Mario vs. Donkey Kong
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Mario vs. Donkey Kong | |
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Developer(s) | NST |
Publisher(s) | Nintendo |
Release date(s) | May 24, 2004 June 10, 2004 November 19, 2004 |
Genre(s) | Platform game |
Mode(s) | Single player |
Rating(s) | ESRB: Everyone CERO: All Ages |
Platform(s) | Game Boy Advance |
Media | Cartridge |
Mario vs. Donkey Kong is a Game Boy Advance sequel to the first Donkey Kong game for Game Boy. The game concept revolves around a combination of platform and puzzle elements, challenging Mario to find keys, reach a locked door, and rescue mini-Marios. This game humorously revives Mario & Donkey Kong's old rivalry. The game's sequel, Mario vs. Donkey Kong 2: March of the Minis, is on the Nintendo DS.
Contents |
[edit] Story
The game begins when Donkey Kong, sitting in his banana-filled home, sees a television commercial for Mini-Mario toys. The ape is instantly smitten with them, but when he goes out to get one, he finds all the stores are out. So he raids the toy factory and steals several dozen of them. Mario gives chase and must recover the toys and pound some sense into DK whenever the opportunity presents itself.
[edit] Gameplay
The game plays similarly to the Game Boy Donkey Kong game, giving Mario the ability to perform handstands and backflips. There are several different environments, ranging from a lava environment to the classic construction site, and there are five different types - in the first, and most common, Mario has to pick up a Key and bring it to the locked door. At the second part of the level, Mario had to pick up a Toy Mario at the end of the level. The second one is where Mario must guide the Mini Mario toys to the Toy Box, and protecting them from dangerous environments. The third level is the boss level, where Mario must fight Donkey Kong in order to proceed to the next world. The fourth level is one that happens after the player beats the main game. The Plus game, which is a repeat of the Main game, is unlocked. In this one, the story continues from the main game, where Donkey Kong finds a new batch of Mini-Marios, but with their containers broken. In each plus level, Mario must activate a Mini-Mario in the level, which is holding a key, and bring it to the door. The fifth is an Expert level. In this one Mario must grab the key and reach the door in a very hard level. Getting through the door beats the level, rather than sending Mario to a 2nd part.
[edit] Trivia
The game is an evolution of Donkey Kong Plus, a title on display at E3 2002. During the show, Plus had a feature that allowed players to design and save their own levels on the GameCube, then copy them across to the Game Boy Advance using a link cable. It was essentially an updated version of Donkey Kong 94, but the game had disappeared by the following year. It was replaced with the pre-rendered graphics and gameplay additions of Mario vs. Donkey Kong. The Create-a-Level feature was removed from this version (but appears in its sequel.)
The U.S. version of this game is notorious for being somewhat rushed. In other releases of the game, a special effect is added to the timer when Mario goes through and comes out of a door. The Japanese version also includes subtitles and menus in Japanese, and the European version has a language selection like most Nintendo of Europe releases.
It is a little known fact that this game has a hidden e-Reader support. Nintendo of Japan had a competition where 1,000 lucky people won cards. However, there is space for twelve levels, and there were only five cards released. They are considered to be among the rarest of e-Cards. It is untested if these cards also work for non-Japanese versions, or if it is exclusive to it.