NASCAR Racing

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NASCAR Racing
Developer(s) Papyrus Design Group
Publisher(s) Papyrus Design Group, Sierra
Release date(s) 1994
Genre(s) Racing game
Mode(s) Single Player, Multiplayer using modem
Platform(s) MS-DOS

The NASCAR Racing series of video games, developed by Papyrus, started in 1994 and ended with the release of NASCAR Racing 2003 Season in 2003. Later NASCAR games were released by Electronic Arts, who took over the official sport license.

[edit] NASCAR Racing (1994)

The first version of NASCAR Racing was released in the fall of 1994 for MS-DOS personal computers. It featured more than 25 of the 40 regular drivers in the 1994 NASCAR season.

The game let the player race with up to 33 other cars, and it also offered multiplayer action via direct links (one computer connected to another via a LAN) and also through an online system owned by Papyrus called Hawaii.

It offered the ability to make "car sets" with the Paintshop, meaning one could make new paint schemes over the template of the car

Damage was realistically modeled, and the game included the ability to, for example, run yellow flags, run without damage, run full race distances (or any distance of your choosing).

NASCAR Racing included the following tracks: Michigan, Talladega, Loudon, Watkins Glen, Bristol, Martinsville, Atlanta, Darlington, Rockingham and Phoenix.

NASCAR Racing gave you the ability to set-up your car in a realistic manner, be it adjusting your airdam height, rear wing, gear rations, shocks, tire pressures and more.

Several mods were made available through various websites, including updated NASCAR seasons and car shapes, the Rolex 24 Hour cars (with 3 carshapes), classic NASCAR seasons, Touring Cars and more.

New tracks were also made, the most famous of all being the Bull Run made by the US Pits. Users also created versions of Daytona Int'l Speedway, Las Vegas Motor Speedway and Texas Motor Speedway - edited from versions produced by Payrus for later NASCAR Racing releases such as NASCAR 3 - for use in NASCAR 1.

Numerous utilities were developed for NASCAR Racing too, including AI editors, season editors, track editors, .dat file unpackers to name but a few.

[edit] NASCAR Racing Track Expansion Pack (1995)

The track expansion pack gave users to add many more officially licensed tracks, including: Sears Point, Dover Downs, Richmond, North Wilkesboro, Charlotte, and Pocono.

Neither Daytona nor Indianapolis were ever offered officially from Papyrus for NASCAR 1. However, a modification tool made by a gamer used the Indianapolis track from Papyrus' IndyCar Racing (1993) and loaded it into NASCAR Racing. Another program took all of the tracks from Papyrus' IndyCar Racing II and inserted them into NASCAR Racing. A similar program allowed users to take tracks from NASCAR 1 for use in IndyCar Racing II

However, a version of the Daytona International Speedway track was produced by Papyrus exclusively for use at the Daytona USA attraction in Daytona Beach, Fla. The track, which featured a straight pit-road - a feature not present on any other Papyrus-created tracks - eventually found it's way into the hands of some amateur track-editors who mananged to convert the track for use in the NASCAR 1 game. The edited version of Daytona for NASCAR 1 was not widely released and was known to be in the hands of only a few select users. Starting with NASCAR 4, Daytona Int'l Speedway was included in the game, although a version of the speedway hacked from the "demo" version of NASCAR 3 was eventually edited for use with the NASCAR 3 game.

Racing simulations by Papyrus Design Group
Open wheel racing
Indianapolis 500: The Simulation | IndyCar Racing | IndyCar Racing II | Grand Prix Legends
NASCAR Racing series
NASCAR Racing | NASCAR Racing 2 | NASCAR Racing 3 | NASCAR Racing 4 | NASCAR Racing 2002 Season | NASCAR Racing 2003 Season | NASCAR Craftsman Truck Racing | NASCAR Racing 1999 Edition | NASCAR Legends | NASCAR Grand National Series Expansion Pack
Other Papyrus simulations
Road Rash (1996 Windows port) | SODA Off-Road Racing