Newton Game Dynamics
From Wikipedia, the free encyclopedia
Newton Game Dynamics is a free, but closed source physics engine for realistically simulating rigid bodies in games and other real-time applications. The Newton Game Dynamics SDK License allows developers to freely incorporate the engine into personal projects or commercial products so long as credit is given and the engine is distributed solely as part of a compiled software program that is itself not a physics engine. Newton Game Dynamics is actively developed by Julio Jerez and Alain Suero, who both frequent the forums on the official website.