MDK (video game)

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MDK
MDK front cover art
Developer(s) Shiny
Publisher(s) Interplay
Designer(s) David Perry
Release date(s) May 31, 1997
Genre(s) Third-person shooter
Mode(s) Single player
Rating(s) ESRB: T (Teen)
USK: 16+
Platform(s) Macintosh, Microsoft Windows, DOS, PlayStation
Media 1 CD-ROM
System requirements 90 MHz CPU, 16 MB RAM, 37 MB available hard disk space, Windows 95 (WIN)

MDK is a third-person shooter game developed by Shiny Entertainment and released in 1997 by Playmates Interactive Entertainment for the PC, Macintosh, and subsequently PlayStation. It was one of the first games to run only in Pentium or superior range of processors (for the PC version) but did not have a GPU requirement. Critically, it was hailed as one of the best games of 1997, and sold accordingly. The game soundtrack, composed by Tommy Tallarico, was also released, with moderate success.

The game tells the story of its protagonist, Kurt Hectic and his attempts to rescue Earth from an alien invasion of giant mining vehicles named 'Minecrawlers'. The game combined fast action with fully 3D rendered, state-of-the art (for the time) graphics and a weird sense of humour. It featured a never before seen "sniper mode" that allowed the player to zoom in on an enemy and target them with astonishing accuracy.

A sequel, MDK2 was developed by Bioware and released by Interplay for the PC and Dreamcast in 2000, and later for the PlayStation 2 (titled MDK 2: Armageddon) in 2001.

Contents

[edit] Technology

The game uses a powerful software-based engine, unlike most other games that relied on "brute force" hardware acceleration, low resolution graphics or tricks such as fogging and clipping to maintain good FPS in large maps. Although a fast CPU was recommended, the game ran smoothly with (relatively) low RAM and a slow CD-ROM drive, as the game did not use FMV (which by 1997 was the video game component that required more drive speed). The game also surprised the industry with the fluidity of Kurt's movement, which was done using motion capture and sprite-based animation.

Its innovative "sniper mode" feature allowed the player to zoom in all the way from one side of the map to the other without having objects popping up.

[edit] Gameplay

MDK is a third person shooter and at times, a first person view is assumed for sniping. As expected, Kurt has a wide range of weapons to choose from, the ammunition used in the third person view differing from that used in the first person view.

In addition to the third person and first person portions of the game, there are also several minigames including a "boarding" sequence as well as overhead bombing. These short areas blend seamlessly into the action and often aid Kurt by supplying powerups or clearing enemies.

[edit] Sky diving

As a intro before most levels, the player has to dive through the sky, at a aerial view from behind Kurt through the slipstreams connected to the invading Minecrawlers down below. The Minecrawler fires various projectiles such as lasers and missiles as self-defense, Kurt tries to land in the Minecrawler. At the same time, equipment supplies are dropped through the air which are taken into the inventory to the level.

[edit] Stream Riding

At the end of a level once a minecrawler self-destructs; usually as the general is assassinated, Kurt gets sucked into the slipstream, where he has a chance to collect a health box that strangly tries to flee away from him, if the health is collected it is added onto the health meter in the next level.

[edit] Meaning of MDK

MDK manual scan, explaining the meaning of the three letters

While the actual meaning of the title's TLA is not revealed within the game, the gaming press and fans adopted Murder, Death, Kill, going with the game's tagline "On a good day, only 2.5 billion people will die". In interviews, Shiny employees each gave their own version - My Dog Ken; Max, Dr. Hawkins, and Kurt; Million Dollar KO; Massive Dollops of Ketchup; Mother's Day Kisses; and My Diary something beginning with K. Yet another possibility is documented inside the game manual, where Kurt's mission is named Mission: Deliver Kindness.

In the European version of the game, the background images of the installation program present many possible meanings for the letters M, D and K; some silly, some believable, and one of them "Murder, Death, Kill." The acronym MDK ("Murder Death Kill") itself dates back to the 1993 action movie Demolition Man, in which the term was used by the fictitious San Angeles Police Department of 2032 to denote homicide.

It is revealed in the "Making of MDK" booklet that came with the "Limited Edition" of the game that the term was actually the game's codename, when Shiny came around to coming up with a name for the game, they chose to stick with the codename.

However, there is no information available as to why "MDK" was chosen in the first place. The British computer magazine, PC Format, in a prelude to an interview they published with the Shiny director, said that the game was indeed called "Murder, Death, Kill" but was changed to "MDK" to give it a lower rating as the rating authorities in Britain felt it was too violent a name. This was then turned into a marketing campaign with various silly meanings for "MDK" given followed by a question mark, such as "Madonna Dates Kylie?".

[edit] Notes

  • The endgame music videoclip is performed by Billy Ze Kick (abbreviated BZK), and is the song "Non Non Rien N'a Change", a remake of the original song from 1971 made by the french band called "Les Poppys". The clip itself consists mostly of clips taken from Shiny's original MDK promo video, but in black and white.
  • The Macintosh version, ported by Shokwave Software [1] (now defunct), was bundled with the original iMac.

[edit] External links

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