Talk:Microsoft XNA

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Contents

[edit] Managed DirectX.Net 2.0 Controversy

  • Companies have developed for Managed DirectX.Net 1.0 and 1.1 for years.
  • Near the end of 2005, a beta for 2.0 (2.0 from now on) was released, with no warranties, as usual.
  • This did not stop several companies from starting to develop for 2.0.
  • Six months later, Microsoft declared that they would never release 2.0, but merge much of it into XNA instead.
  • The companies which were developing for 2.0 got the advice to rewrite six months of coding for 1.1, and legally release their program, then rewrite it again for XNA once Microsoft was finished with their new API.


As Managed Directx wasnt going to anywhere, they decided to revitalize it in the form of XNA. Commercial games mostly use Assembly and C/C++, so this decision maybe only affected some "student" or "hobbyist" projects, big deal.

[edit] Misc

Can't games targetting the XNA framework be developed in any .NET language? Jmacdonagh 18:14, 22 March 2006 (UTC)

The article needs an expansion, not just a copy edit. I wish I had enough knowledge to do it myself!!! --Soumyasch 10:18, 22 March 2006 (UTC)

Trying to edit. --Soumyasch 10:29, 22 March 2006 (UTC)
Done. Please review. --Soumyasch 13:54, 22 March 2006 (UTC)

[edit] Latest release

Is a beta release, isn't it? --Soumyasch 12:24, 25 March 2006 (UTC)

Its March 2006 CTP, updated article accordingly. --Soumyasch 12:27, 25 March 2006 (UTC)
CTP? Controled Test Product? - I have NFI On what that means. EDIT - Never mind, I had a look on the wiki, and found what it means. --Amckern 03:59, 26 March 2006 (UTC)
For the record, Community Tech Preview for those not introduced in that lingo. ;-) -- Northgrove 21:47, 30 August 2006 (UTC)

[edit] Video support Isssue?

It is true that xna does not include a video support until vista release? ALoopingIcon 05:04, 30 March 2006 (UTC)

If I recall correctly, XNA uses Direct3D 10, which is specific to Vista due to the near-complete rewrite of the Windows graphics subsystem and underlying driver model, and is (or will be?) on the Xbox 360 as well. Warrens 17:33, 30 March 2006 (UTC)
"XNA Graphics has received a major API overhaul from MDX 1.1, but like MDX, XNA Framework
Graphics uses core Direct3D 9 graphics technology." from
http://msdn.microsoft.com/directx/xna/migration/ Here you can see what is missing from Beta 1.

[edit] Youtube

Youtube has some good links.

[edit] Incorrect citation

XNA Game Studio Express is the IDE for homebrew developers that will be available free of charge during the 2006 Christmas period

This has nothing to do with the linked article: [1]

Nothing is said about a release date in the cited press release (though I believe this information to be accurate).

Timbatron 04:48, 21 September 2006 (UTC)

[edit] Is that really what it stands for?

Microsoft has a history of naming things just because it sounds cool... "Xbox"? What the hell? "Xbox360" What the hell-er. But I like it :D

The [XNA Faq http://msdn.microsoft.com/directx/xna/faq/] just states :

Q: What does XNA stand for?
A: XNA’s Not Acronymed

Does that really mean XNA expands to XNA’s Not Acronymed, or it was just to say that there was no expansion for XNA? --soumসৌমোyasch 08:59, 1 December 2006 (UTC)

I like the self-referencing acronym explanation better than the latter. Since it's capitalized: "XNA’s Not Acronymed", I would assume it's the former. Otherwise the answer would be "XNA’s not acronymed." — Frecklefoot | Talk 15:46, 1 December 2006 (UTC)
I believe I heard that it was Cross Platform Next generation Architecture in Looking at XNA Part 1 from Channel 9. Amnesiasoft 01:43, 2 December 2006 (UTC)
[Link to Channel 9 vid http://channel9.msdn.com/Showpost.aspx?postid=257928]. Explains that the acronym came first. I suspect the answer XNA's Not Acronymed can be taken as meaning both it is not a valid acronym and it could stand for "XNA's Not Acronymed" on purpose. Sort of a double entendre.(124.152.38.104 06:41, 12 December 2006 (UTC))
That's not what Microsoft's web site says. See above. — Frecklefoot | Talk 10:00, 3 December 2006 (UTC)
I too like the self-referencing acronym, but can anyone say "Rip on GNU?" As with most things in the Microsoft world, it's not original. David Mitchell 00:07, 6 December 2006 (UTC)
GNU wasn't the first to do it by a long shot. If you're really going to argue "lack of originality" here, you're going to have to date it back further than GNU. --Steven Fisher 01:39, 6 December 2006 (UTC)
Just for the record, the name "Xbox" wasn't random. Originally, it was called the DirectXbox ('cause it ran DirectX and this was right after they decided to ditch OpenGL in Win95). This article explains the whole thing a lot better than I can.
As far as the acronym goes, I wouldn't be suprised if it orginally was "Cross Platform Next generation Architecture" and then changed it. I can't pick out "indie game development framework" out of that. Why doesn't someone post on the MSDN forums and ask? « SCHLAGWERKTalk to me! 00:16, 9 December 2006 (UTC)