MechAssault

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MechAssault
Image:mbox.jpg
Developer(s) Day 1 Studios
Publisher(s) Microsoft Game Studios
Designer(s) Tom Doud
Release date(s) November 15, 2002
Genre(s) Action / Shooter
Mode(s) Single player, multiplayer
Rating(s) ESRB: Teen (T)
Platform(s) Xbox
Media DVD

MechAssault was the first 'Mech video game for the Microsoft video game console, Xbox. Developed by Day 1 Studios and published by Microsoft, MechAssault was released in November of 2002. The game had a bug that allowed Xbox hackers to run unofficial code from a memory card. This was fixed in the Platinum Hits version. Its sequel, MechAssault 2: Lone Wolf, was released on December 28, 2004. Both games are set in the BattleTech universe and are a part of the MechWarrior family of computer games.

Contents

[edit] Modes of play

[edit] Campaign Mode

This is the story-driven part of the game. Here, the player completes the game's missions as well as practicing skills for online battles. When all the levels in the campaign mode has been completed, you will be able to unlock two new mechs for multiplayer mode. They are called the Ragnorak and the Ymir.

[edit] Xbox Live

MechAssault can be played on Xbox Live, a high-speed Internet gaming community where you can create a permanent gamer identity, set up a friends list to see who is online, invite them to play, and talk to them in real-time. The fastest way to find an online session of MechAssault is 'Quick Match', which allows the player to search for a session quickly, specifying minimal criteria. For players who want to join a specific type of online session of MechAssault hosted by another player, 'Optimatch' allows the player to specify the criteria for the session they want to join. The player can also create and host an online session of MechAssault. Once the player defines all the characteristics of a game, they can even invite other players from their friends list or leave slots open for any online player to join the battle.

MechAssault is considered the first major break for Xbox Live and introduced thousands of gamers to the community. Online participation in MechAssault games has since been eclipsed by other blockbuster games such as Halo 2, but many hardcore fans remember MechAssault as the defining game that brought Xbox Live onto the radar for gamers worldwide.

[edit] Grinder

In Grinder mode (local play only), the player tries to survive as more and more 'Mechs are spawned into the battle. Play on your own or team up with a friend. The maps available in Grinder are:

  • Colliseum
  • Hell's Kitchen (download required)
  • River City
  • Stone Cold (download required)

[edit] Destruction

In Destruction mode, the player can choose a 'Mech and fight to the death in deathmatch or team deathmatch. The player or team with the most kills wins. The maps available in Destruction are:

  • Colliseum
  • Frosty
  • Hell's Kitchen (download required)
  • Icepack
  • The Junkyard
  • Number 51
  • River City
  • Stone Cold (download required)

[edit] Last Man Standing

Last Man Standing is a free-for-all with no respawning as a mech. Once a player dies, they respawn as an unarmed infantryman. Gameplay can be either deathmatch or team deathmatch. The maps available in Last Man Standing are:

  • Colliseum
  • Frosty
  • Hell's Kitchen (download required)
  • Icepack
  • The Junkyard
  • Area 51
  • River City
  • Stone Cold (download required)

[edit] Not It!

Not It! is another free-for-all game in which one player is "it". Points are awarded for killing "it" but, once a player does, the tables are turned and now that player is "it". The maps available in Not It! are:

  • Colliseum
  • Frosty
  • Hell's Kitchen (download required)
  • Icepack
  • The Junkyard
  • Area 51
  • River City
  • Stone Cold (download required)

[edit] Quantum Redshift

Quantum Redshift is playable as a demo in MechAssault. It is a futuristic racing game where you can win through sheer speed or just through killing your opponents. The player chooses from three levels of difficulty, two racers, and one circuit.

[edit] Weapons

Most of the 'Mechs are outfitted with offensive and defensive weapons systems, and many of them feature jump jets.

[edit] Offensive weapons

[edit] Energy weapons

Pulse Laser
The pulse laser is a rapid-fire weapon and is particularly useful against vehicles. It is possible to fire off a new burst every fraction of a second. Accuracy depends on how well the player can track the target.
Laser
This is the standard beam laser. It fires a single long beam of energy with a tracking ability that continues to do damage even if the target moves.
PPC
The Particle Projection Cannon (PPC) is a ball of energy with a trail effect and slight seeking capability. The player charges the PPC by pulling and holding the Right trigger until fully charged, and then releasing the trigger to unleash the bolt of energy.

