Talk:Myst
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[edit] Chuck Carter
User ChuckCarter as inserted himself into the beginning of the article, which now implies that he not only helped create Myst but is also a Miller brother. Other edits by the user are technical details, but the lack of grammar in their insertion leads me to suspect their validity. Can anyone provide any additional information? Since I'm a new user I don't want to make the edits myself. Nonforma 02:32, 9 December 2005 (UTC)
Looking at it further, he has made small changes throughout the entry before registering under the IP 24.2.105.233. The majority of the changes are for self-promotion. Would this be considered vanity? Nonforma 02:41, 9 December 2005 (UTC)
- I've removed the references on this article as well as on Robyn Miller and Filsinger Games. Nonforma 18:19, 9 December 2005 (UTC)
- I don't think that we have the right to judge if someone acted because of self-vanity or not. Even if I am wrong, most of all, I consider Chucker's contribution as inside information, which is valuable for those interested in game-making details. I am going to restore part of it Pictureuploader 20:32, 9 December 2005 (UTC)
- "I consider Chucker's contribution as inside information".
- Firstly, User:Chucker is distinct from User:ChuckCarter - I've always suspected "Chucker" might in fact be Chuck Carter but unless he's sockpuppeting I wouldn't have thought so (and I don't think he is).
- Secondly, isn't it major wiki policy to have No original research? It's nice to have insider information, but if it can't be verified then I think it should be removed. Suggestion to Carter: Rather than reporting these facts on Wikipedia, report them on your own blog. Then they can exist on wiki and be considered "verifiable". —EatMyShortz 16:59, 31 January 2006 (UTC)
- You're right about User:Chucker. He (as his user page says) is Soeren Kuklau, a dude who's very prominent in the Myst community, but never employed by Cyan, and not very old at the time of Myst's creation. ;) SFT | Talk 12:53, 2 February 2006 (UTC)
- You said you were going to restore part of it, but you've restored all but one part. I can concede that the part concerning the Photoshop plug-in may be insider information, but to claim that he should be credited with creation of the game along with the Miller brothers needs some verification, unless we plan to list everyone involved in Cyan. I'm removing his name at the beginning of the article. Nonforma 00:54, 10 December 2005 (UTC)
- I agree that Chuck shouldn't be on the banner here. He was clearly with the company at an early stage (see [1]), but the "designed and directed by" credits go to Robin and Rand. In the Myst credits ([2]) Chuck is credited with: Art and Animation, Selenitic Age, Mechanical Age, D'ni. Nandesuka 01:18, 10 December 2005 (UTC)
- I was looking for the original credits, couldn't find them myself. If you're willing to do it yourself, or if you'd like to send me a scan, we can add all of the credits. I knew that he didn't have a large enough role to claim creation credits, if you look at his blog it was recently created, and so I think he's just looking for some publicity. Nonforma 01:30, 10 December 2005 (UTC)
- I agree that Chuck shouldn't be on the banner here. He was clearly with the company at an early stage (see [1]), but the "designed and directed by" credits go to Robin and Rand. In the Myst credits ([2]) Chuck is credited with: Art and Animation, Selenitic Age, Mechanical Age, D'ni. Nandesuka 01:18, 10 December 2005 (UTC)
- "I consider Chucker's contribution as inside information".
Credits can be found here: Riven.com. In accordance to this I have added some info on the team to the page. Jordi·✆ 15:09, 11 December 2005 (UTC)
Just ran across the Chuck Carter article created by the "one edit" User:Zack Malone. Is a Myst graphic artist notable enough, or should the article go to Wikipedia:AfD? EricR 19:01, 17 February 2006 (UTC)
- IMHO it is Pictureuploader 22:01, 17 February 2006 (UTC)
Chuck Carter Here - I never said I was a creator of the game. I did concept art for much of it (mostly sketches Robin and I came up with after their initial designs) And I also contributed to many of the updaed designs that were not in the original. As the first employee of Cyan - I did have access to the game on a creator level in that I helped in ways that are not listed in any credits. As for someone listing my name in Wikipedia and my bio from numerous sources - I did reinstate it after I saw some one changed it out of spite long after it was created. So if you all have any problems with this - write me at chuckstudio@mac.com and let's discuss this as adults.
