Mario Party 4
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Mario Party 4 | |
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Developer(s) | Hudson Soft |
Publisher(s) | Nintendo |
Release date(s) | October 21, 2002 November 3, 2002 November 8, 2002 November 29, 2002 |
Genre(s) | Party |
Mode(s) | Single player, Multiplayer |
Rating(s) | ESRB: Everyone |
Platform(s) | GameCube |
Media | 1 × GameCube Optical Disc |
Mario Party 4 is the fourth in a series of board game style video games for Nintendo platforms, featuring popular Nintendo characters. It was released on the Nintendo GameCube in North America on October 21, 2002 strangely before the Japanese release on November 8, 2002. It was released on November 29, 2002 in Europe, being heavily criticised for being 'Nintendo's big GameCube Game' for Christmas 2002 as Metroid Prime was delayed until March 2003.
Mario Party 4 was the first Mario Party that was released on the Nintendo GameCube. Each board had its own host, including Toad, Goomba, Shy Guy, Koopa, and Boo. Mario Party 4 also contains some characters new to the franchise; Thwomp and Whomp. Klepto, Dolphin, Lakitu, and Star, along with two completely new characters named Genie of the Lamp and Ztar, are included as well. Mario Party 4 retains the Story Mode found in Mario Party 3.
The game, as usual, contains a standard party mode in which up to four players play through a board, trying to collect as many Stars as possible. The Star Space would appear randomly on the board, and players would have to reach it before anyone else. However, the Stars carry a price tag of 20 coins, and player has to earn those coins by winning minigames, which take place at the end of each turn (after all the players have rolled the Dice Block, which will always roll a number from one to ten).
Battle minigames are like the 4-player games, but generally (with many exceptions) a little more elaborate. Battle games are usually tense because every player has to put a certain number of coins (from 5 - 50) into a pot. First place gets 70% of the pot, second place gets 30%, and a random player gets any coins lost in rounding.
Every Mario Party contains 60 to 80 minigames of a few different types. Four-player games are a free-for-all in which all players compete against each other. 2-on-2 and 1-on-3 minigames put players in groups, so they have to cooperate in the minigame to win, even though they are against each other in the main game. In most situations, winners of these games make 10 coins each.
A new addition to the Mario Party series was the Bowser mini-games. Players play in a very elaborate mini-game that ends when one player is eliminated in various ways. (See Bowser mini-game section below) The loser loses a pre-specified item, usually coins or items.
Contents |
[edit] Gameplay
[edit] Boards
- Toad's Midway Madness
- Goomba's Greedy Gala
- Koopa's Seaside Soiree
- Shy Guy's Jungle Jam
- Boo's Haunted Bash
- Bowser's Gnarly Party (Clear Story Mode to unlock it)
[edit] Spaces
There is various spaces you can land in the game. The following is a list of them, and what they do.
- Blue Space - You get three coins. Also, there is a special feature on this game called Hidden Blocks, in which a star or coins may be hidden on random blue spaces.
- Red Space - You lose three coins.
- Green Happening Space - A special board event takes place.
- Warp Space - You are sent to the same space as an opponent. A spinner chooses which opponent's space you will warp to.
- Mushroom Space - Two boxes will appear (one big and one small). Choose one, and you will be given either a Mini Mushroom or a Mega Mushroom. (Note: The Mega Mushroom is not always in the large box, and the Mini Mushroom is not always in the small box.)
- Battle Space - A battle minigame will start in which players put a chosen amount of coins into a pot. The better you finish in the minigame, the more coins you will get back from the pot.
- Bowser Space - Bowser may steal items from players or a Bowser minigame may begin.
- Fortune Space - A reversal of fortune begins, in which players may have to give coins or stars to others. The player who landed on it plays a game like pinball that chooses the two players involved as well as what will be given, taken, or swapped.
[edit] Board Events
- Item Shop: You can buy items here that will help you gain an advantage in the game. If you have three items, have no coins, or it's the last turn, you wont be able to buy anything.
