Mario series enemies

From Wikipedia, the free encyclopedia

This article lists the menagerie of mostly fictitious, villainous creatures that the video game hero Mario has encountered in his various adventures. The enemies are organized by game of first appearance.

Contents

[edit] Mario Bros.

Main article: Mario Bros.

[edit] Crab

Main article: Crab

Crabs (originally called "Side Steppers") are crabs enemies with their pincers held up. They move faster than the Shell Creeper and it takes two bumps from below to successfully flip them over (so that they can be defeated). After the first bump, they become angry and move about faster. A Crab later appeared in Super Mario Advance where it quickly transformed into the boss character Clawgrip. Crabs would return in Mario Power Tennis as part of the Mario Bros. themed tennis court. They have also appeared as trackside hazards in various Mario Kart games.

[edit] Fighter Fly

A Fighter Fly is a bluish insect and the third pest to appear in the Mario Bros. arcade game. Upon exiting the pipe at the top of the screen, a Fighter Fly hops as it moves. While in mid-air, it cannot be harmed. This compensates for its slow movement. Like its comrades, Fighter Fly would again appear in Mario Power Tennis for the GameCube. A green version of Fighter Fly also appears in Mario and Luigi: Superstar Saga.

[edit] Freezie

Main article: Freezie

Freezie (originally called "Slipice") appeared in the original Mario Bros. arcade game as an apparently living block of ice that would appear and freeze platforms, causing traction problems for Mario and Luigi. Freezie also appeared as a useful weapon in Super Smash Bros. Melee.

[edit] Shell Creeper

Shell Creepers are green-shelled turtle creatures that made their debut in Phase One of the classic Mario Bros. arcade game. They are fairly slow and weak, and flip over after only one bump from below, after which the player can simply kick them away. In the arcade version, they would come out of their shells wearing nothing but a tank-top and kick the shell over to right it, if left alone for a length of time. Shell Creepers were phased out and replaced with Spinies in the later Game Boy Advance remakes of the game (most likely to deter players from jumping on them). Shell Creepers would make a return cameo on the Mario Bros. themed tennis court of Mario Power Tennis. Here they act as obstacles that the players can trip over. Only by lobbing a tennis ball through the POW block above the net would they be flipped over, allowing them to be dispatched. Shell Creepers are the possible inspiration for Koopas that would appear in nearly every Mario game from Super Mario Bros. onwards.

[edit] Super Mario Bros.

[edit] Bowser

Main article: King Bowser

Bowser made his first appearance in Super Mario Bros., and has served as Mario's chief arch-enemy since then. He is king of the Koopas and the main villain of the series.

[edit] Blooper

Blooper
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Blooper

A Blooper (ゲッソー Gessō?) is a white squid that appeared underwater in the original Super Mario Bros. for NES, often pursuing Mario through the water. In Super Mario Bros.: The Lost Levels, they can be found in levels other than water levels. A fireball is needed to defeat them underwater, because Mario cannot jump when swimming. Since their first appearance, they have proven their ability to float in the air, squirt ink, and even harness the power of electricity. Nintendo now refers to these creatures as "Bloopers"; however, Bloober is, in fact, the enemy's original name. They have also changed colour on one occasion - the enhanced remake of Super Mario Bros. in Super Mario All-Stars features pink Bloopers.

They appear in Super Mario RPG as enemies. This game has a bigger version of the Blooper named King Kalamari, who is the first boss of the Sunken Ship. Bloopers also appear in Paper Mario in the sewers. There are three forms, each progressivly harder. There is an area called "Deep Blooper Sea" in Mario Party 3. Bloopers appear in Mario Kart DS as items that, when used, cause the screen of all players ahead of the user to be obscured with Blooper ink. If a player in first place uses the item, it will affect that player. In Super Mario Sunshine Bloopers appear a number of times, chiefly in the Rico Harbor, and a giant Blooper named Gooper Blooper serves as a boss in Rico Harbor and Noki Bay.

[edit] Bullet Bill

Main article: Bullet Bill

Bullet Bills are large black bullets shot from cannons at the player's character. They appeared first in Super Mario Bros for the NES, and are usually personified with eyes, as well as either arms or a mouth of sharp teeth.

[edit] Buzzy Beetle

Main article: Buzzy Beetle

Buzzy Beetle is a large, blue-shelled beetle that is impervious to fireballs. Although it first appeared as black-shelled in the above ground levels of its premiere game Super Mario Bros., it would be changed to blue in later installments of the series. After being stepped on, its shell can be kicked to defeat other enemies, similar to that of the Koopa Troopa.

[edit] Cheep-Cheep

Big Bertha and Baby Cheep
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Big Bertha and Baby Cheep

Cheep-Cheeps (プクプク Pukupuku?) are fish-like enemies that first appeared in Super Mario Bros.. They are aquatic creatures that leap out of the water to attack the Mario Brothers. The Cheep-Cheeps appeared in 2-3, 7-3, and a part in 8-4 (Bowser's castle). To defeat a Cheep-Cheep in these levels, the player can either jump on it or use fireballs to gain 100 points. Cheep-Cheeps were also found along with Blooper squid characters in the underwater levels 2-2 and 7-2, as well as the Minus World and a part of 5-2. In these cases they were immune to jumping attacks, but still vulnerable to fireballs. There is another kind of Cheep-Cheep colored green that chases you until you pass it by and gives up, called a Deep-Cheep.

Big Bertha is the large Cheep-Cheep in Super Mario Bros 3 for the Nintendo Entertainment System. She swims back and forth, spitting out and gobbling up little fish. Her counterpart Boss Bass swims on the surface, chasing Mario, and leaps out of water to swallow Mario whole, killing Mario instantly regardless of Mario's power-up status. Fireballs or tail swipes will temporarily take them out of commission. Boss Bass, renamed Bubba, also appears in Super Mario 64 wearing sunglasses, in the Tiny-Huge Island level. They can harm Mario in either the Tiny or Huge island, but in the later one, they are lethal, as they do not only swallow the character, but also swim faster than them. In Super Mario 64 DS, Bubba's appearance is similar to Big Bertha's and lacks the sunglasses, but still behaves the same and also attacks Luigi, Wario and Yoshi.

She made a cameo in the 1993 movie Super Mario Bros. as Mario's date in the nightclub scene when Mario tried to steal back the meteorite piece from her. She is shown as a large black woman wearing a spiky red suit. In Super Mario RPG, Big Bertha is also the name of a more powerful version of the Blaster enemy.

One Cheep-Cheep, Sushie, was an ally to Mario in the game Paper Mario. She could shoot water out of her mouth, splash the enemies with a tidal wave, or temporarily increase Mario's defense. In Paper Mario: The Thousand-Year Door there are two friendly Cheep-Cheep that run (a.e. fly) the "Cheep-Cheep Blimp" that fly between Rogueport and Glitzville. There is also a cook that works on a train called "Excess Express", his name is Chef Shimi, he is known to butcher the English language more than his food (apparently Cheep-Cheep is his first language according to him). Your partner Goombella, even mentions that Cheep-Cheeps have been in Super Mario Bros. games for years (even catching herself in breaking the fourth wall in the process). There are also gold Cheep-Cheeps in the SMB3 "lost" levels.

