Demolition Racer: No Exit

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Demolition Racer: No Exit
Developer(s) Pitbull Syndicate
Publisher(s) Infogrames
Release date(s) October 23, 2000
Genre(s) Racing
Mode(s) Single player, Multiplayer
Rating(s) ESRB: Everyone (E)
Platform(s) Dreamcast

Demolition Racer No Exit was a game developed for the Sega Dreamcast. It was produced by Infogrames and Pitbull Syndicate. It is an enhanced port of Demolition Racer for PlayStation.

The game has two player support, but does not have online capability nor any downloadable material. The game also features music from bands such as Cirrus and Fear Factory.

[edit] Gameplay

The aim of play is the destruction the car's of fellow racers. Players receive points based on the amount of damage they do to other cars, then receive a score multiplier at the end of the game based on their standing in the race. In addition to the normal amounts of points, two high-point hits ("Death From Above" and "T-Boned") not only merit a large number of points but destroy the victim's car.

There are a large number of cars to choose from in the game, and the models are based on various actual cars, although no authentic names were used. Players can choose from a limited number of insignias and paint patterns to customize their car, and also have access to a full RGB palette. In certain modes, coins can be collected on the track which the player can then use to further customise their car with upgrades. Such upgrades are not available in multiplayer, or when not playing these specific modes.

Those who complete the five "Circuit" modes also unlock a number of unusual minigames, one of which can be played using a light gun, even though there was no official release of such a controller from Sega. Each Circuit mode had its own tracks and cars, and the computer's cars were chosen from the same "class" as that which the player was allowed to choose from.

[edit] Reception

The game was not widely released or advertised, but was generally well received by critics. It has often been faulted for having a wholly unrealistic physics engine, although some users claim this actually added to the play as it made otherwise impossible collisions and tricks possible.[citation needed]

The game has been touted as an example of how simple, off-brand games with solid gameplay can be worthwhile and memorable even if they do not get wide releases, large budgets, or heavy promotion.[citation needed]