- Lottery Shop: Pay 5 coins to play a lottery game. There is either the scratcher ticket game, where the player chooses 1 out of 12 tickets win a prize. A 1 will give 100 coins, a 2 will give 30 coins, a 3 will give a Mega Mushroom and a "Try Again" gives nothing. Another game is the Ball Game, based purely on chance. Spin the machine and get a ball. A gold ball gives 100 coins, a pink ball gives 30 coins, a blue ball gives a Mega Mushroom, and a white ball gives nothing.
- Lucky Party Ticket: The first time you enter in the Lottery shop, you will receive a Lucky Party Ticket. During the last 5 turns, a Lottery Drawing will take place. The winner will receive a star.
- Boo House: Here, players can hire Boo to steal coins at a 5 coin cost or a star at a 50 coin cost.
- Gates: Gates need a mini mushroom to get past. Usually have a mini mini game on the other side of it.
- Mini-mini games: These are mini games in which you can only play if you are using a mini mushroom. You usually win coins or items if you win the mini-mini game.
[edit] Items
- Mini Mushroom (5 coins): Makes you smaller so you can pass through small pipes on the gameboard and play in-game minigames (or "Mini Mini-games"), but lets you roll the dice block only from one to five.
- Mega Mushroom (5 coins): Makes you bigger so you can stomp on players in your path to take ten coins from them, and lets you move using two dice blocks; you don't stop for Stars or board events.
- Super Mini Mushroom (15 coins): Same as the Mini Mushroom, but lets you roll using two dice blocks that roll from one to five.
- Super Mega Mushroom (15 coins): Same as the Mega Mushroom, but lets you roll using three dice blocks.
- Mini-Mega Hammer (10 coins): Causes a random player (excluding the user) to feel the effects of either a Mini Mushroom or a Mega Mushroom.
- Swap Card (15 coins): Lets you exchange items with another player that a roulette decides.
- Warp Pipe (10 coins): Lets you swap places with another player that a roulette decides.
- Gaddlight (15 coins): Protects you one time from a Boo that would steal your stars or coins.
- Chomp Call (15 coins): Changes the location of the star.
- Sparky Sticker (15 coins): Placed on the space you are currently on; makes whoever passes the space lose ten coins and the effects of any mushrooms in use.
- Boo's Crystal Ball (25 coins): Boo will steal coins (pay 5 coins) or a Star (pay 50 coins) from an opponent.
- Magic Lamp (30 coins): Takes you directly to the star.
- Item Bag (30 coins): Gives you up to three random items (fills your inventory of items to the maximum, which is three).
[edit] Minigames
Coin collecting minigames appear in orange.
- 4P
- Manta Rings
Players swim underwater,trying to go through rings. Golden rings placed by the Manta Ray from Super Mario 64 areworth three normal rings, and players who hit underwater obstacles such as bloopers or an eel lose points.
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- Slime Time
Players are stuck to the "slime" in the title, and must escape by running up a straight path to a circular safety point. This game involves rapidly hitting the "A" button.
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- Booksquirm
Players are in a book with circular, crescent-shaped, and star-shaped holes. As the pages in the book turn, players must run to a hole in the book.
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- Mario Medley
A swimming game. Players do one length of a pool swimming the backstroke, butterfly, and front crawl. However, players have a heartbeat limiter.
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- Avalanche!
Players quickly ski down a mountain, avoiding an avalanche and rock obstacles along the way. Jumps help players speed, while running into the sheer cliffs on either side impede it.
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- Domination
Players use hammers to set up Whomp dominoes. This is another game that involves quickly hitting the "A" button.
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- Paratrooper Plunge
Players fall through the sky, attempting to collect coins and coin bags while avoiding Shy Guys and Parakoopas. Players who hit the flying enemies four times are eliminated.
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- Toad's Quick Draw
Players use pop guns to shoot down the balloon corresponding to the flag that Toad raises. Players who shoot the correct balloon first three times win.
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- Three Throw
Players try to get baskets on the moving hoops. There are three rows of basketball hoops, and the middle hoops are worth two normal hoops.
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- Photo Finish
Players try to put together a six-piece puzzle that has a moving picture together. The first player to complete the puzzle wins.