>>>>> ChuckCarter 19:36, 10 August 2006
Thanks, Frecklefoot, for moving those links over here from where I mistakenly embedded them. I have no explanation for the mixup! -- Bevo 21:47, 11 Nov 2003 (UTC)
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There is a Myst for Pocket PC! Where to put it? Exe 00:48, 14 July 2005 (UTC)
- Why, under remakes Pictureuploader 01:03, 15 October 2005 (UTC)
Sega will publish a PSP version in March 2006 in Japan, with extra puzzles and scenes. Should that be added to the platform list now, or only after release? Stormwatch 22:55, 28 November 2005 (UTC)
[edit] MME
The artile says that MME supported 24-bit colour, while AFAIK it used only 16-bit colour (highcolour instead of truecolour). Can someone verify which is correct? Pictureuploader 01:03, 15 October 2005 (UTC)
- According to the box scan on mobygames it was 24bit colour. -Rjo 06:50, 15 October 2005 (UTC)
- Definitely 24-bit. All sources agree on this fact, as does the quality of the image in the game. (You may be thinking of Riven which has never been released outside of 16-bit format). —EatMyShortz 16:59, 31 January 2006 (UTC)
[edit] Criticism
I deleted the following section from the article:
Despite being commercially successful, some reviewers have criticised Myst and its sequels for what in their view is a concentration on high-quality graphics at the expense of gameplay.
I don't doubt that this is true, but I'd rather we only include something like this if we actually include some links to works by critics who made those accusations. Nandesuka 12:42, 4 August 2005
- I think this is important since indeed Myst is a controversial game and divided many gamers. You can either love, or hate it. There is no need to find particular 'evidence' to quote, as there is is no need to find evidence of reviewers who exalted it. Please have a look at Star Wars: Rebellion where there is a section on the negative popular reaction. There are no links to bad ritics, but the information had to be there. I propose to restore that paragraph and expand it. Pictureuploader 16:18, 4 August 2005 (UTC)
- I had a feeling that might have been a controversial thing to put in, but I felt that at least in my view the gaming world is divided on Myst, and that's an important thing to be on this page. However, it's true, a source for or example of this criticism would be useful. --Sum0 22:39, 4 August 2005 (UTC)
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- Useful but not necessary: We are talking about a general mood and stance of a whole pat of people due to their personal taste, not isolated and serious attacks Pictureuploader 01:39, 5 August 2005 (UTC)
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- If it is a "general mood" of a large number of people, it shouldn't be hard to find a source to back up the statement. We shouldn't just be going off and asserting things based on "common knowledge", because to do so is to run afoul of Wikipedia:No_Original_research. For what it's worth, I think we should provide support for statements that it is exalted, too (although probably a cite to its sales statistics should suffice for that). Nandesuka 11:58, 5 August 2005 (UTC)
I started a section called Critical Reaction which is, I hope, satisfactory. I'd like some better and more verbose rewording. Also, I'd like to say about the links, many fo them refer to the Myst universe in general and should be moved to Myst franchise. We should leave the "Myst proper" links only. Pictureuploader 12:36, 5 August 2005 (UTC)
- I think this is a good start. I copyedited your work and added more specific links to specific reviews rather than the omnibus pointer to mobygames. Nandesuka 12:50, 5 August 2005 (UTC)
I tried to help with the criticism section when I added a rant that a reviewer from Computer Gaming World did but, I guess it was too confusing or not good because a user named DavidWBrooks removed it. 156.34.224.175 14:31, 5 June 2006 (UTC)
[edit] Correction
The article stated "Unlike some computer games, there are no enemies or threat of 'dying' or a 'game over' event". This is incorrect - a game over will occurr when you place the final page in either the red or blue books, as it causes one of the two brothers to trap you. I've removed the game over bit, but I suspect that this may weaken the statement too much.
Also, there is a shortcut known that allows completing the game in 15 minutes or so... Should I also add this trivia to the main page? (Refs are available: http://www.gamefaqs.com/computer/doswin/game/89467.html) -- 134.117.137.160 04:45, 3 September 2005
[edit] Renaming
I changed the section titled "Contrarian views" to "Criticism", I noticed that this is commonly used at this website and I think it looks better. What do y'all think? -March 14 '06, 16:55 131.202.134.114
- Fine by me - DavidWBrooks 17:38, 14 March 2006 (UTC)
[edit] Effects on Adventure Gamming
A while back, I read an article on Myst that condemmed that game as causing the downfall of adventure gamming. That is because Myst popularity made all adventure games linear adventures that were hard and had miniature amounts of replay. While many previous games did the same, it was Myst that solidified the death of the adventure game genre. Just a thought that we might be able to include in critisism.
- The adventure game genre has been decried as dead many times. And yet adventure games still come out, and people still play them… -- Jordi·✆ 10:52, 15 April 2006 (UTC)
[edit] Brøderbund?
I don't think Brøderbund published the Mac version. SushiGeek 00:00, 14 June 2006 (UTC)
- Brøderbund published it, there was no separate Mac publisher as the PC and Mac version were one of the same: Myst is a hybrid release and contains data for both platforms. -- Jordi·✆ 07:53, 14 June 2006 (UTC)
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- Yeah, it came out for the Mac first. I'll have to look at my old CD, which I still have. SushiGeek 21:09, 17 June 2006 (UTC)
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- I fourth that, Broderbund used to make a lot of games for Apple computers. Prince of Persia is one of them. It was ported to Windows in 1993 or 1994. Read the "Windows Version" section that I added a long time ago. Me43729 17:03, 25 June 2006 (UTC)
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