Marvel Super Heroes vs. Street Fighter
From Wikipedia, the free encyclopedia
Marvel Super Heroes vs. Street Fighter | |
---|---|
Marvel Super Heroes vs. Street Fighter title screen |
|
Developer(s) | Capcom |
Publisher(s) | Capcom |
Release date(s) | June 25, 1997 |
Genre(s) | Versus fighting |
Mode(s) | Up to 2 players simultaneously |
Platform(s) | Arcade PlayStation Sega Saturn (Japan only) |
Input | 8-way Joystick, 6 Buttons |
Arcade cabinet | Upright |
Arcade system(s) | CPS-2 |
Arcade display | Raster, 384 x 224 pixels (Horizontal), 4096 colors |
Marvel Super Heroes vs. Street Fighter (called MSHvSF or MSHSF by Street Fighter fans) is the second game in the Marvel vs. Capcom series of fighting games. In an attempt to balance the previous games' problems, the game engine was altered, although it remained aesthetically the same. The game was released for the Sega Saturn, Sony PlayStation and arcade in 1997.
Contents |
[edit] Characters
[edit] Marvel characters
[edit] Street Fighter characters
[edit] Secret characters
- U.S. Agent: Although a distinctly different character than Captain America in the Marvel universe, he is just a palette swap in the game, with no noticeable differences.
- Mephisto: His physical basic attacks ignite the opponent when they connect, doing a little extra damage. This seems to be the only gameplay difference between him and Blackheart.
- Armored Spider-Man: A grey version of Spider-Man that has limited armor, based on a metallic suit he wore in the comics.
- Mech-Zangief: A version of Zangief that can neither block nor be put into hit stun. A prototype machine/robot created by Shadowloo. Because Zangief can turn into this character in later installments to the series, many mistakingly called it "Evil Zangief".
- Dark Sakura (Sunburnt Sakura in Japan): A sunburned Sakura who throws fireballs horizontally instead of diagonally, and also has Akuma's Ashura Warp and can perform the Shun Goku Satsu (sometimes mistakenly called Evil Sakura; see Satsui No Hadou).
- Shadow: A darkened version of Charlie with powerful moves that have incredible start-up lag. A version of Charlie that suffered harsh experiments at Shadowloo's hands, now serves them. By Marvel vs. Capcom though, he's broken free of their control.
- Norimaro: (he is in the center space in the Japanese version; it is replaced by an unselectable logo in the American version). Based off the comedian.
- Cyber-Akuma: A cyborg, amped up version of Akuma created by Apocalypse. Also serves as the game's final boss.
[edit] Story
Apocalypse re-appears in the game as a sub-boss; after defeating him, your team will face a mechanized, super powered form of Akuma called Cyber Akuma (Mech Gouki in the Japanese version). Although the fight is two against one, he makes up for it by having overpowered strength and speed. The character that can beat Cyber Akuma will have his or her ending viewed upon completion.
[edit] Ports
Just as the previous game, X-Men vs. Street Fighter, the Sega Saturn version was a complete 100% translation of the arcade game. The Playstation port was similar to the previous port of X-Men vs. Street Fighter with noticeable improvements. Due to the limited RAM of the Playstation only 2 unique characters in one battle can be used to switch. For instance Captain America and Spider-Man would face off against Spider-Man and Captain America. Animation was improved over the previous installment and sound was no longer glitchy, but still paled to the Saturn version.
[edit] Trivia
- Due to RAM limitations, U.S. Agent and Mephisto are palette swaps of Captain America and Blackheart, respectively.
- This is the only Marvel vs. Capcom series game where the Capcom characters have original background music themes that aren't just remixes from older games.
[edit] External links
- Marvel Super Heroes vs. Street Fighter at GameFAQs
- Shoryuken.com (the online center of competitive Street Fighter)
- Evolution Fighting Game Championships (largest annual fighting game tournament in the Western Hemisphere)