Necrid
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Necrid | |
---|---|
Game series | Soul series |
First game | Soul Calibur II |
Character designer(s) | Todd McFarlane |
In-Universe Information | |
Blood type | Changed by the void |
Weapon | Enigma |
Weapon name | Maleficus |
Fighting style | Original Style |
Family | Unknown (parents long deceased) |
Necrid (ネクリッド Nekuriddo) is a fictional character designed by Todd McFarlane for the Soul Series of fighting games. Necrid made his first and only appearance on the console ports of Soul Calibur II.
Contents |
[edit] Biography
He was once a warrior who managed to reach the Soul Edge. However, the weapon's evil energy contaminated his body and mind, turning him into a horrible monster. Now he is a bloodthirsty abomination in constant pain that only the fragments of Soul Edge can calm. As a result, he is in a constant search for these fragments.
The one above is his resumed in-game profile. There's a more detailed profile of him on the old Soul Archive site:
Necrid was once one of many warriors who managed to reach Soul Edge after beating his former owner. But as he approached the sword, the evil spirit of the sword, Inferno, raised from inside it and beckoned him. Upon seeing the apparition, the fear he felt was so great that he, despite thinking it was a dishonor for a warrior, escaped. He managed to avoid the confrontation, but ended trapped in the vortex of Chaos that Inferno brought. Trapped there, his mind and body were warped by the strong evil aura of that realm, eventually turning him into an abomination.
During Kilik and Xianghua's battle against Inferno, Necrid sensed that the spirit sword's existence harmed him, so he jumped through the open void and escaped Chaos just as it was collapsing. Now on the world once again, he soon discovered that he needed the evil influence of the void to keep himself alive. Out of instinct, he attacked many travellers thinking they were "enemies", until one happened to carry a fragment of Soul Edge. The familiar aura softened his pain, and a "purpose" born in Necrid's mind: find the rest of the fragments so he can stop the pain. Necrid soon left on a journey to find other fragments.
[edit] Weapons
-- Maleficus
A fragment of another world that Necrid broke off and brought with him when he returned to this world. Its something never seen before in this world - a physical manifestation of the same energy contained within Soul Edge. The energy is both familiar and comforting to Necrid.
[edit] Stages
-- Lakeside Coliseum (SC2)
This place is a revival of the splendor that is ancient Rome. The dreams of those in power are always connected to that place, regardless of the ages. This place exists in a lakeside cavern somewhere in Europe. This is a place where duels to the death are fought. The special privilege of witnessing the battles are only offered to a small number of the upper class. It is a place both elegant and gruesome, it is a place ruled by glory, praise, curiosity, blood, and money. This place of duels and battles looks just like the ancient coliseums. Warriors fight here for different reasons: Some fight for glory or money, while others hope for freedom. And the affluent watch the battles from their special seats or the boats floating on the lake, enjoying the spectacle that they see as the ultimate entertainment.
[edit] Character Analysis
Necrid has been deemed a broken-tier character in various situations. Among other things he has good speed, strong single attacks, highly damaging counter-hits, a strong anti-step, many safe moves, and good range and combos. He also possess various moves in his movelist taken from other characters (like Cervantes, Ivy, Voldo, Taki, Nightmare and Astaroth), and they're most often quicker and/or stronger than their original counterparts. Still, he has a bad step game and his moves are, most of the time, very predictable.
Necrid is basically a mid-range defensive fighter. Since he possess quick and strong attack and force on his counterhit, he can take advantage of any mistake done at mid-range and take off a great amount of life with simple moves. If he loses space, he relies in quick poking moves and guard impacts to regain the spacing between him and his opponent.
Overall, Necrid has many advantages on his movelist plus many effective moves taken from other characters, hereby being almost universally considered broken-tier, or top-tier at least.
[edit] Trivia
- Due to his status as a McFarlane design, Necrid's canonical status is unknown.
- Necrid cannot really speak, he just mutters gibberish. His voice files in his profile, other than the usual attack and damage sounds, are named after emotions, such as Determination and Indignation.
- Necrid has no true weapon, instead he uses a transforming energy called Maleficus. His attacks are mostly taken from the other characters in the game, along with a few unique combos and his signature move, Void Cannon.
- Necrid's Destined Battle in Soul Calibur II is Talim.
- Necrid is the tallest playable character in the series. He is 6'5", barely beating out Astaroth and Abyss, who are both 6'4".
[edit] Series' Appearances
- Soul Calibur II (Home versions Only)