Modifier key

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In computing, a modifier key is a special key on a computer keyboard that modifies the normal action of another key when the two are pressed in combination.

For example, <Alt> + <F4> in Microsoft Windows will close the program in an active window. In contrast, pressing just <F4> will probably do nothing unless assigned a specific function in a particular program. By themselves, modifier keys usually do nothing.

User interface expert Jef Raskin coined the term "quasimode" to describe the state a computer enters into when a modifier key is pressed.

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[edit] Common modifier keys

The most common modifier keys, as used by PCs, are:

<Shift>, of course, is the oldest in terms of keyboards in general as it originates from typewriters and is usually used to make uppercase letters when typing.

[edit] Accented characters

Some foreign language keyboards have special keys to produce accented modifications of the standard letter keys. In fact, the standard British keyboard layout includes an accent key on the top-left corner to produce àèìòù, although this is a two step procedure, press the accent key and release, then the letter key. These kinds of keys are called dead keys. The Alt Gr modifier produces the áéíóú sequence, or in conjunction with the Shift key, ÁÉÍÓÚ. Some foreign language keyboards simply include the accented characters on their own keys. Some keyboards also have a Compose key for typing accented and other special characters. By pressing <Compose>, and then two other keys, something similar to a combination of the glyphs of the two previous keys will appear on the screen.

[edit] Other modifier keys

Apple Macintosh computers also have the special <Command> key (Command key) with the Apple Computer logo and the place of interest sign (Unicode code point U+2318, or ). <Alt> is also replaced with the <Option> key (); however modern Apple keyboards label this key with both "option" and "alt". See also the Jargon file on feature key for details on the history of this sign: [1]

Sun Microsystems keyboards have two <Meta> keys (Meta key), which look like a square rotated 45 degrees (like a diamond shape; Unicode code point U+25C7 or ).

Amiga computers have two <Amiga> keys with the Amiga logo on them. They are mostly used in the same way as <Alt> is on the PC.

Compact keyboards, such as those used in laptops, often have a Fn key which saves space by combining two functions that are normally on separate keys.

The MIT space-cadet keyboard had additional Top, Front, Super and Hyper modifier keys. Combined with standard modifiers, it could enter as many as 8,000 different characters.

[edit] Trivia

In old, 1990s MS-DOS games, modifer keys such as "CTRL", "ALT", "SHIFT" were often used extensively; as they were, by design, not allowed to ghost. For example, ID Software's original DOOM series by default mapped the Control key to fire a weapon, hold down ALT in conjunction with the arrow keys to strafe (move sideways), hold SHIFT and up or back arrow to run forwards and backwards. This kind of control scheme was copied by various game companies across multiple genres, including first-person shooter, fighting games, and others. With the introduction and standardization of the Windows Key after Windows 95, this kind of control scheme became faulty because players could accidentally press the Windows key while trying to press CTRL or ALT, and this in turn could interfere with DOS games run on top of Windows via the Dos prompt. The addition of the Windows Key to keyboards may have been part of the reason why most current games have evolved their control schemes, and most first person shooters generally use the mouse in conjunction with a "Half-Life" style of control (W,S,A,D, Space, Shift, Ctrl) named apparently because it may have been the first widespread game to popularize such an interface, and because usage of the ALT button would nowadays heighten the risk of accidentally pressing the Windows Key. To cope with this problem, some newer games (like Doom 3) disable the Windows Key while in the game.

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