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- Mr. Blizzard's Brigade
Players avoid snowball-throwing snowmen. Players who are hit are frozen. Last player standing wins.
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- Bob-omb Breakers
Similar to Tetris. Players earn one point per block broken. Three blocks of the same shape touching are required for the blocks to be broken. First player to 100 points wins.
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- Long Claw of the Law
Players use a long claw to grab the "wanted" character. Characters include: Shy Guys, Thwomps, Chomps, Boos, and Goombas. First player to capture three of the wanted character wins.
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- Stamp Out!
Players have their own colored stamp. Players try to color as much of a piece of paper. When time is up, the player with the highest percentage colored wins.
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- Mario Speedwagons
A simple racing game. Players race in Formula 1-style race cars rather than the often-used karts. No steering is required, and this mini-game is won by getting a good start, then shifting gears when the red indicator blinks.
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- Take A Breather
Players have a short span of time to take breaths, by alternately pressing the L and R shoulder buttons. The player that holds their breath the longest wins.
- 1 vs. 3
- Team tries to eliminate solo player
- Candlelight Flight
- Team tries to eliminate solo player
Single player holds a candle, while the others have water guns and try to put it out. Five hits are required to extinguish the candle.
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- Makin' Waves
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Single player is on a shell-like floating device in the middle of a pool. The others have similar floating tubes and must ground pound to make waves, hopefully knocking over the middle player. The single player can run around to offset the unbalance made by the waves.
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- Tree Stomp
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The three players are in tree "robots" which have spikes on the front and back and must try and hit the single player, who can only run to stay away from the tree "robots." Bananas are thrown out by Ukiki, some of which cause players to slip and fall, but glowing bananas cause players to move faster than normal. This is helpful for the robots, but not for the single player, who is more susceptible when moving inordinately fast.
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- GOOOOOOOAL!
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Players try and score on the single player, who is the goalie. Ten goals are required for a three player victory.
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- Solo player tries to eliminate team
- Hide and Go BOOM!
- Solo player tries to eliminate team
Three players hide in four cannons, more than one player can hide per cannon. Single player has three guesses to eliminate all players by lighting the wicks of the cannons. Only one player not shot out of a cannon is required for a three player win.
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- Blame it on the Crane
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Similar to "Crane Game" from the earlier Mario Party games. Single player controls a crane, while three players and numerous Shy Guys are in clear balls. Single player must capture all three other players to win.
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- Hop or Pop
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Single player is in spiky ball, while other three are in bouncy balls. Single player must pop all other three players to win.
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- Same objective for both sides
- Fish n' Drips
- Same objective for both sides
The single player has to hit seven buttons in sequential order to pump the same amount of water as the three players hitting one button each. First team to pump enough water to fill up the bowl for Lakitu's Cheep Cheep wins. Also, if the single player makes a mistake, he must start over again, if one of the three players makes a mistake, they don't have to restart.
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- Money Belts
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Players run on a conveyor belt littered with candy and coins. If they fall off, they must wait to be re-placed and miss any coins or money bags that go past their place. Players in the team of three get all of the cumalative coins their team gets.
- 2 vs. 2
- Teamwork required
- The Great Deflate
- Teamwork required
Players ground pound on inflated Thwomps. Teamwork is helpful, as if the two players ground pound at the same time more of the Thwomp will be deflated.
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- Team Treasure Trek
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A maze-like game, which requires each player to navigate their way to a box matching their team color. One contains a treasure chest, and the other a key. Once both have been obtained, the two players must meet each other to open the chest and get their coins.
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- Pair-a-Sailing
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One player pilots a boat, and the other parasailing to grab coins in mid-air. In this game, there is no defined winner, players just try to get as many coins as possible in the time allotted.
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- Dungeon Duos
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In this complex game, players must escape from a dungeon. Players must open doors via rapidly pressing the "B" button, cross chasms by rotating a skinny platform, which players can only cross one at a time, find and jump into the correct warp pipe(there are many to choose from), and finally pump up a hot air balloon. The first team to successfully complete this wins.
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- Right Oar Left?