New Super Mario Bros. features a large, round, violet-colored and intimidating Cheep-Cheep known as Cheep-Chomp. Endowed with large, pointed teeth, it lunges at the player and tries to devour him as Big Bertha does, causing said player to lose a life. Another relative of the Cheep-Cheep featured in New Super Mario Bros. is called the Spike Bass. It is spiked, hence the name, and can only be defeated with fireballs, a kicked Koopa shell/a Shell Mario shell-dash, or utilising the Starman powerup. Due to its spikes, attempting to kill this enemy with a simple jump is ill-advised.

[edit] Firebar

Firebars are spinning bars made of fireballs (occasionally a group of Podoboos as seen in Mario Party 2) used as obstacles in Bowser's castles in the Super Mario Bros. game. They would usually be placed in groups or on narrow ledges to make it difficult for Mario (or Luigi) to reach the Koopa King. Later castles in the game would feature large Firebars that would sweep across almost the entire screen. Though largely unnamed for most of the time, they would be given the name Firebar in an e-Reader level for Super Mario Advance 4. The Paper Mario series would see the return of the Firebar. In these games they would spin parallel with the ground and speed up every time Mario jumped over them as they swept in his direction. After several jumps, they would disappear and relinquish some coins. In Mario Kart: Double Dash!!, large Firebars can be seen in the Bowser's Castle and Waluigi Stadium tracks and Firerings can be seen in a few other courses. A similar enemy appeared in Super Mario Bros. 3 called the Roto-disc.

[edit] Goomba

Main article: Goomba

Goombas are the first enemy Mario encounters in Super Mario Bros., and they have continued to be prominent (though weak) enemies in many subsequent Mario games.

[edit] Hammer Brothers

Main article: Hammer Brother

Hammer Brothers (often shortened to Hammer Bros.) are Koopa foot soldiers that throw hammers as their main weapon. They often appear in pairs, but not exclusively. Notable variations include the Boomerang Bro., the Fire Bro. and the Sledge Bro., all introduced in Super Mario Bros. 3.

[edit] Koopa Troopa

Main article: Koopa

Koopas are a race of turtle-like creatures that frequently invade the Mushroom Kingdom. They are turtle-like, usually with a red or a green shell. Some notable Koopa Troopas include Koopa the Quick (Super Mario 64), Kooper and Koops (both Paper Mario games).

[edit] Lakitu

Main article: Lakitu

Lakitu is a Koopa-like creature who rides in a cloud. Lakitu scrolls across the top of the game screen and throws Spiny eggs below, which hatch into Spinys upon landing. Lakitu also appeared in Super Mario 64 as cameraman.

[edit] Piranha Plant

Main article: Piranha Plant

First appearing in Super Mario Bros the Piranha Plant is a formidable foe. Periodically, the plant's man-eating flower protrudes from the pipe it is inhabiting and bites blindly. They come in two colors, green or red, with white polkadots. The only way to kill the pipe-haunting fiend was with the Fire Flower, unless Mario had the Starman. Otherwise, the player can simply avoid it; they will not exit their pipes if Mario is positioned directly on top of or next to them. Sometimes there is an entrance to a secret area in the pipe the plant is inhabiting

[edit] Podoboo

First appearing in Super Mario Bros. , Podoboos (バブル Baburu, or Bubble?) are fireballs that jump up and down from the lava making it dangerous to cross over without getting hit. They have been personified with eyes in Super Mario World and Super Mario RPG. Their popular names are "Sparky" or "Fireball". Fireball is also the name of a blue sparky in Super Mario RPG. In Mario Party 2, there is a battle minigame where all four players must jump over a jump rope composed entirely of Podoboos. Podoboos appeared in the Bowser Castle course in Mario Kart: Double Dash!!, jumping from lava. Upon hitting these, your back player is set aflame and your kart spun out of control. In Mario Party 6, there is a Podoboo orb that steals coins from a player passing it. In Mario Party 7, it was removed, but a similar Special Orb, the Fireball Orb, was used for Mario and Luigi's special. In Super Mario Bros. 3, though practically invulnerable, Mario could knock it out with the help of the Hammer Suit or the Tanuki statue stomp. In Paper Mario, they reappeared as enimies much like in Super Mario RPG. They also appear in Super Princess Peach in the Fury Volcano level.

[edit] Spiny

Spiny as it appears in New Super Mario Bros.
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Spiny as it appears in New Super Mario Bros.

A Spiny (トゲゾー Togezō?) is a small, red, spike-backed Koopa creature, found in many of Nintendo's Mario games. Spinys are hurled down from the sky by Lakitu to try and prevent Mario from reaching the end of the level. The first game to feature Spinys was Super Mario Bros. Mario cannot jump on Spinys to defeat them due to their spikes, but he can defeat them using fireballs, obtained from the power of the Fire Flower. In Super Mario Bros. 3, Spinys can also walk upside-down on the ceilings of underground cavern, a trait carried over in New Super Mario Bros. If Mario or Luigi walks underneath an upside-down Spiny, it will try to drop onto them and then spin rapidly along the ground. Mario and Luigi can jump on them if equipped with Kuribo's shoe (also known as Goomba's Shoe), or while they are upside-down. Super Mario Bros. 3 also introduced a rare green Spiny. These Spinys would stay rolled up into a ball and would actively try to bump into Mario or Luigi. Standard Spinys would re-emerge in Super Mario World, and could also be found in a couple of locations (along with Lakitu) in Super Mario 64 and its remake. In Super Mario RPG, they are given the name "Spikey", and do not take damage from Jump attacks. They also appear in Paper Mario and Paper Mario: The Thousand-Year Door as enemies that you can't jump on without getting hurt, unless properly equipped. A defensive tactic in the Paper Mario series was for Spinys to curl up back into "ball mode". This would greatly increase their defense and would only allow just a few attacks to work on them in this state. In the New Super Mario Bros. game, when Spinies came into contact with a body of water, they would go into "ball mode" here, too, and float along the surface. Unlike Super Mario Bros. 3, however, you cannot slide down a slope to defeat them. Super Princess Peach featured an emotionally unstable Sad Spiny that would run back and forth at top speed with tears streaming from its eyes. Spinies also appear in newer installments of the classic Mario Bros. games, replacing the Shell Creepers as the first enemy encountered.

[edit] Super Mario Bros. 2

Main article: Super Mario Bros. 2

[edit] Albatoss

Main article: Albatoss

An Albatoss is a red hawk-like bird found in some stages of Super Mario Bros. 2. Mario and the gang could hitch a ride on them, which is mandatory to get past a certain stage. Sometimes they may be seen carrying and dropping Bob-ombs.

[edit] Autobomb

The mechanical enemy, Autobomb, occasionally appears before encountering Birdo in Super Mario Bros. 2. This machine, conducted by Shy Guys, causes quite an obstacle for the hero with its fire-spitting capabilities.Autobomb also appeared in Mario Kart Double Dash as a regular bomb.

[edit] Beezo

Beezo is an enemy character from the Nintendo video game title Super Mario Bros. 2. Beezos are very similar to the friendly Subcon creatures that are native to the Dream World (also known as Subcon) setting of SMB 2. In essence, Beezos are winged Shy Guys that have the ability to fly. Like Shy Guys, Beezos wear a mask, but unlike Shy Guys, Snifits, and Tweeters, Beezos also carry a forked staff which they use to attack Mario and his friends.

