NCAA Football 07
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NCAA Football 07 | |
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Developer(s) | EA Tiburon |
Publisher(s) | EA Sports |
Designer(s) | EA Tiburon |
Release date(s) | July 18, 2006 |
Genre(s) | Sports |
Mode(s) | Single player, multiplayer, multiplayer online |
Rating(s) | ESRB: Everyone (E) |
Platform(s) | PlayStation 2, Xbox, Xbox 360, Wii, PSP |
Input | game controller |
NCAA Football 07 is a collegiate football video game published by Electronic Arts. The product features former USC player and Heisman Trophy winner Reggie Bush on the cover.
The theme for 07 is "Turn the Tide." Like the 2005 version said for home-field advantage, this year's version emphasizes that momentum is more important in college football than any other sport. This is illustrated by a momentum meter on the score graphic at the top (or bottom, in the case of the Xbox 360 version) of the screen. The more the meter is shifted towards a team, the better its players will perform.
NCAA Football 07 also includes spring drills, an update to Race for the Heisman mode called Campus Legend (which plays more like NFL Superstar mode in Madden), ESPN intergration, and a spring game in Dynasty and Campus Legend modes.
A demo was released for download on the Xbox Live Marketplace for download on July 12th. It was announed by Major Nelson on his podcast.
Contents |
[edit] Campus Legend (Not available on Xbox 360)
Campus Legend, for the most part, runs on the same system as its predecessor, Race for the Heisman. One creates a player, goes to a football camp, performs in drills, and is awarded a scholarship to play for a Division 1-A program. However, changes begin right from the start of camp.
[edit] Camp
Rather than picking one drill to participate in, the player partakes in a series of five drills which vary by position. (e.g. one gains speed by repeatedly tapping a certain button on the controller during the 40 Yard Dash.)
[edit] Picking a school
Another change in 07 is which schools you can attend. Rather than choosing one of three scholarships or walking onto another program, one's performance in camp determines your points and the distribution of those to your player will determine the caliber of your player(between one and five stars), which in turn determines how many of the 119 schools one can sign with and how highly those teams are ranked that you sign with. For example, one who is a five-star recruit has the option to sign with any Division 1-A program of any rank. The lower the caliber, the fewer schools and lower rank one can choose from.
[edit] In school
Once moved into the dorm, a player is required to choose a major. While some are legitimate (e.g. chemistry, sports medicine), others are rather odd (e.g. ESPN, 1-AA team nicknames). Academic performance will improve a player's ratings, but one must choose a major that improves relevant ratings. For example, a quarterback would not want to major in something that would improve his tackling ability.
[edit] During the year
Campus Legend introduces a challenge for the player to balance academic performance, athletic performance, and campus popularity in hopes of becoming the greatest to ever attend his school. Each weekday has a morning, afternoon, and evening event. The morning event is always classes (with the exception of the midterm and final exams), and is automatically simulated (unless it's an aforementioned test). The afternoon event is always practice, where one can earn attribute points if he performs well enough. The evening event gives the player a choice of studying (a pop-up on the screen that gives the answer to a potential exam question), meeting with a tutor (a two-night event where one receives a five-question quiz to improve his GPA), participating in a position drill (a two-night event where the player takes part in one of his position's four specific drills from camp), or participating in a campus social activity. Weekends are simulated except for the game, if there is one that weekend.