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Players must row through an underground cave in a boat in the likeness of the dinasaur-like creature from Super Mario 64's Hazy Maze Cave. Obstacles include fire shooters and stalagmites.
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- Teamwork not required
- Reverse-a-Bomb
- Teamwork not required
Players are on opposite sides of a board with Bob-Ombs travelling along it. Switches on either side of the board reverse the Bob-Ombs' path, which is the only way to stop them. The team that's side of the board gets hit by Bob-Ombs ten times loses, or if there is no loser after time runs out, the team that has gotten hit more loses.
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- Cliffhangers
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Players climb up a mountain in pairs, with one person as the leader, and one holding the end of the rope. Both players must still climb, but with the player holding the rope further down the mountain. The main obstacle in this mini-game is the fierce winds on the mountain path. If the winds blow, players need to hold onto the side of the mountain before the winds subside. If a player doesn't hold onto the mountain when the winds blow, they fall to the altitude of the second player. First team to reach the top of the mountain wins.
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- Order Up
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Players must choose from a variety of covered plates until they correctly give Toad the two items of food he wants. First team to correctly give Toad his meal three times wins.
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- Cheep Cheep Sweep
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Players have nets to catch Cheep Cheeps with. Yellow Cheep Cheeps are worth three normal Cheep Cheeps. However, Cheep Cheeps are easily scared away, so players must slowly walk towards them. Nets only hold three Cheep Cheeps, and they must be emptied into the team's enclosure for them to count towards their score. Team with the most Cheep Cheeps caught once time runs out wins.
- Battle
- Trace Race
Similar to Crazy Cutter from the earlier Mario Party games. Players must copy as closely as possible the pre-drawn line with their crayon. Scores are calculated by percentage of how close to the original line players' drawings are.
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- Chain Chomp Fever
Players must avoid a "feverish" Chain Chomp who will run at players and try and knock them off of the small island they are on into lava. Cracks on the island will spout lava which can also eliminate players. Last man standing wins.
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- Paths of Peril
Players must quickly traverse a thin, crooked path. There are also multiple crossroads, and a wrong turn can further delay players' passage. Players who fall off the path will be re-placed by Klepto from Super Mario 64, which will further delay players. First player to reach the end wins.
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- Bowser's Bigger Blast
The exact same game as BOWSER's Big Blast from Mario Party 2. Players select and push down pumps. Only one will blow up the Bowser head. The amount of pumps goes down after a player is eliminated. Last player standing wins.
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- Butterfly Blitz
Players try and catch as many butterflies as possible in a minute. Yellow butterflies are worth one point, red ones are worth two, and blue butterflies are worth five. The player with the most points wins.
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- Rumble Fishing
Players go fishing. A fairly simple game, especially for a battle mini-game. Players just push the "A" button once they feel their controller rumble. First player to hit "A" wins.
- Bowser
- Darts of Doom
Players play darts. Three circles appear on a spinning dart board. The circles move about randomly. Once the player hits the "A" button, the darts are thrown where the three circles are, and points are calculated in a similar, if simplified, way to a real darts game. Players who hit the middle where a Bowser symbol is automatically lose. The person with the least amount of points after one turn each loses.
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- Fruits of Doom
Bowser first lists the fruits that he wants. This list goes by very quickly so that it is almost impossible to know what he wants. Players then take fruits to Bowser. The fruits are on various platters, and players only have five seconds to choose which fruit bring. The first player to bring an incorrect fruit to Bowser loses.
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- Balloon of Doom
Players ground pound on a pump which blows up a Bowser balloon. This continues until the balloon is eventually popped because it is too big, or until someone doesn't pump at all. Whoever popped the balloon (or doesn't pump at all) loses.
- Story (done when first completing the board game in story mode)
- Bowser Bop - Toad's Midway Madness
The player goes against Toad. The player and Toad are both in a room where Koopa Kid and Bowser heads pop out from various holes. The player and Toad both have a hammer that they use to hit the Bowser heads with. If the player hits more heads than Toad, the player wins.