Beezos come in two varieties: the red Beezo attacks by swooping down out of the sky then moving in a straight line just above the ground. Grey Beezos attack Mario and friends by quickly attacking in swarms in straight lines. The grey variety of Beezo is faster than its red counterparts. They appear once more in Super Mario RPG, this time referred to as Shy-Away.

[edit] Birdo

Main article: Birdo

Birdo is an anthropomorphic dinosaur that first appeared in Doki Doki Panic, which was remade into Super Mario Bros. 2. Although later Nintendo mythology classifies Birdo as female, the original US first edition game manual describes Birdo as follows: "He thinks he is a girl and he spits eggs from his mouth."

In the end credits of Super Mario Bros. 2, Birdo and Ostro's names were switched. This error has been since rectified in subsequent remakes.

[edit] Bob-omb

Main article: Bob-omb

A Bob-omb is a robotic bomb character or item. They are among the first kamikaze enemies and one of the most popular enemy types in existence. This is perhaps due to their simple, innocent, and cute appearance despite their unpreventably destructive nature.

[edit] Clawgrip

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Clawgrip is an enemy character that appears in Super Mario Bros. 2. Clawgrip is a giant crab monster that throws large rocks. Clawgrip only appears once in Super Mario Bros. 2 at the very end of World 5. Clawgrip lives in a giant tree awaiting the arrival of Mario and his friends. Clawgrip grabs rocks from a larger pile of them and hurls them at Mario and friends; the rocks must be grabbed before they fall into a nearby pit. Clawgrip must be hit five times with rocks in order to be defeated.

Clawgrip is one of the few enemies in the U.S. version of Super Mario Bros. 2 that does not originate in Doki Doki Panic (which the game is based on). Clawgrip replaces the third occurrence of Mouser (a white variety that also does not exist in SMB 2) in Doki Doki Panic. According to the original game manual, it states that Clawgrip "grows suddenly" but this is not apparent in the game itself. Clawgrip somewhat resembles the crab-like enemies from the original Mario Bros. game. In the GBA remake, Super Mario Advance, Clawgrip "growing suddenly" is made obvious as part of his boss introduction, as bubbles surround him and enlarge him. The remake also gives him a stereotypical pirate deameaner and the dialogue, "Arrr! You'll make a tasty treat!". Later, in Yoshi's Island, crab-like enemies known as Claw Daddy appear.

In the ending of the original NES game, Clawgrip's name was spelled "Clawglip", but other sources usually use the spelling "Clawgrip".

[edit] Flurry

Flurry
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Flurry

Flurry is an ice-skating snow mushroom that appears in Super Mario Bros. 2. Flurry attacks Mario and his friends by sliding across the ice in the frozen levels of World 4. Flurries can be picked up but are difficult to get good enough footing on in order to lift them up. Flurries will often attack in groups of two or three. The Flurry creatures are not meant to be confused with the character Flurrie in Paper Mario: The Thousand-Year Door. Flurries make a cameo appearance in Super Princess Peach. A pair of them dance in the background of the Gleam Glacier level map.

[edit] Fryguy

Main article: Fryguy (Nintendo)

[edit] Hoopster

A Hoopster (sometimes spelled Hoopstar) resembles an oversized ladybug which travels verticly along vines and palm trees in Super Mario Bros 2. They can be used as platforms by Mario and company to reach higher ground.

[edit] Mouser

Main article: Mouser

Mouser is a large sunglasses-wearing mouse that appears in Super Mario Bros. 2. In the instruction manual Mouser is described as, "a bomber of bad dreams that destroys good dreams". Mouser attacks by throwing bombs, and can be defeated by throwing those bombs back at him.

[edit] Ninji

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Ninji is a black, star-shaped monster that appears in Super Mario Bros. 2. They have pointy ears and small fangs. The SMB 2 manual describes the Ninji as a type of devil that comes in two varieties: the more dangerous type that chases Mario and his friends and then jumps when they come too close, and the other type that simply jumps up and down in the same place. Normally, the Ninji are black, but appear blue in dark, underground areas so as to not appear invisible.

Although uncredited in the game's closing credits, the Ninji also appears in Super Mario World as a denizen that lives in Bowser's castle. Unlike Super Mario Bros. 2, the Ninji of Super Mario World appears black even in the dark, thus making them nearly invisible unless a searchlight is switched on. In Super Mario Bros. 2, Ninji have to have an enemy or object thrown at them in order to be defeated; in Super Mario World, simply jumping on a Ninji will defeat them. They appear alongside Mechakoopas.

Ninjis appear again in Paper Mario, not as an enemy, but as the protectors of Starborn Valley. They also look strikingly similar to Paper Mario: The Thousand-Year Door's Fuzzy monster that can drain Heart Points away from Mario or his partner.

[edit] Ostro

Ostro is an ostrich-like character that appears in Super Mario Bros. 2. Ostros are not affected by spikes and quicksand, which makes them handy for a character to ride on.

In the end credits of Super Mario Bros. 2, Birdo and Ostro's names were switched. This error has been since rectified in subsequent remakes.

[edit] Panser

A Panser is a walking plant creature. There are three types; red types are stationary and launch fireballs in an arc to the left or right, blue types launch fireballs in a similar fashion to the red versions and can also move about and green types simply stay put and launch fireballs straight up. They cannot be jumped on and would often require a timed jump to get past. Pansers appear to be the precursor to the Lava Lotus and the Volcano Lotus plants. Its name seems to stem from the words pansy and pyromancer.

[edit] Phanto

Phanto is a mask-like enemy appearing in Super Mario Bros. 2 who appears after the player grabs a key. Near-indestructible, it usually will not stop pursuit until the player gives up the key, successfully hits Phanto by throwing it, or dies.

[edit] Pidgit

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Pidgit is an enemy character that appears in Super Mario Bros. 2. Pidgit is a small black bird that cannot fly on his own, so he rides around on a magic carpet. Pidgit will fly back and forth above Mario and his friends for a few seconds then swoop down to attack. Pidgit is defeated by jumping on his head and throwing him off of his carpet, which can then be ridden for a short period of time. Pidgits usually appear when the player needs to either cross a large chasm or when they need to access an otherwise inaccessible part of a level that is far above the ground. In Super Mario World, if the player completes all the 'SPECIAL' levels, Bullet Bills will appear to look like Pidgit and are called Pidgit Bill. He also appears in Wario's Woods.

They also appeared in Super Smash Bros. Melee in the stage Mushroom Kingdom 2. They sometimes fly in on their carpet. The Pidgit itself is 2-D, but the carpet is three dimensional. Players can hop on and ride Pidgit's carpet, but after a while, Pidgit leaves the stage. A Pidgit trophy is also available to the player.

Pidgit finally made a comeback as a generic enemy in the Nintendo DS title Mario & Luigi: Partners in Time. They are a very common enemy found only on Yoshi's Island. These enemies put the top screen to good use as they would fly up there before attacking. What side they are on determines which brother they attack; left for Mario and right for Luigi. Sometimes, they will jump, which means they will stall half-way through their attack. Some Pidgits also carry a bag with them. These Pidgits have a higher Speed rating than normal. They also briefly appear in the ending of Super Princess Peach. In this appearance, a group of them fly by in a wavy formation carrying letters that spell out the word "Congratulations".

Bill the Extra Guy of Neglected Mario Characters is based on this particular character.

