NiL
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NiL | |
---|---|
Developer(s) | NiL Development Team |
Designer(s) | NiL Development Team |
Latest version | Pre-alpha |
Release date(s) | N/A |
Genre(s) | 2D Action |
Mode(s) | Multiplayer |
Platform(s) | Cross-platform |
Input | Keyboard, Mouse |
NiL (recursive acronym for NiL Isn't Liero) is a free software clone of the once popular DOS computer game Liero, which is freeware. NiL runs on Linux and Windows and is released under the terms of the GNU General Public License. NiL is not, like Liero, limited to two players as it has support for an infinite number of players over a TCP network.
The project was initiated by Flamming Frandsen in winter 1999 after he had stumbled across Liero, which he liked so much that he decided to reimplement it under Linux. He however abandoned the project five months later due to being too busy for it. NiL was then dead until the beginning of 2004 when the current maintainer of NiL, Christoph Brill, found out about the project and took over. Thereafter Daniel Schneidereit joined the project as well, but soon left. Other contributors included Nils Thuerey, Harri Ilari Tapio Liusvaara, David Hewitt and Phil Howlett.
Development however proceeded slowly as the project's source code became almost unmaintainable and NiL was lacking developers. By mid-2005 Alexander Kahl joined development, convinced Christoph to start over and re-think the whole concept of NiL, as a decent free Liero clone did already exist at that time. Today (2006), the project is still active.
[edit] See also
- Liero's precursor MoleZ.
[edit] External links
- http://nil.sourceforge.net/ - official site and development wiki
- http://www.cnn.com/2000/TECH/computing/04/12/linux.net.games.idg/index.html