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- Mystic Match 'Em - Boo's Haunted Bash
A matching card game. The player and Boo are given three cards. There are only four different pictures on the cards, a piano, a trumpet, a violin, and a flute. For each turn, the player can discard one card and pick a new one. If the player gets three matching cards before Boo, the player wins.
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- Archaeologuess - Shy Guy's Jungle Jam
The player and Shy Guy are in a room with six spinning rocks. One of the rocks is different from the others, but it can be hard to tell because the rocks are spinning at different angles and different speeds. To guess which rock is different, the player must run under the rock and hit the "A" button. If they are wrong, the rock falls on them, and they can then pick another rock. After the correct rock is picked, the rocks are replaced with completely different ones, and another round begins. If the player picks the correct rock three times before Shy Guy can, the player wins.
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- Goomba's Chip Flip - Goomba's Greedy Gala
A fairly simple chips game. Twenty chips are scattered on a table. The player and Goomba take turns picking a chip. Under the chips are numbers ranging from -10 to 20. If the player reaches 50 points before Goomba, the player wins.
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- Kareening Koopas - Koopa's Seaside Soiree
The player controls a tiltable board. On it are four Koopa shells and four shallow holes. The player must try to get all four Koopa shells into the holes. If the player does this three times before Koopa, the player wins.
- Etc.
- The Final Battle
A long final game that serves as the ending for the Story Mode of the game. For this game, players have ten hearts. A heart is lost everytime the player runs into fire, is hit by a tornado or lightning bolt, or is knocked by Bowser. If the player falls into the lava surrounding every platform in this game, he will die and have to start the entire game over. The player first must navigate a series of three platforms with spinning fire. After this, the player must move the three pieces of a Koopa Kid puzzle with Ground Pounds to get the full picture while two Koopa Kids are dropping fireballs and hurling tornadoes. Next is similar to the first, except this time the spinning fire is moving much quicker. After this, there is another puzzle that is similar to the first, except that it contains eight pieces and is a Bowser puzzle. While the player is trying to do the puzzle, Bowser throws his fire boomerang. All of the previous puzzles/platforming stages have a time limit of sixty seconds. Once the player completes the previous stages, "The Final Battle" begins. It is similar to some of the Super Mario boss battles. There are five raised circular platforms spaced evenly around the circle battle arena. The player must ground pound on these platforms. Once three have been pounded, they will create a triangle. If Bowser is inside of the triangle five seconds after it is formed, he will be struck by lightning. This must be repeated five times to kill Bowser. After getting hit each time, Bowser gets faster. His attacks for this battle are: his fire boomerang, his ability to breathe fire, and he will charge at the player, trying to knock them out of the arena. There is no time limit for this part of the game.
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- Bowser Wrestling
Occurs only in Bowser's Gnarly Party when a player goes past the Bowser space on the map while using a Mega Mushroom. In this mini-game, the player must alternate hitting the "R" and "L" shoulder buttons to wrestle Bowser. However, the player must watch his mushroom meter which depletes as the player hits the buttons. Sometimes, mushrooms will appear on the ground, which, if run over by the player, completely regenerate his mushroom meter. If the player defeats Bowser, he doesn't lose any coins, which is what usually happens when a player goes by Bowser.
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- Panels of Doom
Occurs only in Bowser's Gnarly Party when a player goes past the Bowser space on the map while using a Mega Mushroom. In this mini-game, there are nine spaces for the player to stand on. The player chooses one, and Bowser chooses one. The player then rolls the die, which has all of the numbers of the spaces, plus the faces of the two players playing. Whichever number is rolled, that space breaks. If a face is rolled, that player's space breaks, and that player loses. If the player defeats Bowser, he doesn't lose any coins, which is usually what happens when a player goes by Bowser.
- Extra Room
- 1P (Whomp's Basement Brouhaha)
- Jigsaw Jitters - Unlock Photo Finish to play
- 1P (Whomp's Basement Brouhaha)
Exactly the same as Photo Finish, except with more pieces. This game can be played with twenty, thirty, or forty pieces.