[edit] Pokey

Main article: Pokey (Nintendo)

Pokey is a cactus monster that first appears in Super Mario Bros. 2 in the desert levels of World 2. Pokey consists of four yellow segments that detach when an enemy or object is thrown at him; to completely defeat Pokey, all four segments must be killed.

[edit] Porcupo

Porcupos are little hedgehog-like creatures that first appear in Super Mario Bros. 2. Similar to Spinies, Porcupos' backs are covered in sharp spines. So jumping on them is not a smart idea. Only thrown objects/enemies can be used to defeat them.

[edit] Shy Guy

Main article: Shy Guy
A Shy Guy wearing a hat.
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A Shy Guy wearing a hat.

Shy Guys made their debut in Super Mario Bros. 2 as followers of Wart and have become some of the most common enemies in the Mario series, and are the most common enemies in the Yoshi series. They have many variations.

[edit] Snifit

Main article: Snifit

Snifits first appeared in Super Mario Bros. 2. They resemble Shy Guys, except they wear black masks with white outlines around the eyes, and a mouth like a small cannon. Unlike Shy Guys, these enemies shoot bullets out of their mouths.

[edit] Sparky

Sparky first appeared in Super Mario Bros. 2. This enemy is quite dangerous; the player will take damage if touched. In Super Mario World there are two versions of this character: L'il Sparky (in normal size) and Hothead (a bigger version). In Paper Mario, a small sparky named Watt allied with Mario when he and his team freed her after defeating the Big Lantern Ghost. They also apper in various levels of Super Princess Peach.

[edit] Trouter

Trouters are fish that are found jumping up waterfalls. They are useful in helping Mario and company reach higher platforms, much like Hoopster. Their name comes from trout, a type of fish.

[edit] Tryclyde

Main article: Tryclyde

Tryclyde (sometimes spelled Triclyde) is an enemy character that appears in Super Mario Bros. 2. Tryclyde is a rather large red snake with three heads, obviously based on the Hydra.

[edit] Tweeter

Tweeters are masked bird-like creatures similar to Shyguys. They move about by hopping making it slightly harder to jump on their heads to grab and throw them.

[edit] Wart

Main article: Wart (Nintendo)

Wart is the final boss that appears in Super Mario Bros. 2 and the first non-Bowser boss in the Mario series since Donkey Kong. Wart is a large amphibian, possibly frog-monster, creature that wears a crown and robe. Wart can only be defeated with the aid of vegetables which are provided from a machine. Wart is vulnerable just before and just after his attack when his mouth is open. Wart has one attack being a barrage of giant bubbles which will spread across the room.

[edit] Super Mario Bros. 3

Main article: Super Mario Bros. 3

[edit] Angry Sun

The Angry Sun appears in one level of World 2--the Desert World--in Super Mario Bros. 3. This sun glares down on Mario throughout the whole level. About half-way through the level, it begins to lunge at the hero, and must either be avoided or defeated with a Star or Koopa Shell. It reappears in World 8.

The Angry Sun also has an cameo appearance in the Mario Kart DS track, Desert Hills. He soars overhead and rains fire down on the track, which may impede some racers.

The Angry Sun also made an appearance in the Adventures of Super Mario Bros. 3 episode Sneaky Lying Cheating Giant Ninja Koopas, where he lunges at the Mario Bros. as they search for Super Leaves. He apparently isn't very smart, for shortly after the Marios have transformed, he mistakes them for flying raccoons and asks if they've seen where the plumbers disappeared to.

[edit] Boo

Main article: Boo (Nintendo)

A Boo (Teresa) is a type of ghost that made its first appearance under the name of "Boo Diddly" (a play on Bo Diddley, an early rock and roll guitarist and singer) in Super Mario Bros. 3 and was virtually invincible to all attacks with the exception of the Starman and the Tanooki and Hammer Bros. Suits.

[edit] Boom Boom

Boom Boom appears as the boss of the mini-fortresses in Super Mario 3. Despite his appearance, he is generally not too threatening--it only takes three stomps on the head to eliminate him, though the jumps must be timed just right so as to not collide with his spiked shell. Five fireballs will defeat him outright, and Boom Boom can also be killed by a single hammer from the Hammer Suit. With each stomp Boom Boom becomes more agitated and employs a new tactic such as jumping high in the air or sprouting wings and flying. Though his attack pattern changes very little, the environment in his room is the actual challenge depending on the fortress's setting. For instance, in an ice fortress, Mario's traction would be compromised slightly, giving Boom Boom a slight advantage. Similarly, certain blocks in the room can be used to Mario's advantage (or disadvantage). Most players agree that Boom Boom is more of a hindrance than a challenge, because the fortresses themselves are much more tedious to play through than the levels' boss.

[edit] Chain Chomp

Main article: Chomp (Mario)

Chain Chomps are giant round balls with eyes and a huge spiky-toothed mouth. They are usually tethered to something by a chain, but can break free in some cases. They have a dog-like personality and have even been known to bark like one.

[edit] Dry Bones

Main article: Dry Bones (Mario)

Dry Bones are the skeletal remains of Koopa Troopas that have been re-animated. They are immune to most of Mario's attacks and will fall apart when stomped on, only to reassemble moments later. However, they can be defeated with certain special attacks (such as with the Cape Feather, Hammer Bros. Suit or Starman). Dry Bones usually prefer dark places, mainly castles, but have been known to live in other areas like the desert or sunken ships.

[edit] Fire Snake

Fire Snakes are found in the desert and are naturally immune to fire and cannot be jumped on. They consist of a large flame-like head with two eyes, and smaller flames behind it forming the tail. The Fire Snake is slow and hops around, even through solid objects. It can be defeated with a tail whip or hammer although the Hammer Bros. Suit is not available until later in the game. Fire Snakes make further appearances in subsequent Mario platformers, including New Super Mario Bros.

[edit] Hot Foot

A Hot Foot appears as a normal flame atop candles in some castle stages when it is being watched. When Mario turns his back on it, it will act similar to Boo and walk slowly towards Mario, chasing him.

[edit] Jelectro

Jelectro are stationary block-like electric jellyfish enemies which are immune to all attacks against them. They tend to gather in large swarms and act as obstacles in auto-scrolling underwater levels. Enemies similar to Jelectro appear in Super Mario RPG.

[edit] Koopalings

Main article: Koopa Kid

[edit] Lotus

First appearing in the underwater levels is the Lava Lotus. These large flowers would sit on the sea bed and release balls of lava whenever Mario or Luigi drew near. They were invulnerable to fireballs, but a hammer could destroy them.

In Super Mario World a Volcano Lotus was introduced. It appeared on dry land and like its predecessor, it would release balls of fire when anyone came close. It too was invulnerable to fireballs but could be taken out with a cape spin or simply eaten by Yoshi.

[edit] Rocky Wrench

Rocky Wrench is a mole that appears in the airship stages and throws wrenches at Mario, sometimes in groups of three. They would reappear as obstacles in Mario Kart DS. They possibly inspired the Monty Mole enemies of later games.

