEGATIVE UNIVERSE
D.E.S.T.R.O.Y.E.R.
Past DNK Torture Weapons NEGATIVE UNIVERSE
Torture Machine (possibly an early S.P.L.A.T.T.L.E.?) NEGA-PORTAL
Telescope R.E.V.E.N.G.E.
H.E.R.O.E.S.
Negative Numbuh 86's M.O.R.T.A.R. II? NEGA-PORTAL
H.E.R.O.E.S
V.I.C.T.O.R.Y.
D.E.S.T.R.O.Y.E.R.
LTDFCD's Rocketship R.E.V.E.N.G.E.
V.I.C.T.O.R.Y.
S.P.O.R.T.
Negative Numbuh 96's Transport Ship R.E.S.P.E.C.T.
D.E.S.T.R.O.Y.E.R.
Sinker Suits O.L.Y.M.P.I.C.S.
Stinkbomb Grenade R.E.S.P.E.C.T.
H.E.R.O.E.S.
V.I.C.T.O.R.Y.
Transport Pods Code: DELIGHTFALIA Anniversary Series
Modified Helmets Code: DELIGHTFALIA Anniversary Series


User:Numbuh3.14 edit
DNK operatives:

Ω | -18 |-20 | -28 | -2.25 | -3.56 |-44 | -46 | -55 |-60 | -74 |-89 |-96 |-260 |-262 | -400

Destructively Nefarious Kids operatives in Codename: Kids Next Door fanfics
Destructively Nefarious Kids 2X4 Technology
Operation: NEGA-PORTAL Video Game
Minor Series One Fanfic Villains: Honor Society and GPAA | King Larry | Lillian Green | Michael Newman | Sarah Lifeworth | Vygen
Minor Series Two Fanfic Villains: Coach Jules Kitor | Shark Bite team | The Warriors
Minor Series Three Fanfic Villains: Dr. Alastro Silver | Elisa | Lady Arone | Mr. Manias
Kids Squad Allies in Codename: Kids Next Door fanfics
Members of the Y.O.U.T.H. Agency
Villains in Series One Codename: Kids Next Door Fanfics
Villains in Series Two Codename: Kids Next Door Fanfics
Fanfics in Order by Series: 1st Series | 2nd Series | 3rd Series
Major Fanfics in Order by Series: First Series | Second Series | Third Series
DNK-centered Fanfics
References and Parodies in Codename: Kids Next Door Fanfics
Codename: Kids Next Door: Operation: SAVE THE DAY
Fanfics in the Code: DELIGHTFALIA series
Sites of Ally Headquarters: DNK Arctic Base and Moonbase | Ice Cream Island (The Warriors') | Kid Ninjas' Island | Y.O.U.T.H. HQ
Villains Hideouts: A.C.T.W.L.U.T.H. HQ | V.I.L.E. HQ
Central Places in Kids Next Door fanfics
KND Fanfic Quotable Quotes
Villainous Weaponry in KND Fanfics