MIX
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- For other uses, see Mix.
MIX is the hypothetical computer used in Donald Knuth's textbook monograph, The Art of Computer Programming. MIX's model number is 1009, which was chosen by combining the model numbers and names of other machines the author was familiar with. (Conveniently, the roman number "MIX" equals 1009.)
MIX is planned to be replaced by a wholly new machine, MMIX, in forthcoming editions of the textbooks. In the meantime, you can find software that emulates MIX (called MIXware by Knuth). The GNU MDK is one such software package; it is free, and runs on a wide variety of platforms.
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[edit] Architecture
MIX is both a binary and a decimal computer. When programmed in binary, each byte has 6 bits (values range from 0 to 63). In decimal, each byte has 2 decimal digits (values range from 0 to 99). Bytes are grouped into words of five bytes plus a sign. Most programs written for MIX will work in either binary or decimal, so long as they do not try to store a value greater than 63 in a single byte.
A word has the range -1,073,741,823 to 1,073,741,823 (on a binary machine), or -9,999,999,999 to 9,999,999,999 (decimal machine) and distinguishes between +0 and -0. (Most modern machines use two's complement binary arithmetic for integers, and have only one zero. Programming arithmetic on MIX requires taking into account the fact that +0 ≠ -0.)
[edit] Registers
There are 9 registers in MIX:
- rA: Accumulator (full word).
- rX: Extension (full word).
- rI1 ... rI6: Index registers (two bytes and a sign).
- rJ: Jump address (two bytes, always positive).
MIX records whether the previous operation overflowed, and a comparison indicator (less than, equal to, or greater than).
[edit] Memory and Input/Output
The MIX machine has 4000 words of storage (each with 5 bytes and a sign), addressed from 0 to 3999. A variety of input and output devices are also included:
- Tape units (devices 0 ... 7).
- Disk or drum units (devices 8 ... 15).
- Card reader (device 16).
- Card punch (device 17).
- Line printer (device 18).
- Typewriter terminal (device 19).
- Paper tape (device 20).
[edit] Instructions
Each machine instruction in memory occupies one word, and consists of 4 parts: the address (2 bytes and the sign of the word) in memory to read or write; an index specification (1 byte, describing which rI index register to use) to add to the address; a modification (1 byte) that specifies which parts of the register or memory location will be read or altered; and the operation code (1 byte). All operation codes have an associated mnemonic.
MIX programs frequently use self-modifying code, in particular to return from a subroutine, as MIX lacks an automatic subroutine return stack. Self-modifying code is facilitated by the modification byte, allowing the program to store data to, for example, the address part of the target instruction, leaving the rest of the instruction unmodified.
MIX programs are typically constructed using the MIXAL assembly language; for an example, see the Hello world page.
[edit] External links
- MMIX 2009: A RISC Computer for the Third Millennium Knuth's official MIX page
- MMIX News Knuth's official MIX news
- MMIXware: A RISC Computer for the Third Millennium Knuth's official MIX book
- Open Directory: Computers: Programming: Languages: Assembly: MIX-MMIX many MIX-MMIX/MIXAL-MMIXAL links