[edit] Rotodisc

A grey orb, which has a flashing round light orbiting it. This orb is totally harmless all it does is mark where the flashing light will orbit. The flashing light is what Mario must avoid as this will damage mario if he touches it. The Light can be taken out with a hammer if Mario hits the light directly in the centre, or a fancy Tanooki transformation in midair. These often appear in castles in some rooms sometimes two flashing lights may be orbiting the rotodisc

[edit] Spike

Spikes are small black-shelled green creatures that appear in a few levels in groups in Super Mario Bros. 3. Their shells give no protection and a simple jump will destroy them. These creatures can produce spiked balls from their mouths, however, which prevent them from being jumped upon. They will then launch the ball towards the direction they are facing. These enemies can move left and right independently tracking Mario's or Luigi's movements. Without a jumping ability, their movements are limited. Spikes also appear in Super Princess Peach and creatures similar in appearance to Spikes, called Clubbas appear in the games Paper Mario and Paper Mario: The Thousand-Year Door.

[edit] Thwomp

Main article: Thwomp

A Thwomp is a large, heavy stone block with an angry-looking face. It hovers in the air, waiting for someone to get too close, and then THWOMP!; it falls and crushes him. Thwomps are invulnerable to most attacks.

Smaller Thwomps are referred to as Thwimps.

[edit] Super Mario World

Main article: Super Mario World

[edit] Ball 'N' Chain

Ball 'N' Chains are giant spiked spheres attached to a chain that spin round a fixed block. This hazard cannot be dispatched, so Mario or Luigi must avoid the ball. The chain is harmless so Mario or Luigi can stay put until the ball passes over their heads. These hazards often appear in groups and make the castles that they reside in more dangerous.

[edit] Beach Koopa

Beach Koopas are Koopas without shells. There are four different kinds of Beach Koopas, represented by their shoes; green, red, yellow and blue. Beach Koopas can become normal (shelled) Koopas if they find a shell to wear. Beach Koopas with green shoes will drop off platforms, red Beach Koopas will stay on platforms, while yellow Beach Koopas will not become a yellow Koopa upon finding a shell; instead the shell will start to flash and will home in on Mario. This flashing shell is immune to jumps although Mario can still break it with a spin jump. The blue Beach Koopas look different in appearance, and instead of wearing any empty shells it finds it will kick them, regardless of Mario's location. Usually the blue Beach Koopas are also capable of stopping shells that have been kicked at them and may kick them back at Mario. In some worlds the Beach Koopas wait on slanted ledges for Mario and will slide down quickly in hope of injuring Mario. All Beach Koopas can be taken out by a simple jump attack and a Beach Koopa will appear if Mario jumps on a regular Koopa, knocking it out of its shell.

[edit] Blargg

Blargg, as it appears in Super Mario World
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Blargg, as it appears in Super Mario World

Blargg is a lava-dwelling dragon first appearing in the video game Super Mario World for the Super Nintendo Entertainment System. He resides in underground levels that contain lava rivers. Blargg does one point of damage to Mario, but does no damage to him while on Yoshi (Yoshi will instead bounce on his head or may eat him). Blargg also appears in Super Mario World 2: Yoshi's Island and Yoshi's Story in dramatically altered form (in the former game known as Gargantua Blargg, which also made an appearance in Tetris Attack). A character of similar appearance called "Czar Dragon" was the boss of Barrel Volcano in Super Mario RPG: Legend of the Seven Stars for the Super Nintendo Entertainment System.

[edit] Chargin' Chuck

Chargin' Chuck is a Koopa who sports an American football helmet, pads, and cleats. Chargin' Chucks have many different attacks, such as throwing baseballs , kicking footballs, or shoveling hunks of rock out of the ground. They could be killed with three stomps, five fireballs, or one cape spin. After being stomped once, they would abandon their attack pattern and run at the player. Chargin' Chucks grant the player 2,000 points if stomped 3 times (or with a Star), 100 for cape attack, and 4,000 for fireballs. These same types of Chargin' Chucks later appeared in e-Reader-made levels for Super Mario Advance 4. In Yoshi's Safari, a single Chargin' Chuck appears as a level boss and throws bombs at the player.

Chargin' Chucks were also featured semi-regularly on the Super Mario World animated series, although they were referred to as "Koopa Cricket Players" there. One episode even had Mario and Yoshi playing a game of football against them.

[edit] Dino Rhino

Dino Rhino is a type of dinosaur that lives on Chocolate Island. It is large and resembles Triceratops. If Mario or Luigi jumps on it, it turns into a smaller dinosaur, which is called Mini Rhino in the game manual, but listed as Dino Torch in the end credits. Mini Rhinos can breathe fire, unlike Dino Rhinos. Also, in Super Mario Advance 4: Super Mario Bros. 3, World Three's king was transformed into a Dino Rhino. In Paper Mario a white variety, called Albino Dino Rhino appear.

[edit] Fuzzy

The common Fuzzy is a small black ball with big red mouth and two big eyes. It travels around stones and is dangerous to Mario; they cannot be jumped on. In Paper Mario green (forest) Fuzzies and yellow (jungle) Fuzzies appear. They can be jumped on and steal HP when they attack. Green Fuzzies can divide into two, and the yellow ones steal HP in a different way whereby the player must tap the A button rapidly to shake the Fuzzy off. In Paper Mario: The Thousand Year Door yellow Fuzzies were removed, green Fuzzies become Jungle Fuzzies and were joined with pink Fuzzies which steal flower points and use a magic attack on Mario and partner.

[edit] Grinder

Grinders are metal discs found in several castles. There are two types; those line-guided and those without. The line-guided Grinders travel along a dotted line while the non line-guided travel across the floor. These blades are rather large and cannot be jumped on or defeated. Mario can, however, spin jump from them for extra height.

[edit] Magikoopa

Enlarge

A Magikoopa (カメック; kamekku, or Kamek) is an enemy that first appeared in Super Mario World for the Super Nintendo Entertainment System. It takes on the appearance of a Koopa Troopa dressed in a blue cap, blue robe, and spectacles, and uses its magic wand to fire magic at Mario. This magic can also change certain blocks into other enemies. Magikoopa also has the ability to teleport itself to another location after launching its attack, meaning a fast player is needed to defeat it. The most famous of the Magikoopas are Kamek and Kammy. Some think Kamek, who raised King Bowser, was the one who taught him the magic he used to curse the natives of the Mushroom Kingdom. In pre-release screenshots of Mario Kart 64, a Magikoopa (possibly Kamek) was seen as playable. Before the game's final release, the character was replaced with Donkey Kong. In Paper Mario, Magikoopas came in different colors, including the traditional blue robe, white, red, grey, and green. Each Magikoopa has a different ability from the others, and often appeared with other enemies, usually helping the other ones if not damaged themselves. They would also run a lot if left alone after Mario's turn. Also, there is a boss in the Dry, Dry Desert level named Tutankoopa who attacks with shells, magic spells and by summoning a Chain-Chomp. Magikoopa appears as a playable character in Mario Superstar Baseball, available in blue, red, green, and yellow robes, and they use their wands as bats and their magic to catch and throw the ball. In Super Mario RPG one appears as a boss, under the influence of a magic spell and wearing a red robe instead of blue. He summons monsters the player has already fought earlier in the game as a shield for himself. Once defeated, the spell is lifted and his robes turn back to blue at which point he makes a treasure chest that never runs out of coins.

[edit] Monty Mole

Main article: Monty Mole
Monty Mole diggin', jumpin' and chargin'
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Monty Mole diggin', jumpin' and chargin'

Monty Mole is a small brown mole that pops out of the ground when Mario comes close, and thereafter runs around at a high speed. He can be defeated by jumping on him. In underground levels, there are bigger moles named Mega Mole. Mario can stand on the head of a Mega Mole.

