Malvinas 2032
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Malvinas 2032 | |
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Developer(s) | Sabarasa Entertainment |
Publisher(s) | Sabarasa Entertainment |
Designer(s) | Javier Otaegui |
Release date(s) | 1999 |
Genre(s) | Real Time Strategy |
Mode(s) | Single player |
Platform(s) | PC |
Media | 1 CD |
System requirements | IBM PC or 100% compatible with Pentium 150 mhz
Windows 95/98 - DirectX 7 support 8 MB RAM, 15 MB of free space in hard drive, SVGA 1 MB or better, |
Malvinas 2032 is a real-time futuristic strategy game by Argentine developer Sabarasa Entertainment, first released in 1999 for PC. It was the first Argentine game to involve the Falklands War.
The game is run from the upper view of the commander, who can give different orders to troop and built structures. The player must also administrate each level's base, taking into account the amount of extracted oil and used energy.
The game difficulty advances quite a lot through 23 levels that begin in the first landing on the Islands, the takeover of Stanley, landing in the Georgias, fighting for territorial advantages, defence, and at last, the total conquest of the territory.
[edit] See also
Cultural impact of the Falklands War