Merchant Cruiser

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Merchant Cruiser
Cost
Basic Hold Cost 10,000
Main Drive Cost 1,000
Computer Cost 20,300
Ship Hull Cost 10,000
Ship Base Cost 41,300
Total Cost (Fully Loaded) 131,695
Combat Specifications
Max Fighters 2,500
Max Figs Per Attack 750
Maximum Shields 400
Offensive Odds 1.0:1
Defensive Odds 1.0:1
Safety Rating 2,900
Trading Efficiency
Maximum Holds 75
Initial Holds 20
Turns Per Warp 3
TransWarp Drive No
Trading Efficiency Factor 72
Miscellaneous
Mine Max 50
Genesis Max 5
Transport Range 5
Beacon Max 50
Long Range Scan Yes
Planet Scanner Yes
Photon Missiles No

The Merchant Cruiser is the ship each player starts with in the fictional TradeWars 2002 universe.

The Merchant Cruiser is an average ship in many aspects. It has combat odds of 1.0, since it is the ship by which combat standards are rated. Its trading efficiency is only 72, however, compared to the Merchant Freighter's TE of 100. For this reason, many traders opt to trade in their Merchant Cruiser for the Freighter immediately.

[edit] Reference

Trade Wars Ship Details