Monty later reappears as a member of the 'Mario Sunshines' in Mario Superstar Baseball.

[edit] Rex

Rex before and after stomping
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Rex before and after stomping

Rex is a dinosaur that first appeared in the video game Super Mario World for the Super Nintendo Entertainment System (SNES). It slowly walks in a straight line, only turning around if it makes contact with a wall or another enemy. When stomped once, they get smaller and become faster. The second hit would defeat it. They also have wings, but they can't fly.

Rex's second appearance was in Mario & Luigi: Superstar Saga, which was released in 2003. Again, Rex would decrease in size when stomped, making it easier to dodge his attacks. The sequel Mario & Luigi: Partners in Time featured Shroob Rex, a Shroob version of Rex. Rexes reappeared in Super Princess Peach and were defeated in exactly the same way as in their first appearance.

Rexes were also featured in the Super Mario World cartoon episode "Send in the Clown", where they were disguised as clowns for Bowser's circus trap. However, there they were just referred to as dinosaurs. A pack of similar-looking dinosaurs later appeared as chefs in "King Scoopa Koopa"; however, these dinosaurs cannot be the same as the Rexes, as they came in different colors.

[edit] Reznor

Reznor is a Triceratops-like dinosaur that appears in Super Mario World. They appear several times in fortresses throughout Dinosaur Land, and there are always four of them when Mario encounters them. They revolve around a wheel with four platforms on it, above a crumbling bridge, and take only one bump from beneath to defeat each. However, the bridge starts to be destroyed after two are defeated, forcing Mario to jump onto the wheel in order to survive. They can also spit fireballs.

It is possible that Reznor was named after Nine Inch Nails frontman Trent Reznor, as Bowser's children were also named after famous musicians.

[edit] Rip Van Fish

Rip Van Fish is a blue fish that appears in a few water levels in Super Mario World. The Rip Van Fish is seen sleeping at first and looks harmless, until Mario swims too close. At this point the Rip Van Fish will wake up and chase Mario. Often Rip Van Fish appear in groups and so Mario may wake up more as he swims away to avoid one. The Rip Van Fish will home in on Mario once awakened and travel just as fast as Mario making them a significant threat if Mario has no weapons to destroy them. The Rip Van Fish can be taken out with a fireball, Starman or block.

[edit] Spike Top

A Spike Top is a red-shelled form of Buzzy Beetle with a spike on top of its shell. They first appear in "Vanilla Dome" in Super Mario World. They move slowly but are able to scale walls. They cannot be jumped on like a Buzzy Beetle (due to the spike) while a spin jump will have no effect. Similarly to Buzzy Beetles, they are immune to fireballs. A shell, cape or Starman is needed to defeat them.

Spike-Tops return as enemies in Super Princess Peach. Their behavior has remained pretty much the same. Like other enemies in the game, there is a special emotionally affected type of Spike-Top, the Mad Spike Top. It paces platforms much faster than normal Spike Tops and can stretch the spike on it's back to attack. Peach can only defeat Spike Tops by using vibes (Preferably Joy and Rage) or use the Poundbrella technique.

[edit] Sumo Brother

Sumo Brother is an enormous Koopa sumo wrestler who usually stands on blocks. When he stomps with his leg, a small spark falls down from the block, and where it reaches the ground, fire columns emerge. He can be defeated by hitting the block he is standing on.

[edit] Swooper

Swooper is a bat-like creature that hangs from the ceilings of caves, waiting for Mario or Luigi to come close enough for it to swoop down and make an attack. In their Super Mario World debut, they were green with orange wings. Their appearance in Paper Mario saw them take on a purple color, while they become blue in New Super Mario Bros. A grey variation in Paper Mario called Swoopula has the ability to cling to Mario and drain him of his HP.

These enemies are also referred to as Swoop.

[edit] Urchin

An Urchin is a sea urchin enemy found in the underwater stages. It is fire proof and has spiky protection all around its body. It is also invulnerable to Yoshi's tongue. Urchins act as obstacles and can move horizontally, vertically or around a small landmass. They are mostly found in groups in small areas and can only be successfully taken out with either a Starman's power or a thrown Grab Block.

[edit] Wiggler

Main article: Wiggler

A Wiggler is a yellow caterpillar-like enemy that is normally placid, but is quick to anger if stomped on. Each Wiggler consists of a number of segments, with the front one serving as a head (with a face and a flower growing from it). In some games, removing the head section will kill the Wiggler; in others, a new head will simply grow on the new front segment. Wigglers are also impervious to many attacks. Wigglers of varying sizes have featured in Mario titles since Super Mario World, with giant versions serving as bosses in both Super Mario 64 and Super Mario Sunshine. The creature in the latter in particular is enormous.

[edit] Super Mario 64/DS

[edit] Amp

Amps are small spheres of a metalic-silver colour with a red mouth and eyes. They appear in the later worlds. An Amp will emit electricity around itself. Although it starts off stationary it will set off around its area hoping to attack Mario. An attack causes Mario to be stunned for a second and lose one section of his health. Amps appear in various worlds, alone or in pairs. They cannot be defeated. Although they can be hard to dodge, their power is weak.

[edit] Bully

A Bully is a small black spheroid creature that will rush at Mario when he comes near. It will then proceed to push Mario around until he either falls off a platform or runs away.

Big Bully
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Big Bully

A Big Bully is a large Bully in Super Mario 64 and Super Mario 64 DS. He looks like a large black sphere with angry eyes, yellow horns, and wearing green shoes. He only appears in Lethal Lava Land, and makes two appearances. The first appearance is on a platform in Lethal Lava Land; he is present from the start of the mission. He will attempt to knock Mario (or Luigi, Wario, and Yoshi if one is playing Super Mario 64 DS) into the lava, but if he gets knocked in he will explode and give up a Power Star. His second appearance is on a different platform, and he does not appear until the three smaller Bullies that initially occupy the platofrm are defeated. Players must use the same strategy, and he will give up a Power Star. He appears again in Mario Kart DS as the very first boss in the Mission Mode, that Yoshi must face.

Chill Bully
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Chill Bully

Chill Bully is a frozen Big Bully in Super Mario 64 and Super Mario 64 DS. He walks atop a floating platform of ice, above a very cold pond, which acts similarly to the lava in Lethal Lava Land. Like the Big Bully, it will rush after Mario/Luigi/Wario, and when Mario/Luigi/Wario knocks him into the cold water, he disintergrates and gives up the Power Star. Big Bully and Chill Bully look nearly alike, only Chill Bully has only one horn and his body is colored blue and white.

Chief Chilly is the name of a stage boss in Super Mario 64 DS who closely resembles Chill Bully & Big Bully, except with a moustache. He is a giant version of a Bully, and similarly, he attacks the player by pushing him off the platform into a fast-moving current of slush. His level, Chief Chilly Challenge, is accessible only as Luigi after you have obtained a Power Flower via the Mirror Room in Princess Peach's Castle. (The same room houses the entrance to "Snowman's Land" and the "White Room"). To defeat Chief Chilly, the player must push him off the platform by punching, but after each the first and second hits, the arena will get smaller. After three hits, he gives the key to unlock Wario. Chief Chilly shows up again in Mario Kart DS with the other bosses of Super Mario 64 DS, and is beaten similarly to the Big Bully boss.