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- Barrel Baron
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The player moves around a square piece of land with a hammer. If the player feels a rumble when he is over a part of the land, he can use his hammer to break open the ground. Three swings of the hammer breaks open the ground. If there is oil under the ground, it will gush forth. In some parts of the ground, the oil is more plentiful, which gives you more "barrels" of oil.
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- Mushroom Medic
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A mini-game that utilizes the Gamecube controller's rumble feature exclusively. Five characters come to the hospital. Only one is sick. That character will have a different heartbeat. The player has a limited amount of time that decreases everytime he selects the sick patient.
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- Doors of Doom
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A simple game. There are two doors. One has Bowser in it. If the player chooses the correct door, he gets to proceed to the next stage where there are two doors again. This continues until the player chooses the incorrect door.
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- Bob-omb X-ing
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The player runs around a square piece of land populated by Bob-Ombs. The Bob-Ombs will explode without warning. This mini-game continues until the player is exploded along with a Bob-Omb.
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- Goomba Stomp - Unlock Tree Stomp to play
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Exactly the same as Tree Stomp except the player controls the only Tree Robot, and there are slow-moving Goombas instead of a single player to hit. The player tries to hit as many Goombas as possible in a minute.
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- Multiplayer (Thwomp's Backroom Ball)
- Mega Board Mayhem
- Mini Board Mad-Dash
- Challenge Booksquirm - Unlock Booksquirm to play
- Panel Panic - Unlock Panels of Doom to play
- Ztar (Unlock all other mini-games)
- Beach Volley Folley (incidentaly, Beach Volley Folley was a bonus game in Mario Party 5)
- Multiplayer (Thwomp's Backroom Ball)
[edit] Playable Characters
[edit] Non-Playable Characters
- Toad (is playable in Beach Volley Folley only)
- Koopa (is playable in Beach Volley Folley only)
- Goomba (is a referee in Beach Volley Folley)
- Shy Guy (is playable in Beach Volley Folley only)
- Bowser (is playable in Beach Volley Folley only)
- Koopa Kid/Mini Bowser (is playable in Beach Volley Folley only)
- Boo (is playable in Beach Volley Folley only)
- Thwomp
- Whomp
- Ztar
[edit] Voice Artists
- Charles Martinet as Mario, Luigi, Wario and Waluigi
- Jen Taylor as Peach, Daisy and Toad
- Richard Yearwood as Donkey kong
- Kazumi Totaka as Yoshi
- Scott Burns as Bowser
[edit] Trivia
[edit] General
- Mario Party 4 marks the last Mario Party game in which Donkey Kong is a playable character. Starting with the next one, he got his own space like Bowser.
- Mario Party 4 also marks the last Mario Party that Toad, Boo and Koopa Kid were hosts. Starting with the next one, they were playable characters, although Koopa Kid leaves this distinction in Mario Party 7.
- The Mega and Mini Mushrooms eventually appeared in New Super Mario Bros.. They generally function the same way as they did in this game, but the Mushrooms themselves were redesigned.
- This is the first game which Princess Peach appears in her new look (i.e. darker dress), replacing her "classic" look which she kept since "Super Mario Bros. 2."
- This is the last game where you buy a star from the host of the board.
- After winning all the presents in story mode, the "party star trophy" is added to the space without a pedestal.
[edit] Mini-game Name Puns
- Booksquirm is a pun on bookworm.
- Manta Rings is a pun of Manta Ray
- Pair-a-Sailing is a cross of pair and parasailing
- Reverse-a-Bomb is a play on "reversable".
- Three Throw is a pun on free throw.
- Long Claw of the Law is a cross between a claw and long arm of the law.
- Fish n’ Drips is a pun on fish and chips.
- Blame it on the Crane is a cross between a crane and the Milli Vanilli song Blame It on the Rain.
- Hide and Go BOOM! is a cross between an explosion and hide and go seek.
- Archaeologuess is a pun on the branch of science archaeology.
- Right Oar Left is a play on the homophones or and oar.
- Mario Speedwagons may be a play off the band REO Speedwagon.
Most of the other game names consist of alliteration.
[edit] External links
Mario Party • 2 • 3 • 4 • 5 • 6 • 7 • 8 Advance • Mario Party-e • Korokoro Party |