[edit] Ballistic weapons

Machine Gun
The machine gun is your rapid-fire, short-range weapon of choice for ballistics. It is very accurate at close range. Damage is light to heavy, depending on range. No heat is generated by this weapon.
Autocannon
The autocannon is a high-velocity, direct-fire ballistic weapon. Potential damage from this weapon is moderate to heavy, depending on range. Heat generation is moderate. The rate of fire is fairly slow, and accuracy is moderate. Like the Gauss Rifle, this weapon may also be able to knock a mech off its' feet.
Gauss Rifle
The Gauss rifle uses a series of magnets to propel a very heavy metal projectile at high velocity over a great distance. Impact is moderate to very heavy. The Gauss rifle has the potential to knock another 'Mech off its' feet. The rate of fire is very slow, but it is accurate to a great distance. It generates very little heat.

[edit] Missile weapons

The player achieves target lock by holding the targeting reticle over an enemy for a few seconds. When the a target lock is achieved, the reticle changes to red crosshairs. Target lock is lost if the reticle is moved off the target for more than a few seconds.

Crossbow
Crossbows are short-range missiles that feature heat-seeking but limited turn and splash capability. Note that seeking is only possible once target lock has been achieved.
Hammer
Hammer missiles are medium range, medium speed, and dumb-fire (no seeking capability). They have a heavy impact on the target and a large splash radius. There are never more than two included on a single 'Mech because of ordnance load-out considerations.
Javelin
Javelin missiles are high impact and long range. After launching, they begin to accelerate toward and seek the target if target lock is achieved. There are never more than four included on a 'Mech. Splash damage is moderate.

[edit] Additional Weapons

Lava Gun
The lava gun can only be found on the Ragnorak and Ymir mech. To use these two mechs, all campaign levels must be completed. The lava gun is a very powerful weapon. It is fired in bursts of 3. It looks very similar to the hammer missiles. When fired, the lava balls produce a orange-red glow. This weapon is so powerful that not even the sheilds of the Ragnorak or Ymir can block the impact of a lava gun.

[edit] Defensive and special weapons

[edit] Jump jets

With jump jets the player can launch their 'Mech into the air as a defensive tactic in order to avoid missiles. The player can also use jump jets as an offensive tactic to fire beyond objects that obstruct their view. They also help players move to strategic positions in an environment that they might not be able to reach otherwise.

[edit] Null signature

When activated Null signature masks a 'Mech from enemy radar until the power runs out. As a 'Mech builds up heat or uses weapons, it becomes increasingly more visible.

[edit] Target jamming

Target jamming jams enemy radar within a given range when the player activates it. It also causes enemies to lose target lock-on.

[edit] Chaff

The Chaff attracts all missiles for a limited period of time after it has been deployed.

[edit] Energy Sheild (LosTech shield)

The energy sheild (LosTech shield) is able to block any attack from a mech for a few seconds. When it is activated, it produces a purple sphere around the mech. The shield is able to protect the mech from almost any type of weapon. While the shield can protect you from most weapon damage, it does not protect the user's mech from damage due to proximity to an exploding mech or building, being submerged in lava or the impact from a Lava Gun. Currently, it is not yet known wether the sheilds will portect the mech from being submerged in deep water. It is not known because there have not been any situations where a mech with sheilds can be submerged in deep water. Currently, the energy shield is only found on the Ragnorak and the Ymir mech which you can only acquire by completing all of the levels in the single player campaign mode.

[edit] Salvage

In addition to the stock weaponry a 'Mech is provided with, the player can also salvage weapons and armor during missions. You can find salvage by destroying certain buildings, enemy vehicles, or even other 'Mechs.

Each weapon salvage a player performs increases the level of that particular weapon. There are three levels, and with each additional level the weapon's firepower increases until the ammunition for that particular level is depleted. The basic level 1 weapons always provide unlimited ammunition, but not as much firepower. A selected weapon's power level is indicated in the HUD's weapons display.

The types of salvage:

  • Armor salvage increases a player's health in a mission. Each time the player salvages armor, a green shield with a white cross appears momentarily on the HUD.
  • Missile salvage increases the number of missiles a player fires at one time, shortens the recharge rate, and increases the damage.
  • Energy salvage increases the power of the player's energy weapon, shortens the recharge rate, and increases the impact on the enemy.
  • Ballistic salvage increases the number of rounds the player can fire in a short amount of time and increases the damage inflicted on the enemy.

[edit] External links


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MechWarrior video games
MechWarrior • MechWarrior 2 • MechWarrior 3 • MechWarrior 4 • MechWarrior 4: Mercenaries
MechCommander • MechCommander 2
MechAssault • MechAssault 2 • MechAssault: Phantom War