[edit] Bookend

A Bookend is an enemy that resembles a book and hides in a bookcase, hurling itself at the player if they get close. If Mario is hit by a Bookend, he will take damage. Bookends only appear in "Big Boo's Haunt".

[edit] Chuckya

Chuckya is a large purple sphere-like enemy with large white eyes and short stubby arms. It moves about balanced on a small pyramid object on its underside and lunges toward anyone who gets close. Once it grabs its victim, it will spin around and "chuck" him. It will wait near steep ledges and waste no time in trying to throw the player off. It can be lifted up from behind and thrown itself, relenquishing some coins in the process. Another method of defeating it is to throw a Bob-omb at it.

[edit] Eyerok

Eyerok is a boss from Super Mario 64 and Super Mario 64 DS. It is actually two stone hands with eyes in the palms, hence the name. He is in course 8, "Shifting Sand Land." To reach him, the player must go to the top of all four pillars surrounding the pyramid in the level. The top will crumble away, revealing a hole to a secret room in the pyramid. When the player gets to the end of the hallway, Eyerok's hands appear. He is angry about being awakened and attacks Mario. To defeat Eyerok, the player must attack the eyes in the palms of the hands three times each. When attacking, one hand will stay still while the other tries to either crush you or push you off the ledge. If you stand behind them, where they cannot reach you, they will pound up and down until you come into range again. Once you damage both of them three times each, a Power Star will appear. Eyerok is also a boss in Mission Mode in Mario Kart DS. Mario must hit the eyes in the palms of their hands with Green Shells three times total, rather than three times each.

[edit] Fwoosh

Fwoosh is a cloud with eyes and mouth. It appears in "Tall Tall Mountain" in Super Mario 64. Fwoosh is very slow to gather up force, but if a player moves too slowly when trying to get by, it then not only can blow Mario off the mountain (to his doom) but also knock Mario's hat off. A player will then take double the damage from enemy attacks, but he can get the hat back if he searches the mountain. Fwoosh cannot be defeated.

[edit] Grindel

Grindel is a Thwomp inside the pyramid of "Shifting Sand Land". It appears to be mummified and acts like normal Thwomps, doing three parts of damage to Mario. There is also a rolling version of the Thwomp known as a Spindel inside the pyramid which rotates and crushes anything to the sides of it; like most Thwomps the Spindel can be jumped on with a backflip or triple jump.

[edit] Heave-Ho

The Heave-Ho appears to be a giant clockwork toy that is capable of winding itself up. This enemy cannot inflict harm to Mario directly. Instead it relies on Mario's own weakness to falls from high places. Possessing a large paddle attached to its front end, this enemy will chase Mario and attempt to flip him into the air, causing him to take damage unless he lands on a higher platform. This enemy is both a help and a hindrance for Mario; for example, on the level "Wet Dry World", Mario cannot reach certain areas without one of these enemies flipping him there. However, in other areas such as "Tick Tock Clock" they will flip Mario into a pit. The Heave-Ho can travel at the same speed as Mario, but will quite quickly lose speed and need to wind up for a few seconds. Mario cannot destroy this enemy, only avoid it.

[edit] Klepto the Condor

A large condor-like creature which flies around "Shifting Sand Land" in Super Mario 64. It keeps that level's first Star in its talons. Mario must climb onto a chequered pillar to reach Klepto, then jump into him to get access to the Star. After the level has been completed Klepto will seek revenge by swooping down at Mario to steal his hat. Mario will lose twice the normal amount of health when he gets hit. Mario must do the same again to get his hat back.

Klepto returns in Mario Party 4 where he will allow a player to play a mini-game to get coins while moving across the board. In Mario Party 5 he will take you to another person's square.

[edit] Mad Piano

A one-time enemy which guards a single Red Coin in the ghost house in Super Mario 64. It will appear to be a normal piano until Mario draws near, causing it open to reveal some large teeth and chase Mario out of the room.

[edit] Moneybags

Appears at first to be a regular coin, but on closer inspection it doesn't spin around. When Mario gets close it will reveal itself to be a Moneybag which appears as a purse with feet and eyes. They will bounce around randomly before changing back to a coin. This enemy can be dispatched with a single hit and will reward the player with several coins. This enemy appears in the second snow level.

[edit] Mr. Blizzard

A living snowman appearing in both snow levels in Super Mario 64. Mr. Blizzard will hide under the snow until Mario is near, at which point he will pop up and arm himself with a snowball. They can be defeated by running around them to make them dizzy and topple over. Some Mr. Blizzards hop around on bridges regardless of Mario's location.

[edit] Mr. I

A giant eyeball which shoots a pink bubble at Mario. Mr Is can be defeated for a blue coin by running around them, making them dizzy and causing them to explode. They first appear in the ghost house of Super Mario 64, and thereafter in some other areas.

[edit] Scuttlebug

Red and yellow bugs about the same size as Mario. These often appear in groups of two or three and can do 1 point of damage. They can be defeated with any attack and will drop a few coins. The Scuttlebug will hop if it spots Mario before chasing after him. They make various appearances in levels in Super Mario 64.

[edit] Skeeter

A giant pond skater-like creature. It has giant legs and tiny body and is capable of swift movement in deep water, but is slow in shallow water. In deep water they appear to move around randomly, but in very shallow water or on the ground it may target Mario. They may be defeated using normal means. The Skeeter is found in "Wet Dry World".

[edit] Spindel

These appear in the "Shifting Sand Land" pyramid. Not only do they resemble Thwomps, but they have the same motive and strength. Spindels are slightly different as rather than raising vertically they will travel horizontaly. Mario cannot destroy this enemy though it can be avoided with a triple jump, backflip or, for a less skilled player, using a small alcove in the wall near its crushing path.

[edit] Spindrift

Spindrifts have propellers on their heads, giving them the ability to float. They large white heads and similarly-sized bodies. This creature appears in both of the snow levels in Super Mario 64. The Spindrift is slow and will try to tackle Mario to do a point of damage. The Spindrift has no real defence so any attack can dispatch it and by defeating it Mario will recive a few coins. As with Flyguys this enemy will propel Mario into the sky if he jumps on one, allowing Mario to reach new areas in some cases.

[edit] Sushi

Sushi is a shark that appears to show no interest in Mario. It swims around in "Dire Dire Docks" and will damage Mario if he swims too close.

[edit] Tox Box

A Tox Box is a giant, hollow metal box with one side removed, and a face on each other side. This enemy appeared in only one level, "Shifting Sand Land", in an area covered in dark quicksand which acts like a pit (taking away one of Mario's lives). The only way Mario could get across this section was to go along a stone path guarded by Tox Boxes. They take up the entire path and are large enougth to stop Mario jumping over unless he performed a triple jump. They can be bypassed with correct timing; since they 'roll' along the path, the player can wait until the next side to be placed down is the missing side - rather than be crushed, Mario will simply stand inside the hollow Tox Box until it passes by. This enemy is immue to everything so it could be classed as a hazard rather than an enemy.

[edit] Unagi

Unagi is a giant eel that guards a Star in "Jolly Roger Bay". This creature is one of the largest enemies in the game. Its skin is a dark plum colour, and it has a large, gaping mouth. Unagi has two roles in Jolly Roger Bay, the first of which is guarding the entrance to the sunken ship. Mario must swim near Unagi to make him lunge at him which will eventually encourage the eel to swim out. Mario has to do the same the second time as Unagi has a Star on his tail but hides it at the back of cave. Once Unagi has swam out Mario must chase after the tail and touch the star to break it off Unagi's tail. Unagi can do 2 units of damage to Mario. Following the collection of these two Stars, Unagi will continue to swim around in part of the level.

