Next Generation Magazine
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Next Gen redirects here. For the science fiction series, see Star Trek: The Next Generation.
Next Generation Magazine (also known as NextGen) was a video game magazine that was made by the now defunct Imagine Media publishing company. It was affiliated to and shared editorial with the UK's Edge magazine. Next Generation ran from January 1995 until January 2002. Unlike its competitors GamePro and EGM which targeted an adolescent audience, Next Generation was directed towards a more mature, adult readership by focusing on the industry itself rather than individual games.
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[edit] Lifecycle 2
In September 1999, Next Generation was redesigned, its cover name shortened to simply NextGen. This would start what was known as "Lifecycle 2" of the magazine. A year later, in September 2000, the magazine's width was increased from its standard 8 inches to 9 inches, however this wider format lasted less than a year.
The brand was resurrected in 2005 by Future Publishing USA as an industry-led website, at http://www.next-gen.biz/.
[edit] Differences between Next-Gen and its contemporaries
Notable differences between Next Generation and other current video game magazines:
- Most video game magazines rank a game in several different categories (graphics, sound, gameplay, etc.) and sometimes provide an average score based on those numbers. Next Generation's review ranking system, on the other hand, was based on a number of stars (1 through 5), that ranked games based on their merits overall compared to what games were already out there.
- Its content didn't focus on screenshots, walkthroughs, and cheat codes. Instead the content was more focused on the game industry from an artistic perspective.
- Its interviews with people in the gaming industry often featured questions about gaming in general rather than about the details of the latest game or game system they were working on.
- Next Generation had a few editorial sections like "The Way Games Ought To Be" (originally written every month by game designer Chris Crawford) that would attempt to provide constructive criticism on standard practices in the video game industry.
- The magazine's construction and design also differed from its competitors. The design was decidedly simple and clean, its back cover having no advertising on it initially, a departure from most other gaming magazines. The first several years of Next Generation had a heavy matte finish cover stock, unlike the glossy paper covers of its compeitors. The magazine moved away from this cover style in early 1999, only for it to return again in late 2000.
[edit] Issue History
[edit] Lifecycle 1
Issue | Cover |
---|---|
v1 #1 (1/1995) | Virtua Fighter 2 |
v1 #2 (2/1995) | Online Gaming |
v1 #3 (3/1995) | Sony PlayStation |
v1 #4 (4/1995) | Atari Jaguar |
v1 #5 (5/1995) | Ultra 64 |
v1 #6 (6/1995) | Crossfire |
v1 #7 (7/1995) | Wipeout |
v1 #8 (8/1995) | Sega Saturn TV Commercials |
v1 #9 (9/1995) | Destruction Derby |
v1 #10 (10/1995) | Madden NFL '96 |
v1 #11 (11/1995) | Virtua Fighter's Sarah Bryant |
v1 #12 (12/1995) | 32-bit Videogame Report |
v2 #13 (1/1996) | Ridge Racer Revolution |
v2 #14 (2/1996) | Super Mario 64 |
v2 #15 (3/1996) | HyperBlade |
v2 #16 (4/1996) | MDK |
v2 #17 (5/1996) | Tenka |
v2 #18 (6/1996) | Bill Gates |
v2 #19 (7/1996) | NiGHTS |
v2 #20 (8/1996) | Super Mario 64 |
v2 #21 (9/1996) | Top 100 Videogames of All Time |
v2 #22 (10/1996) | Tomb Raider |
v2 #23 (11/1996) | Interstate '76 |
v2 #24 (12/1996) | PlayStation vs Nintendo 64 vs Sega Saturn |
v3 #25 (1/1997) | Sony's Net Yaroze |
v3 #26 (2/1997) | Unreal |
v3 #27 (3/1997) | Bomberman |
v3 #28 (4/1997) | Super GT |
v3 #29 (5/1997) | Something is Wrong With Nintendo 64 |
v3 #30 (6/1997) | Kings Quest: Mask of Eternity |
v3 #31 (7/1997) | Blasto |
v3 #32 (8/1997) | Lost World |
v3 #33 (9/1997) | Messiah |
v3 #34 (10/1997) | Battlezone |
v3 #35 (11/1997) | 25 Breakthrough Games |
v3 #36 (12/1997) | Game Machine of the Year |
v4 #37 (1/1998) | America's Elite |
v4 #38 (2/1998) | You are not a Hardcore Gamer. Unless... |
v4 #39 (3/1998) | Ultima IX |
v4 #40 (4/1998) | Metal Gear Solid |
v4 #41 (5/1998) | Prince of Persia 3D |
v4 #42 (6/1998) | Zelda |
v4 #43 (7/1998) | Knockout Kings |
v4 #44 (8/1998) | The Battle Begins |
v4 #45 (9/1998) | Dreamcast |
v4 #46 (10/1998) | Star Wars |
v4 #47 (11/1998) | Ridge Racer Type 4 |
v4 #48 (12/1998) | Zelda Ocarina of Time |
v5 #49 (1/1999) | Tomb Raider 3 |
v5 #50 (2/1999) | Final Fantasy 8 |
v5 #51 (3/1999) | Dreamcast |
v5 #52 (4/1999) | Unreal Tournament vs Team Fortress |
v5 #53 (5/1999) | Star Wars Episode I |
v5 #54 (6/1999) | Dino Crisis |
v5 #55 (7/1999) | Soul Calibur |
v5 #56 (8/1999) | Resident Evil 3 |
[edit] Lifecycle 2
Issue | Cover |
---|---|
v1 #1 (9/1999) | Ready 2 Rumble |
v1 #2 (10/1999) | Shenmue |
v1 #3 (11/1999) | PlayStation 2 is Here! |
v1 #4 (12/1999) | The Console War Explodes! |
v2 #1 (1/2000) | Resident Evil Code Veronica |
v2 #2 (2/2000) | Tekken Tag Tournament |
v2 #3 (3/2000) | Bond |
v2 #4 (4/2000) | PlayStation 2 Hands-On Report |
v2 #5 (5/2000) | Dreamcast: Now it's Free |
v2 #6 (6/2000) | Onimusha |
v2 #7 (7/2000) | Metal Gear Solid 2 |
v2 #8 (8/2000) | Xbox |
v2 #9 (9/2000) | Ready 2 Rumble: Round 2 |
v2 #10 (10/2000) | The Bouncer |
v2 #11 (11/2000) | Nintendo's Gamecube |
v2 #12 (12/2000) | Crash Bandicoot |
v3 #1 (1/2001) | Got Talent? |
v3 #2 (2/2001) | Sex & Violence |
v3 #3 (3/2001) | Dreamcast |
v3 #4 (4/2001) | The Games of Xbox |
v3 #5 (5/2001) | Halo |
v3 #6 (6/2001) | Rogue Squadron II |
v3 #7 (7/2001) | E3 2001 |
v3 #8 (8/2001) | Gamecube Blowout |
v3 #9 (9/2001) | Devil May Cry |
v3 #10 (10/2001) | Dead or Alive 3 |
v3 #11 (11/2001) | Maximo |
v3 #12 (12/2001) | Soul Calibur 2 |
v4 #1 (1/2002) | Ultimate Xbox Review Guide |