Murphy's World
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Murphy's World | |
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Murphy's World Cover |
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Designer(s) | Kevin Davies |
Publisher(s) | Peregrine |
Publication date | January 1995 |
Genre(s) | Humor |
System | Weapons & Wonder |
Copyright by Kevin Davies 1988-1995 |
Murphy's World is a humorous techno-fantasy role playing game set in a world where 'Murphy's Law's rule: if something can go wrong, it will.
[edit] Setting
Murphy's World is actually the Realm of Faerie, the Land of Myths and Legends, the place of popular folklore and dreams (with a dash of pop culture) — comically twisted, yet maintaining an internal sense of 'logic'. It operates according to Murphy's Laws. The real culprit is the planet's sun, Ludo. The strange distorting energies with which this amber orb assaults the little planet effectively toss any sense of predictability of natural laws or supernatural forces right out the metaphysical window. Murphy's World also happens to be in possession of an extensive but rather faulty network of interdimensional teleportation gates (through which many of the inhabitants have unwillingly arrived), connecting Murphy's World to just about everywhere. Thus, many residents of the planet are like Murphy — reluctant alien immigrants. New arrivals can pop up (in, down, or sideways) anywhere; confused, embarrassed, and wondering how to get home. Unfortunately, spaceships usually crash upon entering the atmosphere, and return gateways are often invisible, faulty, or out of order.
It seemed like the perfect place to launch a financial empire... so thought Sean Murphy, intergalactic trader, property developer, and opportunist — just before his spaceship crashed into the Sea of Tranquility. Now an involuntary exile, Murphy wanders this most unusual planet where no matter how careful his plans or prudent his preparations, something always seems to go wrong. And this happens to everyone — all the time!
[edit] External links
- Murphy's World on the Peregrine website
- Murphy's World on Kevin Davies' website