[edit] Whomp

The regular Whomps are large, animated slabs of rock with limbs and a face. Their legs are very short, granting them very slow movement. They attack Mario by attempting to fall on top of him. Frequently, this attack merely creates a bridge that the player can use, and also allows the player to defeat them by pounding them on their backs. Whomps have reappeared in a number of games since, including New Super Mario Bros.

Giant Whomp is, as the name suggests, a giant Whomp. He only appears in Super Mario 64 and Super Mario 64 DS, as a boss of Whomp's Fortress.

[edit] Luigi's Mansion

[edit] Super Mario Sunshine

Main article: Super Mario Sunshine

[edit] Bowser Jr./Shadow Mario

Main article: Bowser Jr.

Bowser Jr. is the most recent of Bowser's children. He first appeared in Super Mario Sunshine. Along with his father, he was the final boss and main antagonist of the game.

Shadow Mario is an alter-ego of Bowser Jr. He transformed into Shadow Mario by painting a Mario-esque face onto his bandana, using a magical paintbrush, in Super Mario Sunshine. After donning this disguise he went on to vandalize the island, thus deceiving the residents of Isle Delfino into imprisoning Mario. Shadow Mario was also a playable character in Mario Golf: Toadstool Tour.

After Super Mario Sunshine, Bowser Jr. appeared in several sports games. He made his most recent appearance in New Super Mario Bros., as the main antagonist.

[edit] Cataquack

Cataquacks come in four colours - blue, red, purple and green, although the last two are only seen in Mario Kart: Double Dash!!. The feet and spotted appearance of Cataquacks make them appear similar to (sections of) the giant centipede-like enemy, Wiggler, and they may or may not be disembodied segments of that enemy. Cataquacks use their beak to bounce Mario or Mario Kart racers up in the air. In Super Mario Sunshine, if it a red Cataquack throws Mario up, it harms him. Cataquacks can be difficult to kill, although, in Super Mario Sunshine, if the player manages to overturn them a ground-pound will suffice. One of the Noki says that the blue ones mean no harm, but the red ones do.

[edit] Eely-Mouth

Similar to the eel in Super Mario 64. It is not an opponent but can be harmful by spewing toxic bubbles. It suffers from severe tooth decay, and Mario is required to clean its teeth in order to prevent it further polluting Noki Bay.

[edit] Electro-Koopa

Bizarre Koopas seen in Pinna Park, with electric terminals on their shells which can shock Mario. On the ground they attack by throwing their shells towards Mario. They may be defeated by dodging this attack and squirting their exposed bodies with water. When the shell thereafter returns to its owner, the Electro-Koopa will itself be electrocuted.

[edit] Gooper Blooper

Gooper Blooper is a giant Blooper with many differences to his regular counterparts. He looks much more squid-like than others of his species. Other differences include the ability to regenerate all of his limbs, and a large inner reservoir of ink, which he shoots from his mouth.

Gooper Blooper first appears in Super Mario Sunshine as the boss of two episodes of Rico Harbor and one episode of Noki Bay. He later appears in games such as Mario Power Tennis, Mario Party 6 and Mario Party 7, and Super Princess Peach.

[edit] Petey Piranha

Main article: Petey Piranha

Petey Piranha is a giant, mutant Piranha Plant. Petey Piranha first appeared in Super Mario Sunshine as the boss of two chapters of Bianco Hills. He made several more appearances as a boss character, in Mario & Luigi: Partners in Time, Super Princess Peach and New Super Mario Bros., as well as appearing as a playable character in various Mario sports games.

[edit] Phantamanta

A very strong boss that appears in the first episode of Sirena Beach. It is a phantom manta ray and comes from the sea, leaving a trail of electric slime. When squirted with water, it splits into increasingly smaller rays, which soon overrun the beach.

[edit] New Super Mario Bros.

Main article: New Super Mario Bros.

[edit] Blockhopper

A Blockhopper is an enemy that takes on the appearance of a Question Mark Block (with subtle differences), and may carry several other inert, generic blocks. When the player is close, Blockhoppers will shake. When a certain instrument in the soundtrack is played Blockhoppers will jump towards the player, attempting to hit them. They may be destroyed using a ground pound, although it should be noted that any blocks they are carrying must be destroyed first. Blockhoppers appear in one stage only, and make up the primary adversaries in that stage.

[edit] Crowber

A Crowber is a crow-like enemy. Crowbers fly near the top of the screen, flying down when the player is sufficiently close. They attack by attempting to spear the player head-on with their beaks. They look very similar to Guays in the Legend of Zelda series.

[edit] Snailicorn

A Snailicorn is an enemy with a snail-like shell and a unicorn-esque horn (hence its name). Snailicorns are bipedal and will run towards the player, stopping before they reach the edge of a platform; since they only appear in icy stages, they skid when doing so. Jumping on a Snailicorn will not defeat it, but does have the effect of displacing the enemy, which may cause it to fall down onto another platform or into a pit.

[edit] Spiked Ball

[edit] Splunkin

A Splunkin is a small enemy resembling a walking pumpkin. In its initial state it is reminiscent of a Goomba, ambling slowly towards the player. When jumped on it appears angrier and moves at a faster pace. Two jumps will defeat it. Although appearing primarily in Ghost Houses, later on in the game they also make outdoor appearances.

[edit] Dr. Mario

Main article: Dr. Mario (series)

[edit] Virus

Chill, Fever, and Weird

These three viruses were first seen in the Nintendo Entertainment System and Game Boy puzzle game Dr. Mario. They multiply to large numbers in every level. Megavitamin sections and viruses are eliminated from the screen when 3 or more of the same color are aligned. The object is to remove all viruses from the screen. The three types of them are Red (fever), Blue (chill), and Yellow (weird).

They also appeared in Mario and Luigi: Superstar Saga. When a virus is damaged, it changes color. If two or more viruses become the same color in a battle, they all are defeated immediately. they may also be defeated by normal means.


v  d  e
Dr. Mario video games
Dr. Mario • Dr. Mario 64
Tetris & Dr. Mario • Puzzle Collection • Dr. Mario & Puzzle League

[edit] See also

v  d  e
Mario enemies
BowserBowser, Jr.WartWarioKamekKammy KoopaFawfulBoom BoomMouserTryclydeFryguyPetey PiranhaSmithyKoopalingsKing BooTatangaCacklettaDonkey KongKoopa Bros.Smithy GangGooper BlooperQueen ValentinaBirdo
Shy GuyGoombaBooPiranha PlantKoopa TroopaBob-ombHammer Bros.LakituPokeyChain ChompBuzzy BeetleBullet BillThwompMonty MoleWigglerDry BonesAlbatossShroobs
v  d  e
Video games featuring Mario
Donkey KongMario Bros.Super Mario Bros.The Lost LevelsSuper Mario Bros. 2Super Mario Bros. 3Super Mario LandSuper Mario WorldSuper Mario Land 2Super Mario 64Super Mario SunshineNew Super Mario Bros.Super Mario Galaxy

CharactersGames by year/by platform/by genre

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