NFL Quarterback Club '98
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NFL Quarterback Club '98 | |
---|---|
Developer(s) | Iguana Entertainment |
Publisher(s) | Acclaim |
Series | NFL Quarterback Club series |
Release date(s) | November 1997 |
Genre(s) | Sports |
Mode(s) | Single player, Multiplayer |
Rating(s) | ESRB: KA (Kids to Adults) |
Platform(s) | Nintendo 64 Sony Playstation SNES Sega Genesis |
NFL Quarterback Club '98 is a football video game, released in November of 1997. It was developed by Iguana Entertainment and published by Acclaim for the SNES, Sega Genesis, Sony Playstation, and Nintendo 64.
[edit] Features
NFL Quarterback Club '98 contained numerous features.
One of NFL Quarterback Club '98's features is Simulation mode. There are two kinds of Simulation modes, Custom and Historic. Custom Simulation mode allows one to create one's own scenario, including both teams' scores, whose possessed the ball, how much time was left, and where the team with posession of the ball was on the field. Historic Simulation mode contained fifty different scenarios, based on games that happened in history, and a certain task was to be accomplished, often to "change history" and win with the team that lost the game, but sometimes to replicate a team's victory.
Another feature found in the game allows one to create a player. The game allows one to enter information such as the player's position, name, jersey number, height, weight, dominant hand, skin color, and age. After one fills out this information, he or she is taken to a stat customization screen where one can edit a player's stats, such as accuracy and range (for kickers and quarterbacks), catching abilities, agility, speed, and strength (all for numerous players). After a player is created, he is put into Free Agency, where a player must be signed by a team.
Players can also create a team, using color schemes of the 30 NFL teams found in the game. Teams' playbooks, stadiums, and initials (shown next to a team's score during gameplay) can be edited, and a team may contain up to 55 players. Players can be put onto a team from any of the 30 teams already in the game, as well as Free Agents (including created players).
There is a season mode where players can select a team and play through their 1997 schedule. There is also a playoff mode where a player can select a team and try to guide them through the playoffs. Quarterback Club '98 also featured a Quarterback Profile feature. This feature contained 30 quarterbacks, one from each team, and their college and pro football achievements in encyclopediatic format.
[edit] Trivia
A harmless glitch that appears every so often causes numerous players to be named Mike Clark, often occuring when the game is saved and season mode is played.
Another glitch in the game prevents the opposing team from tackling your player behind the line of scrimmage by lateraling the ball to the kicker on a fake field goal attempt; however, once the kicker runs beyond the line of scrimmage, he can be tackled again. The same thing can happen when lateraling the ball on a kickoff return, but the player who has the ball cannot be tackled the entire drive, resulting in easy touchdown returns.
There are four hidden teams, accessed by entering the code STNTXTM. Two of the teams, Iguana and Acclaim, are fictional teams named after the developer and publisher of NFL Quarterback Club '98, respectively. The athletes on both teams are actual people employed by Iguana and Acclaim. The other two teams are Pro Bowl teams from the 1996 season. It is worth noting that Acclaim and Iguana's teams are exceptionally skilled, Iguana's team having perfect stats in every category and Acclaim having above-average stats in everything.
NFL Quarterback Club '98 has sold over one million copies.
[edit] Sequels
NFL Quarterback Club '99
NFL Quarterback Club 2000
NFL Quarterback Club 2001
NFL Quarterback Club 2002