Mog (Final Fantasy VI)
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Mog | |
---|---|
Game series | Final Fantasy series |
First game | Final Fantasy VI |
Character designer(s) | Yoshitaka Amano |
In-Universe Information | |
Class/Job | Moogle |
Special ability | Dance |
Desperation Attack | Moogle Rush |
Race | Moogle |
Age | 11 |
Mog (モグ Mogu?) is a fictional character of the Square Co., Ltd.'s computer role-playing game Final Fantasy VI. He is a moogle.
Contents |
[edit] Biography
Although he is part of the group of friendly moogles who help Locke save Terra early on in the game, Mog is essentially first encountered near his home in the Narshe mines. Mog joins the party after being rescued from the thief Lone Wolf in the World of Balance. He can also be found in the Moogle Cave of the Narshe Mines in the World of Ruin, depending on whether the player chooses to save him earlier in the game. Thus, although he is one of the 12 main characters, it is possible to play the game without ever recruiting Mog. Mog is notably the only Moogle in the game to speak English (courtesy of Ramuh). He also, as his above in-game description implies, has a rather rude, street-like way of talking. Mog is also the only creature in any kind of contact with the yeti, Umaro, and is thus able to recruit him later.
[edit] Dance
Mog's Dance skill is unique in Final Fantasy VI. His dance actually changes the "environment" (the background) of the battle and randomly invokes one of four skills. Technically, unless the terrain is the "home terrain" of the dance, then Mog has a 50% chance of stumbling, falling over and doing nothing. Once Mog successfully starts a dance, however, the terrain will be changed to the "home terrain" of the dance so Mog can dance with no side-effects, making this a one-time effect. (This is evident if Gogo successfully initiates a different dance). Dances are learned after winning a battle in the appropriate environment. The dances themselves are rather reminiscent of Final Fantasy V's Geomancer abilities.
The dances are:
- Wind Song dance of plains/grasslands.
- Forest Suite dance of forests.
- Desert Aria dance of deserts.
- Love Sonata dance of towns.
- Earth Blues dance of mountains.
- Water Rondo dance of underwater regions (the Serpent Trench or the Lete River).
- Dusk Requiem dance of caverns.
- Snowman Jazz dance of snowy regions.
[edit] Trivia
- Mog is, in effect, the mascot of the game's original US release; he appears cover of the box for Final Fantasy III (US), the cover of Kefka's Domain (the original US release of the Final Fantasy VI Original Sound Version), and in the original US commercial for the game, wherein he interviews (and disposes of) numerous threatening monsters for possible inclusion in the game.
- Although it may just be a random Moogle instead, Mog frequently appears in the game to explain to the player how to progress in the next sequence. For example, Mog explains how to create and control multiple parties early in the game. The Moogle which gives the player a chance to save in between scenarios when the party first splits up is not Mog, despite the name saying so. There are two characters named Mog in the ROM, one is used for the scenario split, one is used for the actual game.
[edit] Quotes
First human words spoken: "Thankupo!"
Upon joining the party: "That old psycho Ramuh told me to be expecting you! And now...I'm...gonna join your party!"
Upon being rescued in the World of Ruin: "Kupo! You're alive! I thought you were all feeding the worms!"
After being rescued by a crane during the collapse of Kefka's Tower: "The hair, watch the hair!"
[edit] Music
In Final Fantasy VI Original Sound Version, Mog's theme is called "Mog" -- disc 2, track 17 sample . His leitmotif is also found in the track:
- Ending Theme [Character Medley] -- 3, 15
[edit] External links
- Mog on the Final Fantasy Wikia
- Mog at Final Fantasy Online
- Mog at the Caves of Narshe database